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Yeh, those are the ones I found out so far. Do you know of any other? I am also at awe cuz none of them are "supposed" to do that? At least not written, that makes them way stronger than they should be.
They're still not very strong; they only work with "magic" weapons; that is, wands and staffs, and they only function on-crit or on-kill. They're more a "nice to have" than anything to base a build around.
In all honesty, I'm considering taking back the points I put into Necromancer and just building the skull bombs myself, for more control over when and how many are spawned. The "maybe" factor makes them much less effective than you would think; they often spawn just as the last enemy dies, and then the skull just sits there doing nothing until it despawns... because they're not really smart enough to follow you to the next fight, either.