Enshrouded

Enshrouded

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Crashing after v0.8.10
Still occurs after the hotfix just now.

I have an NVIDIA GPU, but the fix for me isnt changing Anti-Aliasing settings like it sounds like it has been for some other players. My cause is specifically from turning indirect lighting up. Never an issue before, my computer runs the newest big AAA games on highest graphics without barely dropping a frame.
It occurs with new worlds and recent saves, and after reinstalling. All shaders were compiled.

This is the end of the log before the crash:
[E 00:05:27,233] [graphics] vkWaitForFences() timed out after 30.00 s.. probably a driver crash!
[E 00:05:27,233] [graphics] Vulkan device lost...
[DeviceFaultEXT]
[E 00:05:27,234] Stopping process due to unrecoverable GPU crash!

My stats are:
Processor - Intel(R) Core(TM) i9-10920X CPU @ 3.50GHz, 3504 Mhz, 12 Core(s), 24 Logical Processor(s).
GPU - NVIDIA GeForce RTX 3090, NVIDIA compatible. Adapter RAM - (1,048,576) bytes.
Resolution - 2560 x 1440 x 59 hertz.
Windows 11.
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Showing 1-15 of 31 comments
Mr. Toasty May 13 @ 11:10am 
Mine is crashing when certain antialiasing modes are enabled. Turning off antialiasing stops the crashing for now
Freyja May 13 @ 11:14am 
Originally posted by Mr. Toasty:
Mine is crashing when certain antialiasing modes are enabled. Turning off antialiasing stops the crashing for now
I mention in the post at the top that turning it off doesn't fix it for me. The issue is purely with changing the indirect lighting settings, with AA on or off.
sh3riff May 13 @ 11:54am 
Driver version?
I still run 566, no issue.
Freyja May 14 @ 9:39am 
Originally posted by sh3riff:
Driver version?
I still run 566, no issue.
My GPU Driver Version is 32.0.15.7602.
Sonatix May 14 @ 9:47am 
576.40 driver version RTX 4070 instant crash when loading world.
Sonatix May 14 @ 9:49am 
DLAA crashed the game. With dlss everything fine.
Last edited by Sonatix; May 14 @ 12:40pm
Same issue game unplayable only stays on for a few min before crash, tried lowing all setting and turning some settings off

[E 00:14:15,222] [graphics] vkWaitForFences() failed with error 'VK_ERROR_DEVICE_LOST'
[E 00:14:15,222] [graphics] Vulkan device lost...
[DeviceFaultEXT]
[E 00:14:15,222] Stopping process due to unrecoverable GPU crash!

Processor i9 14900k
Gpu Nvidia GeForce RTX 5070
Windows 11
2560 x 1440 120hertz
Fonon May 14 @ 11:44am 
Also getting crash after newest patch, Loading save, black screen then crash to desktop

[E 00:00:36,923] [graphics] Vulkan device lost...
[W 00:00:36,923] [ecsc] Message tick 495 older than oldest storage tick 497 - discard
[W 00:00:36,923] [ecsc] Message tick 496 older than oldest storage tick 497 - discard
[W 00:00:36,923] [ecsc] Message tick 496 older than oldest storage tick 497 - discard
[DeviceFaultEXT] No fault detected
[E 00:00:36,923] Stopping process due to unrecoverable GPU crash!
[ecsp] tick - htick = 253, reset all ticks
[E 00:00:36,938] [graphics] vkQueueSubmit '' failed with error 'VK_ERROR_DEVICE_LOST'
[E 00:00:36,938] [graphics] Vulkan device lost...
[DeviceFaultEXT] No fault detected
[E 00:00:36,938] Stopping process due to unrecoverable GPU crash!

Cpu: 5700G non oc
Mem: 32gig ram
Gpu: 9070xt undervolted with latest drivers
OS: Win 10 22h2

Max gfx settings, fsr3 with native render 1440p
Last edited by Fonon; May 14 @ 11:45am
When they post about lighthing improvementsd and new aditions, i told then in the Twitter if they do it without optmizing the game (that is very VERY POORLY optimized) it would ruin the game.
Now look at us, where we are at now.
My game dont stop crashing, dont even work when i click to enter a world, and the "compiling shaders" happens everytime.
I knew from the begning this would be bad, i just dont knew it would be THIS BAD.
Last edited by Karenpresci; May 14 @ 4:31pm
5070 ti here. Same situation.
Turning DLSS quality down one notch from highest which resolved mine.
The symptoms for me were random heavy stuttering every few seconds which, if I moved around too much, would eventually crash.
Tonester May 14 @ 6:22pm 
9800X3D, 5080

I tried EVERYTHING. Nothing worked for me except for turning Indirect Lighting down to Performance. Running 4k, everything else maxed out, DLSS set to Quality. DLSS set to "Latest" in Nvidia App.

In game, I have V Synch and fps cap turned off. In Nvidia App, I have VSynch set and frame rate capped at 117 fps (I use a 120hz TV).
Cawlyn May 14 @ 10:35pm 
9800X3D, with a 5090.

Same issue, what helped for me is turning DLSS to Balanced. Didn't have this issue before the update. Took me awhile to find the problem.
Dementia May 15 @ 6:23am 
7800x3d 5090 crash crash crash
Cinepod May 15 @ 1:18pm 
The game crashes at main menu.

Windows 11 Home on 9800X3D, RTX5070TI, 32 GB RAM, 1440p, quality preset, DLSS quality and resolution scale at 100 %

In order to complete shader compiling, I had to enter one of the settings menus immediately and just stay there. If I exited to the main menu at any point, it would crash in less than ten seconds. After shader compiling was complete, it still crashed at the main menu with crash dump reporting 'VK_ERROR_DEVICE_LOST' every single time.

To stop the game from crashing, I simply reset the display settings to default. This adjusts resolution scale to 75 % (1920 x 1080), sets preset to quality except for DLSS which defaults to balanced - but I changed it to quality as well.

Fiddling around, I noticed that when preset is at quality (DLSS at either balanced or quality), and resolution scale is at 100 % (2560 x 1440), the game will crash no matter the anti aliasing method used. However, with resolution scale at 75 % I can use any anti aliasing method at quality preset - including DLSS at quality.

Hope this is helpful to someone and the issue is fixed soon.
Originally posted by Cinepod:
The game crashes at main menu.

Windows 11 Home on 9800X3D, RTX5070TI, 32 GB RAM, 1440p, quality preset, DLSS quality and resolution scale at 100 %

In order to complete shader compiling, I had to enter one of the settings menus immediately and just stay there. If I exited to the main menu at any point, it would crash in less than ten seconds. After shader compiling was complete, it still crashed at the main menu with crash dump reporting 'VK_ERROR_DEVICE_LOST' every single time.

To stop the game from crashing, I simply reset the display settings to default. This adjusts resolution scale to 75 % (1920 x 1080), sets preset to quality except for DLSS which defaults to balanced - but I changed it to quality as well.

Fiddling around, I noticed that when preset is at quality (DLSS at either balanced or quality), and resolution scale is at 100 % (2560 x 1440), the game will crash no matter the anti aliasing method used. However, with resolution scale at 75 % I can use any anti aliasing method at quality preset - including DLSS at quality.

Hope this is helpful to someone and the issue is fixed soon.
This got me farther than any other suggestion, but, i still crash and the image looks horrible. i moved the scale 75, then tried 50, still crash thou just takes longer.....
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