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I host one on an external vserver, so I can at least see it in my list, but there is always an error 4 when joining.
Nothing noticeable in the log? I had the symptom you describe when I started a dedicated server under Windows and Steam.
I never saw it in the favorites list.
"online] Public ipv4: *.*.*.* (<-censored by me, but was correct)
[OnlineProviderSteam] 'Initialize' (up)!
[OnlineProviderSteam] 'JoinOrCreateGame' (up)!
[OnlineProviderSteam] 'SetLobbyData' (up)!
[OnlineProviderSteam] 'JoinLocalPlayers' (up)!
[OnlineProviderSteam] 'ConnectToPeers' (up)!
[OnlineProviderSteam] finished transition from 'Uninitialized' to 'InGame' (current='InGame')!
[Session] 'HostOnline' (up)!
[Session] finished transition from 'Lobby' to 'Host_Online' (current='Host_Online')!
[server] Load deserialization took 2.60 s"
having same issues, i can connect 1x but it has to be on a new character every time, its unrealistic and needs a hotfix.
https://imgur.com/ZPvS6uy
Note the two Enshrouded forwards listed at the bottom. Apparently for my router I didn't even need to list internal ports, but doing so didn't harm anything. I just couldn't pair two externals with 1 internal. I found this odd, because it works just fine that way for Palworld.
After doing this I was able to use the query tool and the server showed up
https://esquery.suhosting.net/
Did they mention any fixes for paid hosting servers?
Cool that it worked for you, can you connect now?
I still have the problem that I can't connect or that the session is canceled when I join. I see the intro video and then the connection breaks off.
[online] Session accepted with peer ( id xxxxxxxxxxxxxxxxxx ).
[online] Added Peer #0.
[online] Session failed for peer #0 with error 4.
[online] Removed Peer #0.
the only error i find in the log is this:
[resource] Could not load resource cache file 'Z:/home/enshrouded/enshroudedserver/enshrouded_server.krc'. error=file not found
I start a dedicated server, and it won't even show up in my favorites.
I tried on my ubuntu machine and my windows 11 machine.
Gameports are opend in both firewalls.
Gameports are opend seperatly in my router.
I can't even find the server that is running on the same machine as my steam installation.
I tried with internal and external ip adresses, and the ipv6 adress.
The ip adress in the .json file is set to 0.0.0.0, I never really understood this part to be honest.
I'll take all the help I can get :)
0.0.0.0 for the IP in the .jsn file is correct. You can leave everything in the .jsn file at default except for server name and password.
The issue I ran into was having the ports forwarded as a range. I had 15636, 15637 external ports forwarded along with 15636 internal forwarded. Mixing 2 external with 1 internal in the same rule is what was causing the issue for me. So, I broke them up so that I had 15636 external and internal forwarded as a single rule and 15637 external and internal forwarded as a 2nd rule.
Players did still have to add my server to their steam favorites for them to see it in game. Steam>View>Game Servers>Favorites>+ ip:port
According to those helping me, I didn't actually have to have any internals forwarded at all, but that may differ depending on your router.
My router setup ended up looking like this:
https://imgur.com/kHBrtwh
Looks a liitle different on my Fritzbox:
https://ibb.co/4gt6nF9
I use diffent ports because I use the standart ports on my ubuntu machine.
I only forwarded the UDP query port.
On my windows machine, I need to start the server by hand from it's directory, if I start it via Steam it won't show up.
This game is really finicky with router port settings it seams.
German:
Hi
ich konnte den Client 'xxxx' not authenticated by steam (error 6)
bei einem Dedicated server unterbinden wobei ich folgendes gemacht habe:
Um diesen Fehler zu beseitigen damit andere Spieler den Server Joinen können, hat es bei mir geklappt, indem ich erstmal Ingame einen Server erstellt habe und die Spieler sich verbunden haben. Danach habe ich die Dateien "3ad85aea, 3ad85aea.info und characters" ( wird Automatisch erstellt) aus dem lokalen Save-Ordner auf den Server in den Ordner "Savegame" hochgeladen, Ports freigegeben und den Dedicated Server gestartet. Eine Verbindung war danach ohne Probleme möglich.
Server läuft als Docker-Container.
English:
Hi
I had the client 'xxxx' not authenticated by steam (error 6) fixed
on a dedicated server where I did the following:
To eliminate this error so that other players can join the server, it worked for me by first creating a server in-game and letting the players connect. I then uploaded the files “3ad85aea, 3ad85aea.info and characters” (created automatically) from the local save folder to the “Savegame” folder on the server, released ports and started the dedicated server. A connection was then possible without any problems.
Server runs as a Docker container.
[online] Session failed for peer #1 with error 4.
STEAMPS3 - AsncTCPSocket destroyed
[online] Removed Peer #1.
[online] Session failed for peer #1 with error 4.