Enshrouded
p2p unplayable with 300 ping (only game that's like this)
I am in Asia, friend is in Europe. We play tons of games together p2p and there is always lag, but it's never unplayable. We play ARPGs etc., all fine.

This one is literally unplayable p2p. We can play Valheim and Moria but on this one, 300 ms somehow looks like 1000 ms of lag.

Really unacceptable in a commercial product.

EDIT: People seem to think the 300 ms is the problem. It's not; we have played literally hundreds of hours at 300 ms in 30-40 games. The problem is that this game uniquely malfunctions to the point that objects are uninteractable and animations are skipped. Enshrouded is the only game that behaves this way at 300 ms. The ping alone is not the issue.
Ultima modifica da suejak; 31 gen 2024, ore 6:20
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Visualizzazione di 31-45 commenti su 59
If only they had included the ability to press f1… report bugs and problems…. Provide them specs and save files for them to recreate and fix… instead of posting it randomly in a steam forum to complain… and expecting them to keep filtering through the 99% troll post we do daily to find those one off problems… if only…

I’m sure the next post will be… of course you did all that. You’re just exploring other options…

Sure bud… sure bud… I believe you. But to say no one can claim the OP is lying… lol, have you ever been on the internet before or looked at the state of Steams Forums… 🤣 that’s a damn good joke.
This seems to be a common issue for players playing with other people from different places. The people saying get a better internet either plays the game alone or plays with people in the same continent.
Messaggio originale di si rol:
This seems to be a common issue for players playing with other people from different places. The people saying get a better internet either plays the game alone or plays with people in the same continent.

Except I play with multiple people on three different continents... which changes quite often. Military background buds that are deployed all over the world. Get better internet or at the very least, make sure your current ISP isn't ripping you off.
Messaggio originale di Korgoth:
Fix your own gear bud. I play with friends in both Australia and Poland fine while I’m hosting in the Untied States… not the game I can assure you.
Im in australia and p2p with a european player is impossible due to same issue as OP.
BUT running the game via a dedicated server or p2p server in the US is fine as both eu and au player lands on just under 200 ping.
Same issue here. I'm in Australia and try to play with a friend in Sweden. Either side gets 330-340 ping when P2P, we both have high-end gear and network setup. Sessions start off 'OK' then it turns to rubber banding hell with extreme lag.
As OP also seem to do, we also play many other open world (survival) games with lots of bandwidth and never have an issue.
Heck, we played DayZ with pings just north of 300 with no issue.
If they get to this point with infrastructure, they should learn a page from Grounded which essentially shares a server save with each player logging in, as Grounded shares the same mission structure.
Ultima modifica da The FogDog; 5 feb 2024, ore 12:55
Messaggio originale di The FogDog:
Messaggio originale di Korgoth:
Fix your own gear bud. I play with friends in both Australia and Poland fine while I’m hosting in the Untied States… not the game I can assure you.
Im in australia and p2p with a european player is impossible due to same issue as OP.
BUT running the game via a dedicated server or p2p server in the US is fine as both eu and au player lands on just under 200 ping.

Sounds like the issue is solid reliable internet but maybe I’m being biased. Just a thought, usually there are numerous background apps using your internet however small, will ultimately cause issues if you ever seek to host. Ensure only what you want pulling bandwidth at that time is allowed. Maybe it’ll free up enough for you to host a little more freely.
Messaggio originale di Korgoth:
Messaggio originale di The FogDog:
Im in australia and p2p with a european player is impossible due to same issue as OP.
BUT running the game via a dedicated server or p2p server in the US is fine as both eu and au player lands on just under 200 ping.

Sounds like the issue is solid reliable internet but maybe I’m being biased. Just a thought, usually there are numerous background apps using your internet however small, will ultimately cause issues if you ever seek to host. Ensure only what you want pulling bandwidth at that time is allowed. Maybe it’ll free up enough for you to host a little more freely.

No, the answer is in your own statement. US is in between so obviously the ping will be lower for me, my friend, OP and his friend.
We run minimal services on our rigs and play during low-peak periods for each end (early morning for me/late night for my friend).
Same as a few posters. Japan to UK just 2 of us. 290/300ms. Other games are playable and lag varies depending on game. Enshrouded is 1 minute freezes at the moment but weird cause when it isn't frozen it runs normally (e.g mines when pressed and items received normally) but then another 1 minute hit. Love the idea of trying a dedicated, a great idea in the comments.
It's not the ping that is the problem.
A lot of players have these issues even at low pings (20-50).

It's a desync & lagspike issue that happens for some players that the developers are completely ignoring.

This has even happened for people playing in the same home, on the same internet, same router. That means they're basically playing in a LAN, (0 ping), and extremely reliable.

The developers are making a fully custom game engine game, with absolutely 0 experience in netcode it would seem.
Ultima modifica da Zethell; 6 feb 2024, ore 19:18
I have the same problem! I usually play games with friends in another continent, but we had no problem. We play fps games too! Enshrouded is the ONLY game that makes the lag literally unplayable. There has to be something with the game's base code or architecture.

To OP and fellows who share the same problem: I think people who don't have long-distance friends just won't understand. It's not just about high ping. High ping + something else have caused the issue. With hundreds of other games where only high ping was present, we didn't have such issue. Basic variable control.

PS: don't bother with a dedicated server, we've tried that and it's the same.
Ultima modifica da 彻底死去_V; 10 feb 2024, ore 6:09
Fixed my issue by moving the dedicated server to the other side of the US. Ping was 280 now is 220 which is playable.
This is definitely this games issue, I agree with OP, I've played plenty of early access games at 300ms-400ms, and you don't get the freezes or rubber banding experience like Enshrouded. Even at 260ms you get freezes and rubberbanding in Enshrouded.

Meanwhile playing with 400ms in Palworld/Valheim is not a big deal just delays no freezing or rubberbanding.
Yup, game has a big problem for players with high latency.
Occasional lag bubbles for about MINUTE or more or less (while everything else is fine, other games fine.)
No acknowledgement from devs yet :(
Gotta agree with OP. Awful connectivity handling with anything over 150ms. Had to refund until issue is somewhat resolved, as the game, animations, reactions, movements and anything in there just didnt work or with some mind blowing rubberbanding. Also, when not hosting myself, couldnt even see the light of my own torch, or the torch to begin with.
I am playing with a friend who is 30 minutes from my house and we are having this same issue. Both have great rigs and expensive internet. No other game has ever given us this much of a latency issue. Most certainly not a user side issue.
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