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Game will take your most upgraded flame as your basis for shroud immunity, but each altar has an individual build range... so your main may be level 3 so you can enter certain shroud areas, but if you make a new altar the build range of that new altar will be the initial range.
You need to upgrade your flame level to be able to enter stronger shroud areas, it is not tied to the shroud root. The root is good for a skill level and a shroud core the first time your cut it, then its only good to make a shroud free zone for a while in that immediate area.
Strengthen the Flame only needs to be done on one altar. An altar does need to be upgraded in order to do this. Your Flame level give you benefits like how many altars you can place, and more importantly, the level of shroud you can enter. As you strengthen the flame those red shroud areas will become normal.
If I remove my first altar, then all the levels will be gone and I lose the rare stuf (sparks)?
I would also like to know, if I could place my altar in an existing farm or near buildings and if I then can modify them as a base (remove, alter, add new walls, floors ect.?)
And why do my people sleep on the floor, allthough I asigned a bed to each one? Only the first one uses his bed. The other either un around at night or sleep on the floor and at the most impossible places?
Thanks.
Upgrading the altar is easy, you only need cores, those blue balls, that drop from bosses at first but you can make them later with the alquimist, now the flame need a lot of itens, usually from the boss area you need to kill, plus the sparks, so a desert boss will require a lot of materials from the desert area and so on, you will need a certain minimum number of survivors saved also.
The flame level, the one that clears the red shroud is not going away once you upgrade it, its permanent, no matter how many altars you deactivate.
You can place your altar near buildings that are already there, some things you should know, temples are not building areas, like the one you found the smithy, as the shroud, inside the shroud is prohibited to build, so bear that in mind when you place the altar because when you upgrade it it might get inside those areas if near enough, altar level 4 has a huge area, shroud will not clear, even inside the base, enemies wont respawn though.
Another thing, if you are gonna open your world to other players protect it with password and only let in helpers, this way no trolls will destroy your base or deactivate your flame. Helpers cannot build, mess inside chests or extinguish altars.
This is incorrect; you can get sparks from Flame Sanctums every time you visit them (assuming you visit at least 30+ minutes apart, and were far enough from the area for it to "reset", respawning all the enemies and loot (yes, even those shiny gold chests with the pretty stuff inside)).
Exiting the game and starting it up again will also reset all the areas.
You can set NPC range with the summon staff... to make them stand in place.
What is the max size I can expand the building area of a flame altar? I would like to "conquer" Irrwuerzburg and restore it and occupie the houses.
Currently the max size is 160x160m. You could use more than one to cover more area.
I am also unable to locate on the map the miasma root between west of Lupas hideout and south-east of Conway camp. The marker shows me standing at the exact spot (there is a fire "station" there to recover) and the marker shows "it is above you". But above me is an arch and sky. I defeated the boss there, but I cant't find the root and chop it down.
I recrouited the 5 main char. in my home. But I need a 6th one to upgrade the flame. Who would that be and how do I place them in my home. I "found" the blacksmiths aunt and I got the notice on it, but how do I place her in the home?
Its not miasma, its shroud root.
Marker shows you only the entrance, you must find the root inside the well. First time? You should know that by now if you are in this location.
So go inside .. and you can actually destroy the root from the "destroyed" bridge with explosives arrows to make it easier finish, get the boss and loot etc.
If you cant, the path to it is on LEFT side, kill the boss and there is dirt wall with explosives, hiding a path to the root.
There is over 20 characters.
8 main
Others are assistants and villagers.
Some assistants you get via quests, rest you must find on your own, glowing dead bodies somewhere.
You place other characters the same way you placed previous characters .. with the staff and changing menu with QE
Endgame stuff probably, like the castle in the floating islands, those closed temples, one in each area, might have something to do with the Ancients that created us, maybe we will know after release.
So when my marker showed me I reached the spot just bellow me (I was on a hill), I just dug my way down to the shrinem until I landed in the room with loads of skelletons and a green glowing teleporter. I could not move around in the catacombs, because all the gates werre locked.
Any advice? Thanks.
The first Hollow Halls (where you find Crowley) does not require a key. It's in the West side of the starting zone.
Walk up the hill to the North, follow the switchback to bring you South, and then go in the front door like a normal person. Start at the beginning, so you can unlock everything properly and you don't have to wonder if it's the game being weird, or something you did that's screwing everything up.