Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you need 1 big house for storage and the npcs to get some of the quests. and a farmfield. and some comfort items for getting more max stamina.
thats about it. besides that building has no actual gameplay purpose. you can fit everything into 1 slightly bigger square house. rest is purely building for buildings sake. there is no attacks so you never need to build any defenses or walls around your base.
At this point the only reason for a base is to get buffs. You have a number of crafting NPCs that need to be sheltered (inside I guess). And the fancier you make your base the more of a resting buff you get, which is actually a bit important. As for a big fortress? No, you don't need to go to that extreme other than for aesthetics. I have a small 3 story building that does everything needed...
That would be incorrect vis-a-vis story. Not only are there five (5) minor questlines (and the associated "story") for the NPCs, there is an overarching story line (perhaps more than one), as well as a lot that is hidden beyond EA.
In re graphics - truly, for all the praise building gets, the art direction doesn't get nearly enough. It's gorgeous, and it really shows that a lot of time and thought went into making the environments. The character and gear models need a little more love, but they're entirely serviceable.
It is and it isn't.
There are NPCs - but right now, they're your craft stations and have fetch quests to extend what they can make. It's done well, and there is lore to the quests, but it's not like DQ Builders, for example, where the NPCs are more active in the world.
Base building is done very well - you're given a number of "altars" that serve as a drop that gives you safe areas to build in. You can use these are droppable respawn and fast travel points, build regional bases, build platforms up mountains, plenty of stuff. They give more utility for the core of building a base than most games do. There's also a rested buff that is pretty central to your success - and scales with how "comfortable" your base is. So aside from "it's where all your ♥♥♥♥ is," yeah, there is already a reason to have a base.
And there's the current will they/wont they about fleshing out some of the mechanics, including potentially adding base raids - but there's no roadmap released yet.
For my money - Breath of the Wild is a better comparison than ARK. "Legend of Zelda: Link to the Valheim" would give you a pretty good core idea of the vibe (including puzzle dungeons, of a kind).
It's geared more toward exploration and getting new gear than it is "surviving in the woods." And that's - unfortunately - something the devs didn't market about the game well.
It does have the sandboxy elements - the building and crafting and very lite survival elements - but it's not the focus. The focus is on the exploration and going through the main quest. There's just not a complete one here yet (only about 1/3 of the world is opened up at this point in EA), and there's prob going to be some tweaking in the storyline.
Story delivery is more Dark Souls than anything. Lots of pick-uppable lore to read, really good environmental storytelling in spots, etc. But like in BOTW - exploration and loot hunting and expanding your base (should you be into that) is the big focus, not a super-deep story.
Given that you didn't like Palworld and ARK so much - it sounds like you might at least want to give this one a try. I also don't care for those, but fell in love with this one pretty quickly.
You may not - and that's ok, we all have our weird-ass tastes. It is still sandboxy, just in a different kind of way, and it is early in EA and that may get more fleshed out (the world certainly will).
And KOS-MOS yes they did... We will have raids as I was Informed!!!
Also love to have all of you here to exchange opinions about the game! Didn't thought that people will say anything in my post... <3