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I haven't really played ranger, but with both, melee and mage you'll want to bring multiple weapons. I'll assume ranger does the same.
Melee suffers heavily in the durability part and for that alone you want multiple weapons already. Then there's the resistances.
Mage fills even more slots. Usually i filled 1 hotbar as warrior (melee +wands, not bows) and mage added the eternal spells ontop of a full hotbar.
In very short form:
Melee just works. Its not pretty, neither quick. 2h has no use besides ability use (stuff like jump attack, evade attack). Even with maxed out tank/warrior skills you're not really tanky.
Mage works great if you can manage not to get ambushed. You do massive dmg, got long range, can opt in for healing, infinite ammo but you're quiet allergic to getting hits in your face.
Ranger is ammo farm simulator. Dmg appears decent as long as you can manage to hit the head. Durability is fairly low, recovery also.
Now playing a melee. Thats more difficult, but imo also more fun to play. Sadly a pure melee doesn't work when playing solo, you need also a ranged option against this flying enemies, especially in late game areas.
I would say: When you have a hard time in your game, go for the wand. But keep in mind, that's not a long range weapon. It's most useful in mid range and also in close combat. And yes, I liked this mechanic as well how you can block during combat. You can also use it in a melee style, parry, then shot.
The good thing about wand is also, you don't need any gears for mana regeneration or a higher amount of mana. So you can focus on melee armor pieces to increase your hp and stamina. ( I mixed it for both effects). I found stamina recovery pretty useful, can dodge for days.
Fighter in later game deals far to less damage, fighting flying creatures is nearly impossible (or at least anying as hell) or you need to carry a bow or staff/wand to fight them, because he does melee he gets hit much more then ranged classes, melee weapons have way to low durability, so you have to repair them often (return to base unless you find an anvil), whole melee fighting system is something in between too simple and broken.
With archer you spend half your playtime grinding for ressources you need to craft arrows, because the (better) arrows need ressources that are anoying to farm (twigs) or even rare (feathers) or they need a ♥♥♥♥♥♥♥♥ of different ressources (exploding arrows).
But the archer is the only class that is not button mashing at close range, its amazing to get a headshot and dodge all the time, fighter just button mash and mage just backpedal using wand attack.
Btw im playing 3 chars, all classes, all of them got to the capital, no highlands yet so the game could changed a lot from now on.
Wands just clicked for me. Bow are just too slow to target things. But even though I was mainly wands, I still had melee weapons on slots 1 and 2 of my hotbar. Both hotbars. When I got overwhelmed in the first 1/4 of the game I switched to melee. That was my go to panic button. I also used melee weapon to smash crates, bookcases, etc.
I wear a mix of melee and mage armor. Chest, legs, and feet from melee sets, just for the extra health, armor, and regeneration. I wear mage hats and gloves for the +magic damage. There are no set bonuses for armor, so wear whatever combination works for you.
I'm basically playing a bethesda daggerfall/skyrim style "battle mage". Those are mages who wear super heavy armor, not dresses. They fight from the frontlines, right in the thick of it.
As I moved farther into the game, I stopped relying on melee more and more. I didn't even use a staff until the very very very end of my playing. Staff was just too slow and too clunky.
I use it as an opening salvo, or to shoot annoying ranged enemies up on platforms. Oh, and to hunt turkey in the nomad hills. They can outrun wand projectiles, they're so slow. I hate the turkey.
I've been playing the exact opposite. I've been using nothing but bow and melee on my level 25 character. I only have 80 skill points ATM, but I'm currently split between Warrior and Ranger, with enough points into Athlete for 20% dbl jump damage and Draft for the glider.
I can kill most things with the bow, and then dbl-jump smash them with my hammer.
I've seen the videos where the wizard just hits the boss with their staff's acid and they die. Yeah, I can see how that would get boring.
I have not tried a pure melee or range build, where I maxed out my strength or dex, health and weapon damage. But I have heard it still does not match the utter destruction that magic dealers do with their staff
So basically a high level char went back to an earlier lower level boss and... surprise... killed it easily.
like i started a new (archer) character, equipped it with items (level 16-25) from my unused-equipment-chest, went to the first fell thunderbrute in the first elixir well and was surprised it was killed with just 2,5 copper arrows, although my character was still level 1. *lol*
I'm about 60 hrs in but I have spent a lot of time base building and crafting. I am at level 12 I believe. Currently the best wand I have is the infernal wand. I am still in the apprentice gear from the alchemist since I haven't found a place to mine amber yet. That is my next goal.