Enshrouded

Enshrouded

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Offshade Feb 19, 2024 @ 4:36am
An archer's issues
I finally unlocked the Explosive Arrows and it was the first time that I really had to ask myself if the devs are serious.

I play with my husband who is a magic user. And since he unlocked the infinite spells I've been waiting for the big wow moment for me as an archer. And I was fully expecting the unlocking of exploding arrows to be this moment. Now the joke is on me. Instead of becoming simpler it just gets more and more tedious. And I don't mind grinding at all! I even like it to some extend. But this? Come on, this is ridiculous!

And that on top of the fact that I don't seem to have the god of rng on my side at all. Upon entering the desert with the lvl 21 mobs I am still using the Fell Commander Bow - and believe me, we are leaving no stone unturned while exploring! Husband on the other hand gets basically bombarded with staffs and spells and scrolls and what not for his stupid light show. Yesterday we even made a little farming run at the Jasper Isles for the first time. And instead of giving me ONE good bow - again HE got all the loot and bits and pieces he could dream of. That was frustrating and boring af. So we stopped.

And then there is the fact that the last two skills Multi Shot and Bee Sting, which I was so looking forward to, are a two edged sword. At best. Ok, I found a way to utilize Bee Sting, at last, but really? That should be a skill which you unlock after 5 points max. And Multi Shot - no, I won't start this again. That was talked about ad nauseum here. I respecced out of it, too. Not worth it at all.

So. I know, no one can help me but the devs and if they will? Who knows.
Therefore I am only looking for other frustrated and envious archers to share my grief. I don't want to play another class. I wanted to be an archer. Meh.
But the devs seem to think that archers are some purist types that find enlightenment through grinding. Or that we don't need nothing because we already have enough when we sit on a stone and try to snipe the baddies with a sling shot.

Now if you excuse me. I have a stick bush farm to tend to. Or animal burrows to mine.
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Showing 31-42 of 42 comments
finalfantasy Feb 19, 2024 @ 8:45am 
Originally posted by offshade:
Before I unlocked the recipe I really thought I could craft them with the exploding little balls and carefully kept them in my later-chest.
They become almost useless later. You can combine them to grenade bundles (which is practically 3 of those bound together) which is not just pointless but even a huge waste, because the triple-combination does 19 damage over 15 damage for a single grenade.
And you have to pay additionally 3 linen to combine them... and linen (made to fabric) is also one massive grindhell if you want to craft the better armor.

Another thing that's missing in enshrouded is being able die dismantle items (instead of just deleting them). If such a grenade would at least give 1 blackpoweder when dismantled, they would at least have minor use and a reason to get rid of them.
Storm Reaver Feb 19, 2024 @ 8:47am 
They need an eternal arrow. Maybe an endless quiver for basic arrows. But then make explosive arrows stronger overall and still consumable.
Mytheos Feb 19, 2024 @ 8:48am 
Originally posted by Galadhlinn:
As a gamer who always gravitates towards archer/hunter builds, I must say that is my biggest disappointment in Enshrouded, a game I otherwise love.

Sneak really seems broken to me. It works consistently in very specific situations, but on the whole it is pretty worthless. For example, I can sneak up to a Vukah, with his back turned to me, and always at 20 meters, the Vukah spins around and attacks me, every time, at level 25 with full Eagle Eye armor and both a lvl 25 legendary fast bow and lvl 25 epic long bow.
https://steamcommunity.com/sharedfiles/filedetails/?id=3164203531

In my skill tree, everything in ranger is unlocked except Bee Sting (which doesn't seem worth the points to get). I also have most of Beastmaster and half of assassin unlocked.

Trying to keep stocked on iron arrows makes the ranger class feel broken. Iron is easy. Twigs a bit of a pain, but once you know three wolf/tiger dens that you can fly straight to from a tower, it's really not that bad. I can get 300 twigs in a 25 minute twig run, which for me is fine. But feathers are just stupid. All one needs to know how broken it is is to look at my large chest full of stacks of chicken meat, but only 125 iron arrows and four feathers on me to see how wack feathers are.

The other big indicator for me that Ranger is deficient as a class is that I fight and kill way more mobs using a sword and shield than I do my bow, which is sad really. Ranger suffers in Enshrouded, not from one huge fatal bug or missing piece, it suffers from many cuts each diminishing the ranger until it hardly makes sense to use the build, as it stands now. : /

Doesnt really seem any class works by itself except the Wands and then Staves at a point.

As a Melee/Ranger I find some enemies are harder melee but then easy with a bow and vice versa, if something is easy to kill melee its probably a pain to kill with a bow.

Pure melee or pure archer just doesnt seem viable solo.
Sasheria Feb 19, 2024 @ 8:50am 
Archery is expensive because of the crafting. Now, I farm everything, so it is "not as bad" but still bad compare to Eternal Spells (mana base)

I did try fighter (those are fun for AoE) and Archer (I do love some sniping from afar)

but when I got my eternal spell recipes, I switch to mage where I can do a long range sniping with fireball does a lot more than 1 exploding arrows.
Galadhlinn Feb 19, 2024 @ 8:58am 
Originally posted by Mytheos:

Doesnt really seem any class works by itself except the Wands and then Staves at a point.

As a Melee/Ranger I find some enemies are harder melee but then easy with a bow and vice versa, if something is easy to kill melee its probably a pain to kill with a bow.

Pure melee or pure archer just doesn't seem viable solo.

I agree that one must always have options to the primary class they play as every encounter is situational. For example, once you are deep in a dungeon, you simply won't have the room to kite around six mobs trying to slice and dice you. (although this would be a good situation for a "slow" arrow with a bleed, and a fast bow).

But my point is the ranger in Enshrouded suffers to the point where I am using mele more than ranger, and that is an issue, and therefore should be on the devs' radar.
Mytheos Feb 19, 2024 @ 12:41pm 
Originally posted by Galadhlinn:
Originally posted by Mytheos:

Doesnt really seem any class works by itself except the Wands and then Staves at a point.

As a Melee/Ranger I find some enemies are harder melee but then easy with a bow and vice versa, if something is easy to kill melee its probably a pain to kill with a bow.

Pure melee or pure archer just doesn't seem viable solo.

I agree that one must always have options to the primary class they play as every encounter is situational. For example, once you are deep in a dungeon, you simply won't have the room to kite around six mobs trying to slice and dice you. (although this would be a good situation for a "slow" arrow with a bleed, and a fast bow).

But my point is the ranger in Enshrouded suffers to the point where I am using mele more than ranger, and that is an issue, and therefore should be on the devs' radar.

Yeah with the level 25/30 enemies I am facing it seems better to use more melee, you can soften them up quite a bit with a few arrows and it can speed up kills but I agree it needs some work and isnt where it needs to be.

Still testing my build a bit but tapping enemies for 300-600 damage with a 35 damage bow, level 23 I think.
Last edited by Mytheos; Feb 19, 2024 @ 12:43pm
Cirrusclaude Feb 19, 2024 @ 1:11pm 
I posted a recommendation on endless quiver as a quest. Add more quests to enchant your arrows on fire, frost or poison (addition quests for those different enchantment) like how mage have eternal spells.

In addition, mages should be able to summon flame to see in dark. I can't dig anywhere at night without a torch in hand. How about adding lantern on your belt so we can see in the dark running around instead of summon wisp bottle?
finalfantasy Feb 19, 2024 @ 1:29pm 
Originally posted by Cirrusclaude:
I posted a recommendation on endless quiver as a quest. Add more quests to enchant your arrows on fire, frost or poison (addition quests for those different enchantment) like how mage have eternal spells.
When you do this, what's the difference between an archer and a mage?
Both are ranged, both have all magical damage types available, both don't need ammunition (archer would get all arrows even for free or at least use mana?)
Imho the main drawback for archer is, he needs ammo and with this he also might run out of ammo. Addtionally ammo blocks inventory slots, which might prevent you to craft half of your inventory full with arrows, even if they would be cheap to craft.
But preparing the required ammo shouldn't require half of your playtime.

For positive balancing an archer is more mobile then a mage, making it easier to kite enemies.
There HAVE TO BE be differences in playstyle between the "classes". Making them equal improves nothing.

If you want different magic damage types, play a mage. Archer should be focused on physical damage.

Sometimes reading suggestions makes me think, some people just want all in one.

Originally posted by Cirrusclaude:
I can't dig anywhere at night without a torch in hand. How about adding lantern on your belt so we can see in the dark running around instead of summon wisp bottle?
Don't dig at night. You can sleep to make night go away. ;)
Skywalker Feb 19, 2024 @ 2:05pm 
Originally posted by finalfantasy:
For positive balancing an archer is more mobile then a mage, making it easier to kite enemies.

Why? Mages can get the same skills as an archer? Even the teleport skill (which is one of the best mobility skills) is in the blue mage tree. And mages have frost to slow enemies for kiting.
Last edited by Skywalker; Feb 19, 2024 @ 2:08pm
finalfantasy Feb 19, 2024 @ 2:35pm 
Originally posted by Skywalker:
Why?
Why what?

Originally posted by Skywalker:
Mages can get the same skills as an archer?
Yes, the current skill system allows for mixing "classes". It ain't even real classes, because your not forced into a class.
And somehow everybody will mix a little bit since you get more skillpoints then are required to take all skills from one "class".

But since there are not enough skillpoints to cover all slots from even just 2 classes, mixing classes forces you to decide how to mix. You can't have all.
From my experience mixing classes results in a character that is capable of doing more things, but those only half as good as a fully specialised character. If you prefer such a mixed build, go for it. Nobody prevents you from doing so.

I'd even respecced because some of the inner skills like increased damage for axes or more damage against stone or even 50% more durability on weapons (except you play melee fighter) are more and more pointless in later game and could be invested into other skills.

Originally posted by Skywalker:
Even the teleport skill (which is one of the best mobility skills) is in the blue mage tree.
Literally the only movement skill in the mages branches. And the only thing i took from the blue section for my archer. :D
I guess they have placed it there, because the ability to teleport is explained by using magic. ;)
And how special abilities are distributed across the skill tree is also heavily discussed, because many people think it is not really good or fair like it is right now.


Originally posted by Skywalker:
And mages have frost to slow enemies for kiting.
I didn't say mages don't have anything being advantageous for kiting. Nor they should not have.
Archers have many skills giving bonus to stamina and even movementspeed. So they can evade quicker and for a longer time without running out of stamina and don't need to freeze enemies first to make them slower. It's still different.
The request above was to provide magic arrows. With that archer probably also gets a frost arrow achieving exactly the same?
So in the end, what's the difference between an archer shooting a frost arrow that doesn't even cost an arrow and a mage casting freeze with a wand or staff?
There is not even anything left worth "mixing", because it's the same. *lol*
Last edited by finalfantasy; Feb 19, 2024 @ 2:42pm
Offshade Feb 19, 2024 @ 2:55pm 
I have nothing against the need for ammo in general. But it must be affordable. And it has to have an advantage over infinite free ammo. I have never played a single game in which infinite ammo does more damage on top of being free. That's just wild and I don't understand why they came up with that idea. The advantages for the mage are crazy. Unbalanced is an understatement. They reallyreallyreally need to rework this. And since every mage from here to the moon is going to cry when they nerf the infinite spells there is only one way to fix this. And it's by giving the archer equivalent advantages. However they do it. Make it free, make it better, make it cheaper... I honestly don't care.
Last edited by Offshade; Feb 19, 2024 @ 2:56pm
Beltane Feb 19, 2024 @ 3:19pm 
Yep, i tend to agree. While i love archer gameplay in general, the cost for arrow crafting either needs to be toned down, or we need other sources to aquire them - like bird houses to aquire feathers or bushes that give us more sticks than anything else. Even the bows themselves... why would i even look at a longbow for a wee second, with only a minimal damage bonus compared, when i can shoot almost twice as fast with a short bow. Long bows for me right now -> Insta Salvage. And no, short bows don't need a nerf, but long bows certainly a buff.
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Date Posted: Feb 19, 2024 @ 4:36am
Posts: 42