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Wolves and zombies are weak to fire, however humans are resistant to it so use any other element.
To survive early game as a mage you have to use wands first. Later you'll be able to craft infinite use spells for your staff.
Do not aggro the whole area, try picking them off one by one. Early game can be hard whatever build you might use.
Berries are everywhere in the starting biome and bandages are easy to craft. However if you need more healing early on, take the skills on the border of the red+blue skill tree. The right side of that branch should give 50% chance to spawn a health/stamina/mana orb to spawn on a magic weapon (staff or wand) critical hit. This will increase your survivability by a lot.
I lose a ton of mana regeneration, but wands don't _use mana_. It's not needed for wands, and doesn't gimp you.
If you're struggling with wands, great gods don't try a staff. It's too slow, too clunky for any kind of survivability if you're being swarmed by melee enemies. It's best used from range. Think of it as a bazooka. Bring it out for big targets, like bosses, and play keep away while you blast them with it. But if your surrounded, you want a wand.
When using a wand, you have a realllllly short range. But use that to your advantage.
You can fire blasts at things out of range, as you move closer. When the enemies see you, and run towards you to attack... they can run face first into a whole SERIES of shots that have been firing off continuously, but hadn't reached them yet. It's like you've queued up the shots to all hit them at once. The enemy running forward into them is the important part, since they'll get hit by projectiles that would have timed out and disappeared, or reached max range and disappeared. Instead they run face first into ALL them. Bam, dead.
It will run down the durability of a wand quicker though, since you'll be spamming attacks while you're out of range in preparation for them to face plant into them.
Unlock the blink teleport skill that's between battlemage skilltree and healer. It has some distinct advantages over the regular one. The animation seems quicker, and people have claimed it moves your a greater distance. Plus, it just looks cooler. There's a second skill that says you will do damage if you blink into enemies. In my experience, it seems to be the opposite. If you blink away from a nearby melee enemy (and I mean kissing close), it hits them with a blast like a mine. I've tried deliberately moving into enemies on purpose, and seen almost no effect. But blinking away from nearby enemies has one shotted some.
I am using blink. That is very helpful to get away from mobs. I also have the skill you mentioned about causing an explosion when you blink into an enemy. Like you said it doesn't seem to work right.
If you aim and shoot (m2) you csn freely target (for some reasons it autoaims with it at times).
Mobs shouldn't be come running towards you because they saw you, but because you hit them. And most should be dead in 2-3 hits.
Depending on terrain, you should be able to blast them with aoe at 40-50m.
The higher the spell, the longer it takes. Picking the 50% charge time isn't optional.
If you need more time, get terror from the trickster tree.
Early on, you need to decide what you rather want, dmg, utility/support or CC. In the end, you can and want to pick almost the entire blue tree.
I have given up on the wizard build. Too many issues and it takes up so many inventory slots with the wands, staff and all the spells. I switched to a melee build with bow as ranged weapon and it is much better for my play style and freed up a bunch of inventory slots.