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But to solve your problem - the game seems to be easier in a group - so either find a group or just find someone to help you with that boss.
Also skills are really important in this game - the same applys to upgrading your gear. And also eating for buffs - and having health potions - they instantly heal you even in battle. Also use shroud potions for more time - and maybe even backtrack after clearing the way to get more time for the boss.
edit: i would help you out but im not at that part at the moment maybe someone else can.
https://steamcommunity.com/sharedfiles/filedetails/?id=3162769249
Best advice I can give is don't rush it.
Build, harvest, craft and upgrade your weapons.
Keep stocked up on potions and bandages.
Don't be afraid to scout tough areas that seem beyond your level. You can often find a silver or gold chest that has powerful weapons or armor in them.
I carry TWO melee weapons with me in case one wears out.
Armor pieces that grant passive health and stamina regen are a game changer!
The little re-spawn points in the wild will replenish your shroud timer if you stand next to them and there is one at the top of every Elixir well. you can clear the enemies then come back to it to replenish. If you have passive health regen, you can wait there to top off your health as well.
If you are fighting your way to a boss, you can also use weapons of opportunity and save your good weapons for the boss.
Heh. I made this same exact post two weeks ago. There are some critical game imbalances that need hammering out, and some builds are better than others at taking him out. As it stands, he's nearly impossible for an archery/ melee build who has been following the story 'as intended'. By the time you are expected to fight him, you are no where near ready. After getting frustrated like you, and makingmy post, I just nerfed past the Pillars mist with a gravity free staircase, then levelled up to 20, geared up as well as possible- then went back for the Wyrm... and still lost badly. It was ruining the entire game for me. Thankfully, I was tipped off to Wemod. It's free and so far spamfree. Lets you turn off the Shroud timer completely. Also lets you turn off damage. Killed the Wyrm no problem once he couldn't harm me, then was able to spend more time not able to see a blinking stinking thing in the Shroud.
The Shroud is extremely unfun. No timer makes it better but it's too thick by an order of magnitude. Fog should be atmospheric, not blinding. Took an entire letter grade off on my review because it's that bad.
Wemod. Check it out.
Please, please don't always argue with your "age" I am 58 years old and I could kill things. It is not directly a matter of age, it is often a matter of other things. But also younger people may have a bad hand eye coordination, a disabillity, are inexperienced or something like that ... I am against the connection "old = can't hardly play games". Many "old people" also like gaming and can do it ;)
- Take a few weapons with you so you don't have to worry about durability
- Keep moving in the fight and only the jump attack is a danger, sprint or double jump to avoid it
- Play it safe, wait for it to summon beetles and fire at bow at it's mouth at this time. It stuns it.
- Attack boss whilst stunned, then go back to avoiding attacks.
- Rinse and repeat until it dies
So you give a game a worse review because of the main mechanic thats even in the title of the game is a bit more difficult and low visibility that is a key factor - aswell as the timer - are present?
Maybe you just bought the wrong game if you dislike the main game mechanic. I also dont get whats bad about forced low visibility - it adds immersion and makes sense - so does the timer - the shroud is supposed to be dangerous and there are more than enough things to make your shroud time longer.
Sorry but rating a game worse because its not what you expected when in reality the information is all over the place seriously is annoying to me. There are millions of games that seem to be more to your liking ...
I like survival crafting games but not over the top health mechanics - so i didnt play Green Hell for long - i also like digging and free building - thats also not in the game - but it would never cross my mind to rate them worse because they dont have something i personaly enjoy and ask for adding it when it doesnt fit the game.
Reaction times hardly matter in games like this. In reality its simple - the more time you spend gaming the better you get with mechanics and if you spend time with your pc in general you also get a better grip of the use of mouse etc. and since most games are to some extent similar in controls you get better overall.
Once you get to the front gates of the castle, there's actually a small microscopic buildable area in the narrow valley directly east of the castle. You will see constant error messages about lack of space or that you cannot build there. The area where you can place an altar is the size of a postage stamp. But it does work. Once you have an altar there you can simply teleport directly there. Saves on all the wear and tear getting there.
Plus this is something you might not find useful right now... but leaving the altar there will make it easier to farm the wispwyvern for head to make trophies. At level 25, with level 25 weapons and armor, and tons of skills, I can smack the wispwyvern dead really quickly. The wispwyvern trophy heads look awesome.
I died the first 4 times I tried the wispwyvern. My current build just wasn't cutting it. I swapped around my armor. I stopped using all mage gear. There are no bonuses for an entire set, so mix and match works well and opens up more fine tuning for builds.
I used a wand most of the time, so it finally dawned on me that +mana regenaration wasn't a thing I relied on or needed. I switched to using melee gear for the chest, legs, and feet. Gave me a ton more health and health regeneration. Still wore mage helms and gloves for the +magic damage. The new armor combo definitely made the fight a lot easier. I've stuck to the same formula from then on. 2 pcs mage, 3 pcs melee.
The wisp wyvern has a limited number of attacks, and he telegraphs what attack he's going to do ahead of time. Once you understand his attacks, you can take precautions and avoid getting nuked by those attacks. There are a lot of threads already that describe the attacks and what to look out for.
And lastly, bubble wrap yourself. Chug potions before the fight. Fell flasks for +max stamina, a +4 minute shroud potion, a mystery flask to increase your damage (which subtracts 1 minute from the shroud timer). Keep stacks of healing potions on your hotbar. More then one hotbar spot full.
When you upgrade the comfort level of your base, you drastically increased the length of the "rested" bonus. My main base gives me a length of 1 hour 2 minutes now. The increased stamina regeneration alone is worth all the time spent on the base, since it lets me run everywhere, and mine/chop with less downtime.
It's worth a rant. The wispwyvern fight was out of character for the rest of the game that proceeded it. The difficulty reaching the castle at all, the fact that you have to jump into a place you can't easily escape, and the fact the whole boss arena is in the shroud just felt like a kick in the teeth to me.
Also the fact they require fossilized bone for the flame altar upgrade to level 4 seems to be a pacing problem. You can get past the pillars of creation by tunneling up the side of the limestone cliffs.
But they certainly didn't intend for that to be the solution. They have a quest that sends you to the pillars of creation... but it's filled with red shroud that's lethal unless you have a flame altar upgraded to level 4. Which you need... heavy sigh... fossilized bone to upgrade the altar to that level. It's a catch 22.
Everything ok :) It was not "against you" it was a general annotation :) Wish you luck with the boss!
I don't always argue it. In fact I rarely bring it up. I only mentioned it because OP did. No need to get upset.