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Give it a try, it´s fun. Oh and ignore the nonsense of this nazgul guy, he lies. Enshrouded already has like ten times the amount of content than Valheim, it just needs some better balancing but the bones are there for an incredible game.
and yet lazy devs used rng loot. to fully invalidate thier handcrafted map. as if you find the same stuff in every chest exploration is made pointless. the classic anti open world formula. used by bethesda since oblivion and made worse each new title.
if you make a handcrafted map you also need handplaced loot. and not rng nonsense. or better : find rare crafting materials to make the items instead of dropping finished items randomly.
+1
To OP ---> Buy the game, you will not regret.
enshrouded is just a proof of concept action rpg with tacked on generic survival crafting, as others have said enshrouded feel very early in its development cycle, so its not really fair to compare them
I concur with this commenter. This is the only real similarity between the games. I would also add that the food and rested buffs are a tad more optional in Enshrouded than they are in Valheim also. Valheim they are basically required to survive the dangers in the game, but you can make due without those buff in Enshrouded (though, they certainly help a lot). So I would say that Enshrouded is a little more forgiving. That makes Valheim a little closer to a survival game than Enshrouded (and a bit more hardcore). Enshrouded is more like an RPG with survival elements in it.
Single voxel blocks is also a game changer. It allows for way more customization in your builds. You need a specific shape to fit some place? You can make that shape. You want to add a bit of trim or accents for more depth? it's super easy to do with single voxel blocks. Where you need to do some clever beam placements in order to get your roof to overhang in Valheim, it's way easier in this game to just add the overhang directly with a combination of layering roof pieces and adding single roof blocks to extend the roof. You can also use roof pieces to make way more than just roofs as well, ways that you would not expect at first.
Customization ability in this game is insane. It's a major reason I bought it. It's not without it's flaws, but I very much enjoy building in this game. Though, I do like the challenge of building in Valheim with structural integrity a good deal too, I haven't missed it in this game. I find building fully engaging in Enshrouded.
https://www.youtube.com/watch?v=DTT4GmoKif4&ab_channel=GameBest
Visually it's already in another league. The pixelation in Valheim is wretched and cartoonish. The lighting in Enshrouded is phenomenal, best I've ever seen in a game.
Same for SFX. Valheim- cartoonish, simple and clunky. Enshrouded- AAA.
Valheim has the ability to turn your build pieces in 16 orientations and has a rudimentary structural integrity system.
Enshrouded has attractive build pieces, a huge variety of textures and you are free to build whatever fantastic structures your imagination can come up with.
Valheim has hacky terrain deformation, 20 feet deep. No caves.
Enshrouded you can build Moria.
Valheim has water, but doesn't really do anything with it, other that make you row over it for hours on end because the Devs wouldn't let go of the ridiculous ore/ portal restrictions. As a biome, it's really just a tedium.
Enshrouded has the Shroud. As a biome, it needs work. Not fond of the timer, thankfully found a mod that addresses it.
I found vanilla Valheim unplayably grindy and could only enjoy it with about 30 mods.
Enshrouded is proprietary code that can't (currently) be easily modded. This may be the one area Valheim clearly outshines Enshrouded. Moddability.
Enshrouded has only been out for three weeks, but it's one of the best EA titles I've ever bought. If they finish as strong as they have started they have redefined the genre.
In fact, Randomly/Procedurally Generated Worlds have huge pors over handcrafted. Sidenote:Enshroudeds Worls IS procedurally generated.
I think the perfect mix is a handcrafted big world with randomly generated aspects, like raid dungeons and random loot.
In fact, i think the lack of randomized loot is the biggest negative of Enshrouded.
I currently have no real reason to keep playing.
I love Enshrouded, it feels good to play and provides a welcoming and fun experience.
But its neither challenging, nor does it give me reason to do anything with what it provides.
Ok so i reach lvl 20 and have solid gear, what am i doing now?
I basically crush any enemy anyway without high danger of dying.
Theres no fun dungeons to explore that provide any challenge.
There are no fun dungeons with randomized loot so i can improve my build any further.
Equipment is limited to 2 rings, armor pieces and a weapon.
Theres no challenging or big dungeons with bosses that need an organized group or a prepared solo player.
I love playing healer in general or tank, but see no reason to play them, because its not necessary.
Enshrouded is okay, but the way it's designed currently is mainly a solo game and you'll plow through the content easily on your own in around 60 hours.
Its a nice start, but not enough to matter. The only discovery that seems to matter is where it tossed the trader.
Valheim almost hardlocks you behind food and gear to progress, enshrouded locks you out of places if your altar is too low. In enshrouded, the food is far weaker, but quiet relevant as well.
Valheim just stretches everything out a lot.
In Enshrouded i had the feeling after 9 hours and being level 10 or so, that nothing would stop me and nothing mattered.
Upgrading was just something i could do, for the sake of doing.
In Valheim, Upgrading is a crucial part of becoming stronger and it matters what you do and where you go, because you arent prepared.
If you enter the plains with Bronze Gear, you are done, because enemies will screw you over.
And thats a good thing.
Valheim clearly tells you, that you can go there and maybe even survive there, but you need to become stronger and the next boss will be a challenge for you.
In Enshrouded i went directly into the middle of the map, placed my fire there, killed some level 7 dudes being level 2, looted some stuff over there and got a level 25 weapon, boom i steamroll everything and it doesnt matter.
And who cares how big the map is and how many locations there are or dungeons or secrets, if none of them matter, all of them are easy and none of them contain really valuable loot and the same enemies.
Which means, after you steamroll that guy over there, you will also steamroll the dudes on the opposite side of the map.
Valheims content has a purpose, it connects and is balanced in a way that you progress clearly, because you just cant go Plains before Swamps.
You can, but you get trashed.
The only challenge in Enshrouded would be to play naked. Without armor i mean, not really being naked.
That difficulty in Valheim has actually a positive effect on Exploration and thus is far better by being procedurally generated over handcrafted in this situation.
Because in Valheim i explore, enter a new area and find out how that island is constructed, which biomes it contains etc.
I then get facerolled by some dudes and understand that i cant enter that area and not loot these dungeons.
I turn back, explore somewhere else and learnt he map i am in, understand the limitations, the barriers, the conditions.
In Enshrouded i just double jump my way into the castle and i just run into that area.
Exploration doesnt matter, because the game doesnt provide me a tough enemy pushing me away.
The problem with Enshrouded is this:
It kind of needs that OP dragon protecting a cave entrance to tell me "oh cool, theres a cave, protected by strong dragon that kills me, potentially great loot => i understand i need to become stronger, come back, kill dragon, get great loot => i have a new goal."
If it had that, its handcrafted world would be far more interesting and thus more fun to explore.
Right now i see a cave entrance and think "oh a cave, i dont care, possibly just a weak bow, staff or a chest with explosives, maybe a Root for a skillpoint. Its protected by level 23 bugs, im level 12, i can deal with them easily"
the part about enshroudeds world beeing procedual is a false claim. no idea why you say that.
rng is garbage when used together with a crafting system like this. it makes no sense. these 2 systems fight each other currently.
as for difficulty yeah will that will come back to bite this game in the ass sooner or later. make your game too easy and it gets old fast. common occurence.
as for what you would like to see sounds precisely what nightingale will offer :
fixed handmade main realms with the option to generate new randomly made realms with the stargate.