Enshrouded

Enshrouded

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Marcao Feb 17, 2024 @ 7:57am
The building ssystem is extremely annoying, especially building roofs!
Many say the building system is nice and useful. In my opinion it is not really handy.

Because:
-especially because the character is covering in many cases the building process, you cannot see where are you building. The camera is jumping from near to far, it is changing like a rollercoaster and you cannot adjust it to see what you are doing, extremely annoying!!!
-In many cases you cannot see exactly were your wall or roof part is connected, consequence: the roof is too low, or too high, one block above the other, one below or it is overlapping too much or there is a gap in between.
-if you have a gap in roof and you try to put roof tiles in, it gets a totally mess, I cannot find the right spot where it fits in because all the roof around is constantly changing and it looks like a total mess putting something in, deleting something, a.s.o.
-the bigger parts dont find the right spot, even if I point direct on it. That it is possible, show many other sansbox games. This is also extremely annoying.
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Showing 1-15 of 24 comments
.... Feb 17, 2024 @ 8:05am 
Yes its one of the greatest and most detailed building systems - its really good.

But it has some issues that can hopefully be fixed soon and i dont th ink that those issues are hard to solve.

- hide character model when building
- add lock to object for building so that you can build into one way while running etc.
- add custom deletion blocks that remove certain forms
- maybe limited "record 5 actions" and redo (would be nice for wall decoration etc.)

I think this would solve 99% of problems.

I think one of the bigger issues might be/become the fact that the game seems to save way more than you want it to - for example - if you build a wall with window and a wall on top of that both items exist - i hope this doesnt destroy performance in the long run. The same applys to editing the ground and having gaps not visible anymore afterwards.

Last but not least - there is also a problem with:
- connections of building materials and natural materials
- placement of candles etc.
- not beeing able to overwrite with other materials (for example addint a pillar from another material)
- not beeing able to build with materials from magic chests
- some sort of grid you can enable would be nice aswell to be able to place torches in the same height etc.

And yes many other games do that already - but its way easier to achieve with limited building options and limited ways to change the environment.
Last edited by ....; Feb 17, 2024 @ 8:06am
Skywalker Feb 17, 2024 @ 8:33am 
I am fine with the system (it is EA, wil get some clean up and QoL features for sure), and I see beautifull buildings with "no gaps in roof (you have the small 1x1 cubes too?), find the right spot (you can deactivate auto locking?), too low, too high (you have scaffolding? Very useful). not overlapping (see deactivate auto locking)"?

Maybe just more practice, then it will work like this one for example (very beautiful inner decoration btw) https://www.youtube.com/watch?v=NpaQUgCr8fA
Last edited by Skywalker; Feb 17, 2024 @ 8:35am
Ericd38790 Feb 17, 2024 @ 8:49am 
Hi, let's continue the list:
  • ugly banner crafted as they look decayed
  • no half cut blocs (45° edge bloc) in all type off blocs (general, roof, terrain)
  • no 1m for roof blocs
  • no 1m and 4m for terrain (you only need 1m thin bloc to plant seeds)
  • no receipe for all material we discover (especially for terrain ones)
  • always highlight (much more indeed) bloc touching the one of the constructor mode so we can place the action (build/dig) without misplacement
  • having armor displays (so we can decorate and see all parts and what's missing, asset exists in game already)
  • having weapons/shield displays (for single or multiple, asset exists in game)
emitfudd Feb 17, 2024 @ 8:57am 
I agree the building is very annoying since you can overlap pieces. I find that setting up the scaffold or better yet, build a staircase to the level of your roof or whatever you are building and then place a bunch of ceiling tiles to walk on so you can move around and see exactly where you are placing things. Trying to place roof pieces from the ground level is almost impossible to get them right.
.... Feb 17, 2024 @ 9:27am 
Originally posted by emitfudd:
I agree the building is very annoying since you can overlap pieces. I find that setting up the scaffold or better yet, build a staircase to the level of your roof or whatever you are building and then place a bunch of ceiling tiles to walk on so you can move around and see exactly where you are placing things. Trying to place roof pieces from the ground level is almost impossible to get them right.

Not sure about that - not beeing able to overlap also limits what you can build a lot.
Avengernaut Feb 17, 2024 @ 9:35am 
Try re-building the church in Woodgard and you'll know pain. I did it but it was super annoying. I agree the building in this game needs more QoL.

I seriously don't get why everyone is so against just adding a "build camera" of some sort in these games. Does it make sense? Probably not. But we can build the things we actually want to build without it being so painful and nearly as time consuming. Valheim building was 10x better with the build camera mod. In Enshrouded, a build camera can just be a "fire wisp" or something of the like to fit the theme of the game and you just fly around in first person mode within the base boundaries or something so you can accurately and easily build the things you want without the need for scaffolding (the most annoying thing to constantly have to build and rebuild in any game).
Last edited by Avengernaut; Feb 17, 2024 @ 9:35am
Vaddor Feb 17, 2024 @ 9:38am 
Originally posted by Marcao:
Many say the building system is nice and useful. In my opinion it is not really handy.

Because:
-especially because the character is covering in many cases the building process, you cannot see where are you building. The camera is jumping from near to far, it is changing like a rollercoaster and you cannot adjust it to see what you are doing, extremely annoying!!!
-In many cases you cannot see exactly were your wall or roof part is connected, consequence: the roof is too low, or too high, one block above the other, one below or it is overlapping too much or there is a gap in between.
-if you have a gap in roof and you try to put roof tiles in, it gets a totally mess, I cannot find the right spot where it fits in because all the roof around is constantly changing and it looks like a total mess putting something in, deleting something, a.s.o.
-the bigger parts dont find the right spot, even if I point direct on it. That it is possible, show many other sansbox games. This is also extremely annoying.
MiMiMi
SplitOmni Feb 17, 2024 @ 9:39am 
It's a good system at its core, but I do agree on your points. It's not "there" yet as it is now, and I think the grindy nature is a bit over the top on some of these materials.

I would also like to see better thumbnails, since the top surface is sometimes different than the thumbnail.
The Big Brzezinski Feb 17, 2024 @ 11:16am 
Small block building systems are detailed, but not convenient. The prefabs are a partial solution. Building is more expressive than practical in this game, so it doesn't hinder you to just stuff every crafter in an unlit wooden shed, but it's never going to be as interesting or satisfying as in games were you must build well.

It's good enough, though. Polish will help.
.... Feb 17, 2024 @ 11:31am 
Maybe it would make sense to have 2 building modes?

1) basic = only some basic shapes and everyting only locks on each other
2) advanced = same as now

This could make building more casual friendly while at the same time making building basic forms also faster ans easier for advanced building.
Last edited by ....; Feb 17, 2024 @ 11:31am
Turd King Feb 17, 2024 @ 11:41am 
I wouldnt mind only being able to pickup items if your building hammer is equipped. Im always accidently grabbing cups and candles and whatnot.
Marcao Feb 17, 2024 @ 12:42pm 
Originally posted by ....:
Maybe it would make sense to have 2 building modes?

1) basic = only some basic shapes and everyting only locks on each other
2) advanced = same as now

This could make building more casual friendly while at the same time making building basic forms also faster ans easier for advanced building.

Yes, I confirm, but in my case it is nothing about the complexity of the system.(Im 75 hours into the game, and I know the system pretty well) Yes the shapes are way too many and the menu is not solved perfect, but I can live with this.

The real problem for me is, that there are obvious problems as I discribed in my thread.

The solutions for the problems are:

-First person camera selectable
-no overlapping mode while building with blocks
-a better snapping mode to existing pieces, which snappes where it makes sense in some way
-build where I point the crosshair, in many cases I cannot build where the crosshair is
-and the possibility to build from above
Last edited by Marcao; Feb 17, 2024 @ 12:44pm
Skywalker Feb 17, 2024 @ 12:51pm 
Originally posted by ....:
Maybe it would make sense to have 2 building modes?

1) basic = only some basic shapes and everyting only locks on each other
2) advanced = same as now

You can even now switch between a "auto lock" (than all basic shapes like fundament, walls, roofs lock on each other) and a "free placement" mode by pressing "X", where you can overlap and place creative?
.... Feb 17, 2024 @ 1:26pm 
Originally posted by Skywalker:
Originally posted by ....:
Maybe it would make sense to have 2 building modes?

1) basic = only some basic shapes and everyting only locks on each other
2) advanced = same as now

You can even now switch between a "auto lock" (than all basic shapes like fundament, walls, roofs lock on each other) and a "free placement" mode by pressing "X", where you can overlap and place creative?

Yeah but i mean in lock only how it fits - even with autolock my roofs were a mess and required a lot of extra work.
Old Man Gibb Feb 17, 2024 @ 2:00pm 
The building system is Minimally basic. We have what 6 or 7 block types? No angles, No Stability, Just pure cheap lowest effort given to the build system. Even though I have come to "HATE" the game, 7 days 2 Die, has an incredible building system, Even Valheims building system is Far superior to the crap in Enshrouded. All you Fan boys & Girls really should stop promoting low effort crap.
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Date Posted: Feb 17, 2024 @ 7:57am
Posts: 24