Enshrouded

Enshrouded

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whoppa Feb 15, 2024 @ 11:04pm
Base Defense?
I had so much fun exploring and fighting, but I always missed the defense part. Maybe it would be even more fun if there were random miasma attacks on the base and the player had to build defenses like walls, soldiers and moats. Maybe there should be an alarm and the player can beam back to base in the event of an attack.
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Showing 1-15 of 24 comments
Bongoboy Feb 15, 2024 @ 11:12pm 
Please no... I don’t want to be alerted when I explore to go back and defend.

Valheims Raids would have been fun, if it was more like a “tower defense” like gameplay, where you can place defensive stuff like spikes or magical traps that deal with enemies without you needing to do fight yourself... unless you want to.
dany_ps06 Feb 15, 2024 @ 11:56pm 
the idea of ​​defending the base is good. Attacks start only when the player is in the base (as in Palworld)
william_es Feb 16, 2024 @ 12:11am 
I hate to agree with it... but given the background of the game, base defense makes PERFECT sense. The shroud wiped out humanity the first time, so it makes sense that eventually it's going to "wake up" and start trying to finish the job. There's a bunch of different ways they could work it in.

The biggest stumbling blocks are that there's no damage on blocks as far as I know, and no physics. If enemies could wreck the bottom layer of a building, the top would be left floating without any way to reach it.

Unless they want to do shenanigans like conan exiles did. If you had an "unreachable" base, skeletons teleported directly into your base. I never had it happen, but I heard they were extremely hard to defeat. Way tougher then normal "purge" enemies usually were.
Skywalker Feb 16, 2024 @ 12:49am 
Enshrouded is a voxel based game like Minecraft. Base attacks make no sense, cause you can build sky fortresses high floating in the air or moria dungeons deep in the world. So with less effort - cause you can shape the world like you want - you can build un-raidable bases. So no use for base raids?
TemperedFangs Feb 16, 2024 @ 12:53am 
personally i think it would be cool. maybe every few day the Shroud covers the lands and a horde of enemies emerges from it to attack you location. kind of like the purge in Conan Exiles. maybe the number and level of the enemies is based of players online and average level of players.
frillen Feb 16, 2024 @ 1:09am 
Originally posted by william_es:
Unless they want to do shenanigans like conan exiles did. If you had an "unreachable" base, skeletons teleported directly into your base. I never had it happen, but I heard they were extremely hard to defeat. Way tougher then normal "purge" enemies usually were.
I actually liked the old purge system in Conan Exiles... When it worked as intended, but when it didn't you could risk losing tons of hours of work + lots of stored items in minutes.
The problem was not so much skeletons which actually is a myth that they spawned inside your base if the purge couldn't find a path to your base.
Skeletons are quite easy to fight once you are high level and have good defense, but the problem was that the difficulty and type of purge depended on the area your base was in, and even if your base was built where there was a clear path for the purge to reach your base it sometimes bugged and purge creatures could spawn inside your base and even inside foundations, destroying everything from within without you being able to do much about it.
And god help you if it was a berserker, Rocknose, elder or any other hard type of enemies then you could in worst case scenario face total destruction and lose pretty much everything.

Having a need to defend your base can be a great experience, but I am having a hard time seeing this being a good idea in a game like Enshrouded where the world isn't open and a sandbox survival, Enshrouded has a lot of grind to many things, especially rare resources, lose it all and you are in for an insane amount of grind to get back to where you were.

Enshrouded with its heavy focus on quest and story progression may not benefit from having base defense also, at least not for solo players, the grind is massive compared to for example a game like Conan Exiles, time is just a much bigger factor in Enshrouded, things take loads more time than in games with base defense whether it is pve npc raids or pvp player raids, in my opinion the progression in Enshrouded is just too slow for such mechanics :)
plonkeur Feb 16, 2024 @ 1:59am 
Originally posted by WhoppaGamer:
I had so much fun exploring and fighting, but I always missed the defense part. Maybe it would be even more fun if there were random miasma attacks on the base and the player had to build defenses like walls, soldiers and moats. Maybe there should be an alarm and the player can beam back to base in the event of an attack.

Please *no* or at very least, give it as an option to enable in game menu.
Liralen Feb 16, 2024 @ 2:23am 
Originally posted by william_es:
I hate to agree with it... but given the background of the game, base defense makes PERFECT sense. The shroud wiped out humanity the first time, so it makes sense that eventually it's going to "wake up" and start trying to finish the job.


Irrelevant parts snipped.

That is not my interpretation of the lore. Humans lusted for Elixir which increased their combat abilities at the cost of driving them insane. The mining of which released something inimical near the previously mined areas.

It's an environmental damage metaphor. Your character's purpose seems to be to help repair it, by eliminating the Shroud roots and Elixir wells.

If you've done all that content, and are bored waiting for new content, I guess it would be ok if optional, somewhat like Everquest's Gems.

https://www.youtube.com/watch?v=6YFeSnvYXFU
.... Feb 16, 2024 @ 2:28am 
I would be for base defence but it should be optional and shouldnt dictate gameplay - if people want to build a sky castle - so be it - on the other hand maybe some flying things could attack.

I think it would give the base more purpose but it shouldnt be the focus and shouldnt dictate base layouts etc. - it would be nice just as a tool for more immersion.


For example 7Daystodie had a nice system in the early days - sadly after many updates it has become something awful where you actually have to build another base just for this part of gameplay and it also leads to not fun absurd battles ...
Last edited by ....; Feb 16, 2024 @ 2:30am
captainamaziiing Feb 16, 2024 @ 3:27am 
Getting pulled out of the middle of the catacombs for some random, plotless, base raid defense? What if the alarm goers off when I'm deep in the Shroud and I can't teleport?

Hard no.

In the Viking themed rowing simulator I turned base raids off. Hated them.

But wandering monsters than happen to wander through your base would at least give a reason to fence off your garden and put a front door on your NPC barn. But their potential damage should be negligible. A few wrecked crops. A piece of broken furniture. But not a whole base wrecker like troll raids.

Of course, I've already moved to my skybase. So it's a moot point. Any trolls arrive I'll remove the ground under them, then glide down with them as they plummet to their deaths.
Xurism Feb 16, 2024 @ 3:32am 
No.
dany_ps06 Feb 16, 2024 @ 5:30am 
I am sure that many players are for base defense and many against. The solution is simple, as someone said before, the option to enable in the game menu...
Vela Darney Feb 16, 2024 @ 5:33am 
Listen, if I wanna do base defense, I'll play Valheim or Return to Moria. (No, I will NOT play Palworld, I wouldn't touch that one with a ten foot pole if it were the last game on Earth, that's how much I do not like that thing.)
Your ability to build is far too powerful for any NPC to cope with. You could dig huge moat around your stronghold, or even build it floating in the sky. There's no way to provide a credible threat that wouldn't also be a horrible pain to deal with.
CyberDown Feb 16, 2024 @ 5:58am 
Im all for it, IDC about the guy who doesnt want to be alerted. Plenty of ways to add some form of base defense.
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Date Posted: Feb 15, 2024 @ 11:04pm
Posts: 24