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Valheims Raids would have been fun, if it was more like a “tower defense” like gameplay, where you can place defensive stuff like spikes or magical traps that deal with enemies without you needing to do fight yourself... unless you want to.
The biggest stumbling blocks are that there's no damage on blocks as far as I know, and no physics. If enemies could wreck the bottom layer of a building, the top would be left floating without any way to reach it.
Unless they want to do shenanigans like conan exiles did. If you had an "unreachable" base, skeletons teleported directly into your base. I never had it happen, but I heard they were extremely hard to defeat. Way tougher then normal "purge" enemies usually were.
The problem was not so much skeletons which actually is a myth that they spawned inside your base if the purge couldn't find a path to your base.
Skeletons are quite easy to fight once you are high level and have good defense, but the problem was that the difficulty and type of purge depended on the area your base was in, and even if your base was built where there was a clear path for the purge to reach your base it sometimes bugged and purge creatures could spawn inside your base and even inside foundations, destroying everything from within without you being able to do much about it.
And god help you if it was a berserker, Rocknose, elder or any other hard type of enemies then you could in worst case scenario face total destruction and lose pretty much everything.
Having a need to defend your base can be a great experience, but I am having a hard time seeing this being a good idea in a game like Enshrouded where the world isn't open and a sandbox survival, Enshrouded has a lot of grind to many things, especially rare resources, lose it all and you are in for an insane amount of grind to get back to where you were.
Enshrouded with its heavy focus on quest and story progression may not benefit from having base defense also, at least not for solo players, the grind is massive compared to for example a game like Conan Exiles, time is just a much bigger factor in Enshrouded, things take loads more time than in games with base defense whether it is pve npc raids or pvp player raids, in my opinion the progression in Enshrouded is just too slow for such mechanics :)
Please *no* or at very least, give it as an option to enable in game menu.
Irrelevant parts snipped.
That is not my interpretation of the lore. Humans lusted for Elixir which increased their combat abilities at the cost of driving them insane. The mining of which released something inimical near the previously mined areas.
It's an environmental damage metaphor. Your character's purpose seems to be to help repair it, by eliminating the Shroud roots and Elixir wells.
If you've done all that content, and are bored waiting for new content, I guess it would be ok if optional, somewhat like Everquest's Gems.
https://www.youtube.com/watch?v=6YFeSnvYXFU
I think it would give the base more purpose but it shouldnt be the focus and shouldnt dictate base layouts etc. - it would be nice just as a tool for more immersion.
For example 7Daystodie had a nice system in the early days - sadly after many updates it has become something awful where you actually have to build another base just for this part of gameplay and it also leads to not fun absurd battles ...
Hard no.
In the Viking themed rowing simulator I turned base raids off. Hated them.
But wandering monsters than happen to wander through your base would at least give a reason to fence off your garden and put a front door on your NPC barn. But their potential damage should be negligible. A few wrecked crops. A piece of broken furniture. But not a whole base wrecker like troll raids.
Of course, I've already moved to my skybase. So it's a moot point. Any trolls arrive I'll remove the ground under them, then glide down with them as they plummet to their deaths.