Enshrouded

Enshrouded

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Regan Feb 15, 2024 @ 4:22pm
I had fun until I found the sparks reset
I play solo. I already hate how everything just resets whenever I start playing again. But so be it, I could live with that :)

However, yesterday I found my first spark. I quit the game. I started playing again teh same day and I can take that same spark again :( And again, again. This totaly broke my sense of progression and I find it difficult to play again. It's important to note I do not speak about loot reseting, I am just talking about sparks.

I just hope, this is not a gamedesign decision.
Last edited by Regan; Feb 15, 2024 @ 4:25pm
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Showing 16-22 of 22 comments
Vela Darney Feb 16, 2024 @ 5:31am 
The only issue I got with the sparks resetting is that, with so many flame altars and flame "temples", I can't keep track of which ones I've already visited and which ones I haven't. So i wish they'd tick them off the way they tick off the shroud roots. Those reset, too, but get ticked off when you remove them for the first time. I really want a similar mechanic for the sparks.
scoobdanoob1 Feb 16, 2024 @ 8:08am 
Originally posted by Vela Darney:
The only issue I got with the sparks resetting is that, with so many flame altars and flame "temples", I can't keep track of which ones I've already visited and which ones I haven't. So i wish they'd tick them off the way they tick off the shroud roots. Those reset, too, but get ticked off when you remove them for the first time. I really want a similar mechanic for the sparks.
+1
Bunny Feb 16, 2024 @ 8:27am 
Originally posted by Vela Darney:
The only issue I got with the sparks resetting is that, with so many flame altars and flame "temples", I can't keep track of which ones I've already visited and which ones I haven't. So i wish they'd tick them off the way they tick off the shroud roots. Those reset, too, but get ticked off when you remove them for the first time. I really want a similar mechanic for the sparks.

The reason Shroud Roots get ticked off with a checkmark is because they give you skill points for the first kill. There's nothing special you get from a Flame Altar the first time you visit it.
Storm Reaver Feb 16, 2024 @ 8:43am 
Hate how everything resets? Nonsense. Everything inside your base stays. Many games have resets and re-spawns to make sure you never run out of things.
cachmandrake Feb 16, 2024 @ 8:52am 
If you want to pursue the Flame Spark achievements then get used to tag them manually. It would be nice to have auto-tag.

Other than that I see no negatives on them respawning.
Regan Mar 28, 2024 @ 9:47pm 
Originally posted by Cass:
The sparks are not integral to progression. I don't really understand why they reset, or why they even exist really. I think its legacy from an earlier version of the game where they had a point. The flame alters all over the place suggest you WERE supposed to go seek out and find them to collect sparks. not just go back to the same one over and over. I suspect this was changed due to multiplayer and base building. alternative possibility was this was related to fast travel at some point. if flame alters/beacons etc were required to fast travel home, and sparks were fuel for fast travel for example.

Nice insight. I do not however think the spark reseting is intentional - they reset only when u restart the game, when you play the game they never reset. You can play for 60 hours straight but the sparks never reset. However I can play 1 hour a day and everytime I start the game I need to constraint myself from picking up all the sparks I have already collected. And I hate to play games with paper :(

This is imho not intended behavior, but rather something the developers have a hard time to change as the original aim was to develop this game as server based game (and servers do not restart very often). Also we should not remember, they are still working on player progression AND I do hope, the sparks are counted as playre progression as well.. but I never found any confirmation.


One of my best of all time games was subnautica 1 because the progression is tied to exploration ... it would just feel as a massive lost opportunity for me, if Enshrouded would give up on the exploration immersion as the current state breaks my immersion as it just feels dumb :)

P.S.: I am still talking ONLY about the sparks resetting not about terrain, bosses, chests etc ..

Peace ;)
Last edited by Regan; Mar 28, 2024 @ 9:51pm
Avetembi Mar 28, 2024 @ 10:23pm 
Originally posted by Regan:
I play solo. I already hate how everything just resets whenever I start playing again. But so be it, I could live with that :)

However, yesterday I found my first spark. I quit the game. I started playing again teh same day and I can take that same spark again :( And again, again. This totaly broke my sense of progression and I find it difficult to play again. It's important to note I do not speak about loot reseting, I am just talking about sparks.

I just hope, this is not a gamedesign decision.

You will find a lot of sparks as you play more and the novelty of resetting and not making progress into new areas will wear off. Some days I've had to quit to menu a ton of times and the resets and opportunity to revisit places got old really fast. It's neither good nor bad. It's just how the game mechanics work. Cheers!
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Date Posted: Feb 15, 2024 @ 4:22pm
Posts: 22