Enshrouded

Enshrouded

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Pardon Feb 15, 2024 @ 8:44am
NEW SKILL IDEA
I think steath gameplay is kinda limited
So i think it wiould be great if we had a skill like this between assassin and trickster skill tree:

when dodge while you are crouching a drop smoke bomb animation happening like 0.5 sec. then you dodge and become invisible for couple of seconds.

what about it?
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Showing 1-4 of 4 comments
sanguinae666 Feb 15, 2024 @ 9:51am 
So the stealth equivalent to blink, I like it. Maybe teleporting us to the back of an enemy in a temporal state of stealth but with about 20 sec CD? Probably add 2 specialities, 1 reducing CD and another increasing the range.
I love the idea to make a full stealth build, combining stealth and backstab damage. We would need an end game set too. Maybe adding daggers to the game which damage could be based in DEX or half DEX and half STR
Last edited by sanguinae666; Feb 15, 2024 @ 9:52am
Pardon Feb 15, 2024 @ 10:15am 
Originally posted by sanguinae666:
So the stealth equivalent to blink, I like it. Maybe teleporting us to the back of an enemy in a temporal state of stealth but with about 20 sec CD? Probably add 2 specialities, 1 reducing CD and another increasing the range.
I love the idea to make a full stealth build, combining stealth and backstab damage. We would need an end game set too. Maybe adding daggers to the game which damage could be based in DEX or half DEX and half STR

TY
i really wanted to have daggers as well with lots of backstab bonuses and maybe even dual wield :D
sanguinae666 Feb 15, 2024 @ 10:29am 
Originally posted by Enforcer:
TY
i really wanted to have daggers as well with lots of backstab bonuses and maybe even dual wield :D
It seems we think alike :-)
I think they should move most of the perks based in ranged damage from the assassin tree to the ranger tree or maybe put it between both trees connecting them, and then add proper assassin perks, some based in explosives (that way they would be usefull for something), others based in backstabing/assassination skills, like a singletarger damage skill that makes a lot of damage but requires you not to be detected, or a throw dagger skill, there are many possibilities.
The explosive perks could be in between Assassin and Trickster and have damage based in half DEX and half INT.
Last edited by sanguinae666; Feb 15, 2024 @ 10:31am
Pardon Feb 16, 2024 @ 6:22am 
Originally posted by sanguinae666:
Originally posted by Enforcer:
TY
i really wanted to have daggers as well with lots of backstab bonuses and maybe even dual wield :D
It seems we think alike :-)
I think they should move most of the perks based in ranged damage from the assassin tree to the ranger tree or maybe put it between both trees connecting them, and then add proper assassin perks, some based in explosives (that way they would be usefull for something), others based in backstabing/assassination skills, like a singletarger damage skill that makes a lot of damage but requires you not to be detected, or a throw dagger skill, there are many possibilities.
The explosive perks could be in between Assassin and Trickster and have damage based in half DEX and half INT.

Definitely. when i see assassin skill tree i dont see assassinish things :D . i just found out a website (https://enshrouded.featureupvote.com/) where people make advises about enshrouded and there are tons of them. i hope devs see this advise and take it serious :D
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Date Posted: Feb 15, 2024 @ 8:44am
Posts: 4