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Seeing as the pods are very limited, they only placed skilled people inside of them.
I do see a solution, one where the people that are rescued and skillful, would be able to be assigned a "living area", probably drawn out by the summoning staff. They would get assigned a bed that is theirs, and a second area, "encampment", drawn again with the summoning staff, to make them recognize where all the group activities take place and all the NPCs live. So, they would sleep in their beds (it wouldn't affect the night timer movement however), they would roam their living area, interact with furniture as well as their own workbenches, and then during "off-hours" they would spend time with the group, sitting around a campfire for example and chatting with the other npc's.
After a while, they could have a quest, showing interest in one of the other NPCs. This quest would give the player a choice in the storyline, depending on which NPCs they allow to couple up with another.
Once they are coupled, their house would have different requirements, for example they would have to share the same living area, the other NPC would require a bed inside the new living area, etc. If all these are met, after a while, they could get a baby!
It would make sense for the story that these babies are skill-less, but their parents would raise them to be good at their own skills.
Futhermore i think it would be nice if there were more npc's as well, yet seeing as how they would only put the best people in the pods, the more generic, non-crafter npc's could be Fighters, who would simply roam the encampment to "protect it" and take on aggro from any nearby mobs that spawn just outside the edges of the encampment.
These "fighter" npc's would also be able to couple up with the other npc's.
In addition I think it would be cool if players could also help rebuild by coupling up with eachother or one of the npc's!
One main requirement for all this however, is if we could somehow "lift" some of the Shroud, obviously after a lot of effort. But if our claim size is capped at some point, or we can't remove or begin to remove the Shroud somehow, little by little of course, (think of it as, "I've been playing Enshrouded for 5 years now and I'm almost fully Shroud-free!") it wouldn't make sense for any of these characters to even remotely *begin* to think of putting children on this world.
I agree with the OP, yes the pods are limited, but if you added all those pods alone in the starting zone, where you and the craftsmen slept, there are about 100 pods there (not counting other in the non detected world? So some more npc would fit storywise?
Yes, and this is why I think we could have more, but they still would need to be justified somehow as "fighters" or someone atleast a bit skilled, because despite it being hundred pods, it would be hundred chosen ones out of millions (potentially billions) of world population.