Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But... isn't the "lore" or "story" point of the game to fight against the shround to remove it from the world?
It bugs me as well that shroud respawns always :D I have no way of perma-clear a region as it seems.
Maybe add an Buildable item (like the Altar) which can be placed of a Miasma-Tree thing (or at smaller spots center of the Shroud) which allows for clearing.
Will bring another level of progression and players can decide if they want a area "clear" or not. Also it could be removed by the player later on to "reshroud" the area if they feel that it is needed for gameplay reasons again.
Probably a big ask for a public server, but single/local and hosted it might work out alright. I'm not a dev, so just armchair bs'ing.
Isn't removing it the POINT of the game?
its basically an element... quite literally as even magic wands can cause damage originating from it
And to my dismay, I couldn't build anything on it (except I ended up doing it anyway by using single blocks and being really stubborn)
I'm not asking "unshroud" zones, that would go against the game's original design. However I should have been given a warning before expanding the terrain, or even be offered a choice to move the flame.
Its false something all right.
like building a flame altar in the place of the root?
You aren't even using the term correctly, "Fight back against the Shroud" and "why can't we remove it if we're fighting it?" is not false equivalence, because it's the main objective of surviving in the game, to defeat the Shroud, that's the whole point. False equivalence would be "The fighter occupies the same role as the Tank because they sit in the same stat area." when it is clearly not the case.
But you do you man.
Sort of? I don't personally want to build a base down there, and can't imagine there's a reason to - but at least some kind of placeable item to keep it from "regrowing" if that make sense, keep it from resetting anyways. Give a sense of permanent accomplishment... it could be as basic as a torch, maybe something more significant depending on the level of the area, but a balanced mechanic.
What would the point of clearing the same area over and over really be? At best, at some point, it's meaningless if you can cut through the boss like butter, you just stop bothering. I'd prefer that area just be 'cleared' -
That said, I only play on an offline/private solo game. It's just me, it will always just be me, so it's maybe just a personal preference. Grain of salt and all that.
It's like you ran across fallacies one day and start throwing them out at people like ammo without understanding them at all.
It's a "the story plot reason for my character's existence is to do X, why can't I do X?" observation. That's not an equivalency at all, it's a completely logical inference.