Enshrouded

Enshrouded

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daddypigp99 Feb 14, 2024 @ 7:50pm
Is there a way to perma remove shroud mist for a base?
In the starting base location for example, there is 2 small shroud spots to south west and south east.

If I expand my borders further, causing them to go into the shroud. Will that remove the shroud mist from them?

If not, is there anyway to do that?
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Showing 1-15 of 26 comments
Sir. Foxford Feb 14, 2024 @ 8:57pm 
Nope.
The Former Feb 14, 2024 @ 10:36pm 
No way to do it, alas. I consider it something to build defensive walls for.
TheLuckyAce Feb 14, 2024 @ 11:38pm 
Originally posted by PakaNoHida:
The shroud is the point of the game, removing it & you aren't playing the game anymore. I'm sure someone will come along and tell you to find a mod.

BTW, some areas are not meant to be gone into, it IS EA after all.

But... isn't the "lore" or "story" point of the game to fight against the shround to remove it from the world?

It bugs me as well that shroud respawns always :D I have no way of perma-clear a region as it seems.
Maybe add an Buildable item (like the Altar) which can be placed of a Miasma-Tree thing (or at smaller spots center of the Shroud) which allows for clearing.

Will bring another level of progression and players can decide if they want a area "clear" or not. Also it could be removed by the player later on to "reshroud" the area if they feel that it is needed for gameplay reasons again.
Imhotep Feb 14, 2024 @ 11:42pm 
The game isn't finished. There might be a way in the future.
FriendCalledFive Feb 15, 2024 @ 12:04am 
Don't get too attached to the first place you put a base, there are way better spots for a decent base around the world.
theaaronone Feb 15, 2024 @ 9:56am 
I wouldn't mind a way to at least keep the wells "de-shrouded". I've cleared that first one enough.. maybe give us an optional item that keeps it from coming back to place there? Like an altar flame torch that has to be 'lit' from an altar, and carried Olympics style? I dunno.. then whomever wants to run it can just destroy it and come back later?

Probably a big ask for a public server, but single/local and hosted it might work out alright. I'm not a dev, so just armchair bs'ing.
Darkside99x Feb 15, 2024 @ 10:31am 
Originally posted by PakaNoHida:
The shroud is the point of the game, removing it & you aren't playing the game anymore. I'm sure someone will come along and tell you to find a mod.

BTW, some areas are not meant to be gone into, it IS EA after all.

Isn't removing it the POINT of the game?
Crow Feb 15, 2024 @ 10:53am 
Originally posted by TheLuckyAce:
Originally posted by PakaNoHida:
The shroud is the point of the game, removing it & you aren't playing the game anymore. I'm sure someone will come along and tell you to find a mod.

BTW, some areas are not meant to be gone into, it IS EA after all.

But... isn't the "lore" or "story" point of the game to fight against the shround to remove it from the world?

It bugs me as well that shroud respawns always :D I have no way of perma-clear a region as it seems.
Maybe add an Buildable item (like the Altar) which can be placed of a Miasma-Tree thing (or at smaller spots center of the Shroud) which allows for clearing.

Will bring another level of progression and players can decide if they want a area "clear" or not. Also it could be removed by the player later on to "reshroud" the area if they feel that it is needed for gameplay reasons again.
The story & lore concern what occured in the past and up towards, it compels you to survive and fight the dangers of the shroud but doesnt elude to a way for removing it :)

its basically an element... quite literally as even magic wands can cause damage originating from it
leighton Feb 15, 2024 @ 11:07am 
You can't build in the shroud, but you can build over it.
cachmandrake Feb 15, 2024 @ 11:09am 
When I expanded my main base one of the corners kinda sorta intersected with a Shroud zone.
And to my dismay, I couldn't build anything on it (except I ended up doing it anyway by using single blocks and being really stubborn)

I'm not asking "unshroud" zones, that would go against the game's original design. However I should have been given a warning before expanding the terrain, or even be offered a choice to move the flame.
Darkside99x Feb 15, 2024 @ 11:21am 
Originally posted by PakaNoHida:
Originally posted by Darkside99x:

Isn't removing it the POINT of the game?


Again, this is called False Equivalency.

Its false something all right.
Sneaky Fox Feb 15, 2024 @ 11:28am 
Originally posted by theaaronone:
I wouldn't mind a way to at least keep the wells "de-shrouded". I've cleared that first one enough.. maybe give us an optional item that keeps it from coming back to place there? Like an altar flame torch that has to be 'lit' from an altar, and carried Olympics style? I dunno.. then whomever wants to run it can just destroy it and come back later?

Probably a big ask for a public server, but single/local and hosted it might work out alright. I'm not a dev, so just armchair bs'ing.

like building a flame altar in the place of the root?
Mmaster116 Feb 15, 2024 @ 12:02pm 
Originally posted by PakaNoHida:
Originally posted by Darkside99x:

Isn't removing it the POINT of the game?


Again, this is called False Equivalency.

You aren't even using the term correctly, "Fight back against the Shroud" and "why can't we remove it if we're fighting it?" is not false equivalence, because it's the main objective of surviving in the game, to defeat the Shroud, that's the whole point. False equivalence would be "The fighter occupies the same role as the Tank because they sit in the same stat area." when it is clearly not the case.

But you do you man.
theaaronone Feb 15, 2024 @ 1:03pm 
Originally posted by Sneaky Fox:
Originally posted by theaaronone:
I wouldn't mind a way to at least keep the wells "de-shrouded". I've cleared that first one enough.. maybe give us an optional item that keeps it from coming back to place there? Like an altar flame torch that has to be 'lit' from an altar, and carried Olympics style? I dunno.. then whomever wants to run it can just destroy it and come back later?

Probably a big ask for a public server, but single/local and hosted it might work out alright. I'm not a dev, so just armchair bs'ing.

like building a flame altar in the place of the root?


Sort of? I don't personally want to build a base down there, and can't imagine there's a reason to - but at least some kind of placeable item to keep it from "regrowing" if that make sense, keep it from resetting anyways. Give a sense of permanent accomplishment... it could be as basic as a torch, maybe something more significant depending on the level of the area, but a balanced mechanic.

What would the point of clearing the same area over and over really be? At best, at some point, it's meaningless if you can cut through the boss like butter, you just stop bothering. I'd prefer that area just be 'cleared' -

That said, I only play on an offline/private solo game. It's just me, it will always just be me, so it's maybe just a personal preference. Grain of salt and all that.
Halabec Feb 15, 2024 @ 11:17pm 
Originally posted by PakaNoHida:
Again, this is called False Equivalency.

It's like you ran across fallacies one day and start throwing them out at people like ammo without understanding them at all.

It's a "the story plot reason for my character's existence is to do X, why can't I do X?" observation. That's not an equivalency at all, it's a completely logical inference.
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Date Posted: Feb 14, 2024 @ 7:50pm
Posts: 26