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Most top of the line graphics cards have 16 to 24GB which makes a big difference on textures loading in and out or having the room to stay.
TLDR? if you have 8gb or less textures might dissapear and slowly come back.
SUPER TLDR, youll need a graphics card with a capable 16GB.
Less than 8GB is terrible and you have to use a special command to access that i believe.
they still doesn't load some of the texture, and the game do it on random.
sometimes they load sometimes they don't
Rocking a 3080 with 10GB VRAM. It's not my card; it only happens when I fast travel. I can fly from towers across the map and not have any issues with textures loading as I soar quickly through forests and Shroud. Every single time I fast travel, though, I'd say roughly 70% of the textures around me don't load past the "marshmallow" appearance unless I cycle the texture settings in the pause menu.
I am now very inclined to believe this further more. I think we need some more opinions too, that would vastly help.
I notice this happens bunches on my 8GB card.
rarely on my 12GB card and never on my 16GB card.
Can anyone with a 16GB confirm this is happening for them??
Also it is nonsense that this game needs more than 6 GB of Vram, otherwise they should change their store page since both their minimum and recommended amount of Vram is 6 GB ;)
Yea going to settings and switching textures size immediately fixes it, but you can also just wait and they'll eventually pop up. Hence i'm calling it texture streaming for lack of better term
Yeah but there is "Minimum" and there is "Recommended", but then if you take a look inside the graphic settings youll see "Quality" which is usually "Maximum" which is not something that is typically listed.
Recommended specs are NOT specs for maximized graphics on everything so we take "Recommended" as a default saying "Okay, the game can play with all it's basic functions just fine at the recommended settings and still look good."
I.E. texture quality:
performance = 6gb
Balanced = 8gb
Quality = 10GB.
(i believe its actually 8GB / 10GB / 12GB to be honest, not the prior but i'm giving it the benefit of doubt.
This makes sense and thanks.
Either way, they list 6 GB VRAM for both Min and recommended, which coould be an oversight, but it's there.
I beieve Geforce Experience calls for 8.5 GB for max texture resolution. Take it with a grain of salt, don't know what they know. This might also depend a lot on other graphic settings that may be using vram, like LOD distances and whatnot.
Game runs fairly well with maxed LODs and texture resolution on 8 GB, is all i can confirm.
But the "texture streaming" issue still happens randomly
I got textures on max and 4k with DLSS performance which then is 1080 and that consume between 12-14 gb vram atm.
I am sure it is already pointed out that this texture bug is an indication of being out of VRAM already.
That's all
This is exactly what i thought.
It is NOT a VRAM issue. The game is only consuming ~6.5GB of VRAM out of my 10GB at any given time and only using between 70-88% of my GPU. These things are easily monitored. It is a bug and optimization issue, not a lack of VRAM.