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Then you set also another password for "friends". They are able to build / deconstruct, use crafting stations and have access to all chests.
When you want randon visitors on your server, they take the role of "guests". This means, let guests join without password. They won't be able to interact with your crafting stations, they have no access to chests, and can't use tools or building hammer in your altar building range.
They are still able to play in your world and do quests, can sleep in beds and use campfires.
Yeah but what about if you wanted to let new people come into your server so you can try to make new friends? They can just help themselves to all your stuff? Or what about those friends that tend to help themselves to your stuff or accidentally take something you don't want them to take because its just there. Like why cant we lock our stuff?
good luck the devs havent been heard from about anything for over a month not even an update or hot fix , all we have now is just rumors of what is gonna happen...if anything. this could be all the game is and nothing else added.
In our specific case, our Discord's current population is almost half of the entirety of players who ever posted on this forums, so it's much easier for us to be active there, where we can make sure everyone plays nice and nobody digs up a thread from a year ago to say "I agree". We also have a growing subreddit. Finally, our favorite platform for feedback is feature upvote, where anyone can suggest or up-/down-vote suggestions and feedback without needing to register. There are over 1400 suggestions on there currently, and if you sort them by "done" or "planned", you'll see we've not only come a long way, but we've also got quite a bit more ahead of us: https://enshrouded.featureupvote.com/
In game development (tbh, in all software development), whenever you ship an update, you have to stop development to merge the changes into the production build, you need to solve the new interesting bugs you've created, have QA test everything to see if somehow a specific GPU range isn't causing crashes, the whole shebang. This happens whether you're shipping five small fixes, or a new update, regardless.
With this upcoming update we're trying to bring more things at once, things I'm not going to spoil here but that people with an eagle eye can probably spot on our youtube channel, so essentially, we've taken a step back to gain the momentum we need to push what promises to be Enshrouded's biggest update to date, which a lucky few saw a preview of during our Gamescom community event in Germany last month.
Sorry for the long post, and thanks for reading if you've made it all the way there!
if you could share a link to the video on youtube that you referenced that would be nice as well. because if its the floating island in the background your talking about an eagle eye to see , ive seen it.
One of our mods posted on Reddit an unofficial round-up of all the stuff that we've talked about or shown at Gamescom: https://www.reddit.com/r/Enshrouded/comments/1f8wdoz/enshrouded_unofficial_gamescom_roundup/
As to your point about talking to a fraction of our player base, that's *always* going to be the case! Enshrouded has 3M+ players, we'll only ever talk to the people who want to engage with us... but based on what you said about trolling and name calling and all that, having limited time and bandwidth to keep our plates spinning, we've got to make choices about where we listen to players.
Also, once the game releases on console, these players will obviously not be hanging out on Steam, so we'll need to have our own place to gather everyone... and we're right back to Discord. Which I agree with you has many downsides! Let's just say it's the least bad option we've got, for our current and future needs when it comes to managing the community.