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Imagine what a fortnight level looks like end game and that would be peoples game world.
I mean, we should be able to build fortresses like this one I built with my friend in Valheim. This is just an example. I have other nice buildings in other games too, like I said above. Ark, Scum, etc. And all of them are very huge, lot of space, detail.
https://youtu.be/Jwfnea2IC6w?si=uXc9tPLu1yJseuG_
There are people that loves to build. They play to build. I love building. Enshrouded's system with voxels is revolutionary. It is new. You can add block by block, but with a much more refined look, because the blocks are smaller, you can fill it with more detail. All the blocks blends perfectly together. I have never seen something like that. Being able to work with terraforming, caves, tunnels, etc. The possibilities are endless, and we it should be limitless, so we could explore all of our creativity, our building passion into the game.
This is about on par with Grounded, with the advantage that it is voxel-based so carving patterns and windows out of your walls is pretty awesome.
the world outside your building territory will be reseted after a while so you will always have ressources and big multiplayer servers won't have to be restarted because everything is empty or there is to much random construction everywhere
building in valheim is also limited by workbenches. and valheims world is procedual and doesnt have fixed places and locations like dungeons with puzzles and fast travel points on spires etc. your comparison is nonsense therefore. it doesnt work by default as the gameworlds differ too much.
if you could build anywhere you could bypass entire dungeons etc. and that is clearly not wanted by the devs. even in valheim you cannot build inside a cave or dungeon aside some basic things like campfires. for a reason.
you can build in any place thats outside the shrouded areas and away from fixed places like spires and dungeons.
you just need to build another fire.
it works precisely like v risings castle heart system. no difference at all.
As I suggested, then world options should be implemented when the game releases, so it get off to a good start. For example, Valheim added these world options but they took too long to do it, but now it has the Hammer+ mode which you don't need materials or workbenches to build around.
In Enshrouded's demo, I could only build my first base in that place they had predefined in the tutorial, if it can be called a tutorial, because once you build the fire, you go off to find the adventurer. Anyway. I'm not saying literally anywhere, but almost everywhere. I think that there should be places in which you can't build, but you shouldn't be restricted in visually landscape areas.
2nd: Doing it the way they did means that they only have to save a small portion of the world.
3rd: Save file size is a huge source of corruption and by limiting the build area they are limiting this issue.