Enshrouded

Enshrouded

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Giozao Oct 13, 2023 @ 8:00pm
We should be completely free to build in this game
With a game that has a building system like this, we should be completely free to build. The fire shouldn't be a must. It shouldn't limit our creativity by allowing you to build only inside that square. Even if you can upgrade it to a next level, it will never be big enough for a giant building.

Enshrouded, for me, has the most nice building system I have ever played and seen. I played games like: Minecraft, Scum, Ark, Valheim, and many others, but these four, have good building systems. Now... Enshrouded... is at the top! But there is that fire that limits your creativity by imposing a square.

Devs, in my personal opinion, I think you should reconsider it. This game is going to be a masterpiece, for sure. Imagine us opening YouTube and coming across extremely gigantic and majestic buildings, like we see in other games. It would be totally wonderful to be able to enjoy these possibilities with a limitless building system!
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Showing 1-15 of 17 comments
Matty101 Oct 13, 2023 @ 8:08pm 
Free building allows people to jank the game pathing.
Imagine what a fortnight level looks like end game and that would be peoples game world.
Giozao Oct 13, 2023 @ 8:21pm 
Originally posted by Matty101:
Free building allows people to jank the game pathing.
Imagine what a fortnight level looks like end game and that would be peoples game world.
I don't think so. It wouldn't jank the game's pathing.

I mean, we should be able to build fortresses like this one I built with my friend in Valheim. This is just an example. I have other nice buildings in other games too, like I said above. Ark, Scum, etc. And all of them are very huge, lot of space, detail.

https://youtu.be/Jwfnea2IC6w?si=uXc9tPLu1yJseuG_

There are people that loves to build. They play to build. I love building. Enshrouded's system with voxels is revolutionary. It is new. You can add block by block, but with a much more refined look, because the blocks are smaller, you can fill it with more detail. All the blocks blends perfectly together. I have never seen something like that. Being able to work with terraforming, caves, tunnels, etc. The possibilities are endless, and we it should be limitless, so we could explore all of our creativity, our building passion into the game.
Zag Oct 13, 2023 @ 9:44pm 
You can totally make that. You upgrade your fire to get a larger building radius over time. It's more like V Rising in that regard.
rightasrain Oct 14, 2023 @ 4:37am 
@Zag I was wondering what upgrading the fire would do. Well that's cool!
EvilEwok Oct 14, 2023 @ 5:23am 
Just some FYI you can build more flames either to go higher, deeper, or wider. i have tested and tried it just build up or down to the edge of the red box place a new flame and it expands again, not sure how many times you can do this but could be till you reach limit of flame placements. Also upgrade flame again increase radius hope this is helpful
Pogo Oct 14, 2023 @ 8:05am 
I'm going to argue that this is not better than Valheim at all. Easier, sure, but Valheim is almost truly free form.

This is about on par with Grounded, with the advantage that it is voxel-based so carving patterns and windows out of your walls is pretty awesome.
rusted Oct 14, 2023 @ 8:15am 
limitations might be a sign of what the game can handle
Tmost Oct 14, 2023 @ 2:53pm 
No thanks. I find that part of building something worth while is also building up to being able to produce it. Free building resources trivializes a game like this and will speed up progression far too fast. I dont think this would be beneficial for the longevity of the game.
[MNI] Aluthuseer Oct 14, 2023 @ 3:05pm 
It is much like Valhiem and work benches. You can just build another fire
AgentX320 Oct 14, 2023 @ 3:32pm 
the game is not free build because the shroud exist and if you can build anywhere without the flame protection the whole lore of the game have no reason to be here
the world outside your building territory will be reseted after a while so you will always have ressources and big multiplayer servers won't have to be restarted because everything is empty or there is to much random construction everywhere
Giozao Oct 14, 2023 @ 7:04pm 
Enshrouded has too much potential for building that shouldn't be limited by a fire. At least, there could be world options that allows to build anywhere and without the fire, like a creative mode.
Blinky Dorf Oct 14, 2023 @ 9:27pm 
Originally posted by AgentX320:
the game is not free build because the shroud exist and if you can build anywhere without the flame protection the whole lore of the game have no reason to be here
Your argument for why we can't use the incredibly well-designed and intuitive building system anywhere except a 40-foot box the devs picked out is because the devs said we can't? Dangling a building mechanic like Enshrouded's in our faces and then denying its use in 99% of the map is simply a poor design choice. Conan Exiles has half the basebuilding this game has, but had the common sense to let players build wherever they wanted, resulting in some truly incredible landscape interaction that has people constantly building and coming back for more.
Last edited by Blinky Dorf; Oct 14, 2023 @ 9:29pm
Nerevar Oct 15, 2023 @ 3:35am 
Originally posted by Giozao:
Enshrouded has too much potential for building that shouldn't be limited by a fire. At least, there could be world options that allows to build anywhere and without the fire, like a creative mode.

building in valheim is also limited by workbenches. and valheims world is procedual and doesnt have fixed places and locations like dungeons with puzzles and fast travel points on spires etc. your comparison is nonsense therefore. it doesnt work by default as the gameworlds differ too much.

if you could build anywhere you could bypass entire dungeons etc. and that is clearly not wanted by the devs. even in valheim you cannot build inside a cave or dungeon aside some basic things like campfires. for a reason.

you can build in any place thats outside the shrouded areas and away from fixed places like spires and dungeons.

you just need to build another fire.

it works precisely like v risings castle heart system. no difference at all.
Giozao Oct 15, 2023 @ 7:45am 
Originally posted by Nerevar:
Originally posted by Giozao:
Enshrouded has too much potential for building that shouldn't be limited by a fire. At least, there could be world options that allows to build anywhere and without the fire, like a creative mode.

building in valheim is also limited by workbenches. and valheims world is procedual and doesnt have fixed places and locations like dungeons with puzzles and fast travel points on spires etc. your comparison is nonsense therefore. it doesnt work by default as the gameworlds differ too much.

if you could build anywhere you could bypass entire dungeons etc. and that is clearly not wanted by the devs. even in valheim you cannot build inside a cave or dungeon aside some basic things like campfires. for a reason.

you can build in any place thats outside the shrouded areas and away from fixed places like spires and dungeons.

you just need to build another fire.

it works precisely like v risings castle heart system. no difference at all.

As I suggested, then world options should be implemented when the game releases, so it get off to a good start. For example, Valheim added these world options but they took too long to do it, but now it has the Hammer+ mode which you don't need materials or workbenches to build around.

In Enshrouded's demo, I could only build my first base in that place they had predefined in the tutorial, if it can be called a tutorial, because once you build the fire, you go off to find the adventurer. Anyway. I'm not saying literally anywhere, but almost everywhere. I think that there should be places in which you can't build, but you shouldn't be restricted in visually landscape areas.
Hihoshi Oct 15, 2023 @ 8:35am 
1st: I'm sure there will be mod for those that want this.
2nd: Doing it the way they did means that they only have to save a small portion of the world.
3rd: Save file size is a huge source of corruption and by limiting the build area they are limiting this issue.
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Date Posted: Oct 13, 2023 @ 8:00pm
Posts: 17