Enshrouded

Enshrouded

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Bones Mar 13, 2024 @ 5:44pm
Classes
I did not see anything in the road map about balancing out the classes . If I missed it let me know . I would like to see the tank get some love .
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Showing 1-8 of 8 comments
RandomMajin Mar 13, 2024 @ 6:00pm 
The HIFL you talkin' about? There's no classes in this game! It's just skill trees! Going down certain trees can be considered a "class", but there's no real class. Also, tank is fine! You just focus on the tank tree and get the HP attributes. What else do you think there should be?
Bones Mar 13, 2024 @ 6:48pm 
I was just thinking a larger talent tree with AOE stomp or spin attack with more than 7 mobs or at least give us a short buff to attack faster or add more reflect or rebound % damage to the target without having to dip into other trees .
Asmosis Mar 13, 2024 @ 9:40pm 
Originally posted by RandomMajin:
The HIFL you talkin' about? There's no classes in this game! It's just skill trees! Going down certain trees can be considered a "class", but there's no real class. Also, tank is fine! You just focus on the tank tree and get the HP attributes. What else do you think there should be?
Balancing skill trees then.

They are a bit hodgepodge thrown together, some are well focused and others are like "huh?"

That said tank is one of the better ones, it's got the HP/def/%reductions and the taunt thing going for it.

Overall i think the talent tree will be expanded when the level cap gets raised, because otherwise everyone will have everything and the point of the class tree will be gone.
Old Man Gamer (OMG) Mar 13, 2024 @ 11:09pm 
This style reminds me of Ultima Online, Where you play your style, not a specific class. I like it a lot more than the defined parameters of class specifics.
Hondo Mar 14, 2024 @ 3:53pm 
I prefer the current setup. I think as more things are added to the game and the map is expanded, the tree will get expanded as well.
Skywalker Mar 14, 2024 @ 4:07pm 
Originally posted by Asmosis:
Balancing skill trees then.

You don't need to balance skill trees, cause every player has access to the WHOLE skill tree - not like classes in other games, who have only access to their special class skills.

So just put points in the skills you like and you think they are op ... and you will be fine? I have points in a mixture of green, blue and red skills for example.
Last edited by Skywalker; Mar 14, 2024 @ 4:08pm
Sgt.JESUS Mar 14, 2024 @ 7:42pm 
Less skill points per level, as said before the way it is after they cap 50 in the release and with the new biomes everyone will be a mage archer warrior tank and whatnot, too many points, no specialization, this way you get a incentive to go around with a party instead of solo in a MP game.
Asmosis Mar 14, 2024 @ 9:33pm 
Originally posted by Skywalker:
Originally posted by Asmosis:
Balancing skill trees then.

You don't need to balance skill trees, cause every player has access to the WHOLE skill tree - not like classes in other games, who have only access to their special class skills.

So just put points in the skills you like and you think they are op ... and you will be fine? I have points in a mixture of green, blue and red skills for example.

Balance about making things useful, there are objectively useless skills in the tree that you have to take to obtain later ones. That's what i mean by balancing.
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Date Posted: Mar 13, 2024 @ 5:44pm
Posts: 8