Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They are a bit hodgepodge thrown together, some are well focused and others are like "huh?"
That said tank is one of the better ones, it's got the HP/def/%reductions and the taunt thing going for it.
Overall i think the talent tree will be expanded when the level cap gets raised, because otherwise everyone will have everything and the point of the class tree will be gone.
You don't need to balance skill trees, cause every player has access to the WHOLE skill tree - not like classes in other games, who have only access to their special class skills.
So just put points in the skills you like and you think they are op ... and you will be fine? I have points in a mixture of green, blue and red skills for example.
Balance about making things useful, there are objectively useless skills in the tree that you have to take to obtain later ones. That's what i mean by balancing.