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Cats server no purpose though, you can just ignore it....
And now everyone has to milk the goats, shave the yaks, and do ♥♥♥♥ with villagers
Yea.. im going to finish my mountain base and put this game on the shellfs
You got any sources on that or is it just exaggeration for effect? This isn't an attack, i haven't kept up with development so i'm curious is all.
So Im going to build a PRISON for all those USELESS NPC's that do not contribute ANYTHING to my experience. They don't farm for me, tend to animals or even help me fight. Yet Upgrading FIRE requires the NPC's to have sheltered BED. What's gonna be next? City Management Update? Micro-managing a settlement ?
I don't want that in my action/survival/crafting game....
My issue is implementing the npcs in a way where it impedes progression of the new content, and the new map. Enshrouded seems to rely on temporarily placing an altar in a new area to both allow you to return there easily without having to rerun areas you have already explored, and to allow you to set up temporary bases to store potions and food and to repair gear to keep progressing in the new area. I'm a week into the new update and still can't spend more than 12 minutes in the freezing zone. I am constantly having to run back out or teleport back to my main base and then make my way back to try another short run in when dropping an altar has been the solution in Enshrouded prior to this. The bugs don't help, as I rescued three more assistants and villagers last night, but the altar still shows 6/10, no progress. I've got plenty of wool and have refined it in the new spinning wheel, but the Hunter thinks I don't have the new wheel yet. I thought it was because of the damn dog, so I spent the time getting the dog, but no change in the Hunter. I would have liked to see where rescuing NPCs unlocks new crafting items, but is separate from the progression of the game. It doesn't feel that way. It feels like a hindrance. Again, I love the game. Forcing us to unlock every npc and build beds and roofs for everyone of them to get the next altar upgrade, not so much.
The only time animal taming got annoying is with the cat in the alchemist's tower and the Yak/Goats because you essentially have to kill all nearby predators, then cull half of the herd to split them and prevent them from eating each other's food. You need to repeat the minigame 3 times and even then they sometimes bug out and lose progress or the ? phase of the game loops infinitely.
I wish there was a better way to keep the animals from roaming and to pick up their loot, though.
Petting your cat gives you +25 health for 30 minutes and petting your dog gives you 25 health for 30 minutes.
So an extra 50 health for 30 min.
Every bit helps!