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If you spec to using a staff alongside other weapons besides a wand, you might find you don't miss it at all.
Fire is also effective against shroud enemies.
Magic is not magic if it's a known capacity , then it's nothing but a flashy gun. I'd rather have a bunch of strange, subtle spells that don't superficially seem to be useful at all but could be used in combination to do just insane things.
This is mainly a building game. Everything you do ...you basically do it so you can build more. I think magic should be the same, a Building experience of it's own. If I want to throw fireballs there are too many games to count where I can throw fireballs and they all mostly have more than 4 kinds of 'Magic".
I don't think I am crazy for wanting magic to be magical. The only time I enjoyed magic in Oblivion of Skyrim was when I was crafting my own spells and really it was still too superficial for me. Maybe Noita is the only Game that got close to what I crave.
if I had Noita style wands in enshrouded...I might stop complaining.
https://store.steampowered.com/app/881100/Noita/
Yeah I wish they are a bit more flashy.
it's the way it's done. you really don't have any control. Lock or don't lock, you can't aim at an enemy that's charging straight at you because the wand is still targeting something in the distance and then to top it all off the cherry on top is that there's exactly ZERO animation canceling so that your reflexes AS A PLAYER mean NOTHING. Every last bit of exciting battle gameplay is reduced to nothing but anticipation.
Yeah I absolutely hate that I can’t dodge when I want to, but I still think it’s less clunky than the melee gameplay.
we would need an entire taxonomy of 'Suck" to enumerate and properly chart out the suck.
there comes a point where avoiding suck is the wrong approach and just going in a different direction makes more sense.
Upvote my post in player support for Noita-like wands.
https://steamcommunity.com/app/1203620/discussions/2/6400272865046849225/
You don't want better wands? This in Noita are flame throwers and grenade launchers of doom - not a wand from a sorcerer/wizard?
I'm talking about the schema not the implementation. you are taking it too literally . it would be completely possible to tone it down and still make wands work like they do in Noita and by this I mean CONSTRUCTABLE like most other things in this (PRIMARILY )building game.
And if you think something is overpowered the flip side of that is enemy challenge.
there are two equally valid but opposing ways to interpret the situation.
from one perspective you could say that "x is overpowered" and it would be conditionally true. From the other perspective you could say "the enemies are too weak" and it too would be equally conditionally true.
so there are two easy solutions, you can tone a thing down so it's not overpowered, or you can scale up the challenge so things are in balance. it doesn't matter which you pick it's a matter of what will make the game more cool and more fun..
I would prefer to be epic powerful and not sure if it's enough because that's exciting and epic, whereas having weak, limp magic just so the fighters can feel like I am not doing something unfair is super lame.