Enshrouded

Enshrouded

View Stats:
SigilQuiver Nov 16, 2024 @ 6:40pm
Does early wand damage just suck?
I have put a bunch of points into battle mage wand perks and my wand is still just tickling enemies, even if they are not resistant to ice (which seems to be a pretty bad damage type for early areas). It's been like this throughout my entire play through where just using a melee weapon without any melee perks just does way more damage, the range isn't even big enough to warrant the damage difference. Are wands just a means to an end for casting spells?
< >
Showing 1-15 of 29 comments
jadeeyy Nov 16, 2024 @ 6:57pm 
did you upgrade them?
Wands are a magic attack with (overly zealous) homing projectiles and infinite ammo. One shouldn't be surprised to find their base damage is lower compared to melee weapons you have to use up close, bows that you need to carry stacks of arrows for, and staves you need stacks of spells and mana for.

If you spec to using a staff alongside other weapons besides a wand, you might find you don't miss it at all.
willixx Nov 16, 2024 @ 7:46pm 
Mage generally is quite weak in the beginning of a game. It gets strong (quite a bit) later (some say after level 15..20). Still ice ist best against shrouded enemies. fire best agains wildlife (things with a fur).
Schorch55 Nov 16, 2024 @ 11:26pm 
Originally posted by willixx:
Mage generally is quite weak in the beginning of a game. It gets strong (quite a bit) later (some say after level 15..20). Still ice ist best against shrouded enemies. fire best agains wildlife (things with a fur).
Nah at mid to late game inf. Firebolt is my rasengan. The enemies that are risistant to it arnt resistant enough :P
Last edited by Schorch55; Nov 16, 2024 @ 11:26pm
Arbadacarba Nov 17, 2024 @ 12:08am 
Think they are just used for killing flying fodder and popping gas plants in the shroud without using ammo.
Wedge Nov 17, 2024 @ 11:39pm 
Biggest problem I have with wands is they're insanely boring. No rays, no waves, no bursts just shoot a little pissant wisp of energy throughout the entire game.
Last edited by Wedge; Nov 17, 2024 @ 11:44pm
Gilmore Nov 18, 2024 @ 7:10am 
Originally posted by willixx:
Mage generally is quite weak in the beginning of a game. It gets strong (quite a bit) later (some say after level 15..20). Still ice ist best against shrouded enemies. fire best agains wildlife (things with a fur).

Fire is also effective against shroud enemies.
Wands suck period and really ALL MAGIC in enshrouded sucks if you want to be blunt.
Magic is not magic if it's a known capacity , then it's nothing but a flashy gun. I'd rather have a bunch of strange, subtle spells that don't superficially seem to be useful at all but could be used in combination to do just insane things.

This is mainly a building game. Everything you do ...you basically do it so you can build more. I think magic should be the same, a Building experience of it's own. If I want to throw fireballs there are too many games to count where I can throw fireballs and they all mostly have more than 4 kinds of 'Magic".

I don't think I am crazy for wanting magic to be magical. The only time I enjoyed magic in Oblivion of Skyrim was when I was crafting my own spells and really it was still too superficial for me. Maybe Noita is the only Game that got close to what I crave.

if I had Noita style wands in enshrouded...I might stop complaining.

https://store.steampowered.com/app/881100/Noita/
Last edited by Turbo-Laser Ninjadragon; Nov 18, 2024 @ 7:36am
Gilmore Nov 18, 2024 @ 7:43am 
I don’t know why everyone says magic is weak. I just beat the first Hollowed Halls at level 11 with nothing but Eternal Icebolt and a wand yesterday.
Gilmore Nov 18, 2024 @ 7:46am 
Originally posted by Wedge:
Biggest problem I have with wands is they're insanely boring. No rays, no waves, no bursts just shoot a little pissant wisp of energy throughout the entire game.

Yeah I wish they are a bit more flashy.
Originally posted by Gilmore:
I don’t know why everyone says magic is weak. I just beat the first Hollowed Halls at level 11 with nothing but Eternal Icebolt and a wand yesterday.

it's the way it's done. you really don't have any control. Lock or don't lock, you can't aim at an enemy that's charging straight at you because the wand is still targeting something in the distance and then to top it all off the cherry on top is that there's exactly ZERO animation canceling so that your reflexes AS A PLAYER mean NOTHING. Every last bit of exciting battle gameplay is reduced to nothing but anticipation.
Last edited by Turbo-Laser Ninjadragon; Nov 18, 2024 @ 7:58am
Gilmore Nov 18, 2024 @ 8:03am 
Originally posted by Turbo-Laser Ninjadragon:
Originally posted by Gilmore:
I don’t know why everyone says magic is weak. I just beat the first Hollowed Halls at level 11 with nothing but Eternal Icebolt and a wand yesterday.

it's the way it's done. you really don't have any control. Lock or don't lock, you can't aim at an enemy that's charging straight at you because the wand is still targeting something in the distance and then to top it all off the cherry on top is that there's exactly ZERO animation canceling so that your reflexes AS A PLAYER mean NOTHING. Every last bit of exciting battle gameplay is reduced to nothing but anticipation.

Yeah I absolutely hate that I can’t dodge when I want to, but I still think it’s less clunky than the melee gameplay.
Originally posted by Gilmore:
Originally posted by Turbo-Laser Ninjadragon:

it's the way it's done. you really don't have any control. Lock or don't lock, you can't aim at an enemy that's charging straight at you because the wand is still targeting something in the distance and then to top it all off the cherry on top is that there's exactly ZERO animation canceling so that your reflexes AS A PLAYER mean NOTHING. Every last bit of exciting battle gameplay is reduced to nothing but anticipation.

Yeah I absolutely hate that I can’t dodge when I want to, but I still think it’s less clunky than the melee gameplay.

we would need an entire taxonomy of 'Suck" to enumerate and properly chart out the suck.

there comes a point where avoiding suck is the wrong approach and just going in a different direction makes more sense.

Upvote my post in player support for Noita-like wands.

https://steamcommunity.com/app/1203620/discussions/2/6400272865046849225/
Last edited by Turbo-Laser Ninjadragon; Nov 18, 2024 @ 8:07am
Skywalker Nov 18, 2024 @ 8:17am 
Originally posted by Turbo-Laser Ninjadragon:
if I had Noita style wands in enshrouded...I might stop complaining.

You don't want better wands? This in Noita are flame throwers and grenade launchers of doom - not a wand from a sorcerer/wizard?
Originally posted by Skywalker:
Originally posted by Turbo-Laser Ninjadragon:
if I had Noita style wands in enshrouded...I might stop complaining.

You don't want better wands? This in Noita are flame throwers and grenade launchers of doom - not a wand from a sorcerer/wizard?

I'm talking about the schema not the implementation. you are taking it too literally . it would be completely possible to tone it down and still make wands work like they do in Noita and by this I mean CONSTRUCTABLE like most other things in this (PRIMARILY )building game.

And if you think something is overpowered the flip side of that is enemy challenge.
there are two equally valid but opposing ways to interpret the situation.

from one perspective you could say that "x is overpowered" and it would be conditionally true. From the other perspective you could say "the enemies are too weak" and it too would be equally conditionally true.

so there are two easy solutions, you can tone a thing down so it's not overpowered, or you can scale up the challenge so things are in balance. it doesn't matter which you pick it's a matter of what will make the game more cool and more fun..

I would prefer to be epic powerful and not sure if it's enough because that's exciting and epic, whereas having weak, limp magic just so the fighters can feel like I am not doing something unfair is super lame.
Last edited by Turbo-Laser Ninjadragon; Nov 18, 2024 @ 8:33am
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Nov 16, 2024 @ 6:40pm
Posts: 29