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You can look up an old one, it would still be relevant but won't account for new gear or any patched changes.
Glitchiz on YouTube is currently working on his updated Mage build guide, may still be a day or two.
Mass destruction buffs some of the rapid fire and aoe spells. You likely will want some of the +dmg of that subtree.
Terror can help you with stun and blood magic as well as bloodletting are in the same tree.
Water aura gives you a bit passive healing and is on the way to a good chunk of +hp and int.
Blink + stunbreak on blink can be a lifesaver if you get commonly into close combat.
Updraft is nice for quicker travelling.
In green and red aren't too many interesting perks imo. I only care about the tank tree in red and double jump in green. Dessert stomach in green might be another minor buff to secondary stats.
Double jump can be combined to grear effect with updraft.
I don't like focusing on wands too much.
Most spells have some use, only acid blast should be ignored entirely. Eternal spells are a great QoL thing, but not all spells have an eternal version.
Water Aura and its buffed perk are solid, but I tend to go to them late in my build as nice, but not essentials.
Faster cast time with staves and all the +elemental damage perks. I use staves far more than wands, especially after getting the eternal versions of spells so I never go to far into the wand tree.
And I take almost all the +spirit perks. I rarely run out of mana in most fights.
If you find you are getting hit a lot (depending on your style) the +armor perks in red are nice.
With 101 perk points you should be able to pick most of what you want.
Yhis is what I use (some of the perks cost less in the game, but this is generally my current goto build.
Manaleech on my staff allows me to skip most spirit and i skipped beastmaster as well.
I'll try to recreate my mage build from memory.
E: should look like this:
https://enshrouded-skill-tree.com/?shortCode=6737cc557091d8711b119f0f