Enshrouded

Enshrouded

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Skaeldrig Nov 14, 2024 @ 6:26am
Anyone got a good Mage Build for the new Update?
Hej there, i'm a guy who really enjoys the exploring and building in this game, but i HATE (I've hated things like this forever in my gaming career) to fiddle around with builds. In this case im curious if there is a good build for a lvl 26 (101 skillpoints) Mage out there already with the new skilltree/patch. Would be awesome :)

kind regards
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Showing 1-7 of 7 comments
Skaeldrig Nov 14, 2024 @ 12:53pm 
nobody? =/
Dirtyshadow Nov 14, 2024 @ 3:07pm 
With new content, usually exploration and resource guides come first... followed up by new class builds.

You can look up an old one, it would still be relevant but won't account for new gear or any patched changes.

Glitchiz on YouTube is currently working on his updated Mage build guide, may still be a day or two.
Fryskar Nov 14, 2024 @ 3:08pm 
There isn't too much to hard focus on, the only must have is the -50% charge time on spells.

Mass destruction buffs some of the rapid fire and aoe spells. You likely will want some of the +dmg of that subtree.
Terror can help you with stun and blood magic as well as bloodletting are in the same tree.
Water aura gives you a bit passive healing and is on the way to a good chunk of +hp and int.
Blink + stunbreak on blink can be a lifesaver if you get commonly into close combat.

Updraft is nice for quicker travelling.

In green and red aren't too many interesting perks imo. I only care about the tank tree in red and double jump in green. Dessert stomach in green might be another minor buff to secondary stats.
Double jump can be combined to grear effect with updraft.

I don't like focusing on wands too much.
Most spells have some use, only acid blast should be ignored entirely. Eternal spells are a great QoL thing, but not all spells have an eternal version.
Eightball Nov 14, 2024 @ 3:49pm 
Terror is one of my go to perks. It can lock down enemies and especially when using the Lightning Channel spell. I skip blood magic/bloodletting as not needed for my style.

Water Aura and its buffed perk are solid, but I tend to go to them late in my build as nice, but not essentials.

Faster cast time with staves and all the +elemental damage perks. I use staves far more than wands, especially after getting the eternal versions of spells so I never go to far into the wand tree.

And I take almost all the +spirit perks. I rarely run out of mana in most fights.

If you find you are getting hit a lot (depending on your style) the +armor perks in red are nice.

With 101 perk points you should be able to pick most of what you want.
Skaeldrig Nov 15, 2024 @ 8:58am 
Thanks for your answers! So basically i should stick to my previous build..xD Maybe i should dig deeper into the patchnotes, which changes happened to the skilltree. But i'm really not the theorycrafting guy..xD
Nudge Nov 15, 2024 @ 12:13pm 
https://enshrouded-skill-tree.com/?shortCode=6737a7c89b94d08202444f0c
Yhis is what I use (some of the perks cost less in the game, but this is generally my current goto build.
Fryskar Nov 15, 2024 @ 2:12pm 
Originally posted by Nudge:
https://enshrouded-skill-tree.com/?shortCode=6737a7c89b94d08202444f0c
Yhis is what I use (some of the perks cost less in the game, but this is generally my current goto build.
I went with quiet a bit a different setup for mage.
Manaleech on my staff allows me to skip most spirit and i skipped beastmaster as well.

I'll try to recreate my mage build from memory.

E: should look like this:
https://enshrouded-skill-tree.com/?shortCode=6737cc557091d8711b119f0f
Last edited by Fryskar; Nov 15, 2024 @ 2:34pm
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Date Posted: Nov 14, 2024 @ 6:26am
Posts: 7