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But, Heal Channel is fine enough. The orbs the spell generates target multiple players and split among them with one going to the caster, but if the player casting is the only one close enough, all the orbs go to the caster.
Also, it's possible to over cast it as the orbs move kinda slow. You'll get used to when to stop casting before fully healed, but it's a really cheap spell to cast anyway so it doesn't really matter.