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I do snag a few gold chests I've already gotten when I start the game up again (if I pass near them), but I haven't found it necessary to "reverse save scum" by placing an altar as close as I can to the chest that has something special in it and bouncing in and out of the game until it has what I want.
That being said, I see no real issues with it; runes are easy to come by anyway, and some people simply can't stand not having that perfect legendary bow (or wand or sword or whatever), and they do things in a sub-optimal way in pursuit of that goal... It's a single-player/co-op game, so it's not like there's really any advantage they're gaining over some one else who doesn't do it.
To be completely honest, I don't think it's all that different from changing the "difficulty" settings of the world to make enemies die in one hit, or doubling the drop rate of materials. If that's what someone finds fun, then so be it... or to put it another way, "If it's not fun, why are you playing?"
You can easily complete the game content with just what you find or can craft with no need to scum farm loot. But as mentioned, some people want the best and will farm until they get it. Nothing wrong with that, just not for me.
Also, there is very real chance that all that 'gold loot' you spent so much time farming will no longer be the 'cap' when the next content drop comes and levels are increased. Just something to think about.
These are both true.
I've gone through everything the natural way 2 to 3 times before save scumming so to speak. It used to be a lot worse in the early days when the refresh timer was 2 hours real time but later on got reduced to 30 minutes.
Most chests that contain the best of the best don't have a clear path to them, need to fight your way through to them (which is expected), after x amounts of runs and not getting what you are looking for, players get tired of doing all that fighting for nothing that benefits them. There's no auction house or currency system in the game, so it's not like we can sell unwanted items to earn currency and buy what we want once we have enough.
There also isn't any system where we can alter unwanted stuff to something we want like other games have.
I would say that runes are a currency. One of the reasons I can see for repeatedly farming a profitable chest is to salvage the "wrong" drops (or duplicates) for the ability to respec while trying out lots of build possibilities.
Not everyone feels the need to follow some "meta" build guide; Some of us are generalists who build our skills organically. I like to think it makes us better players; it definitely means we take longer to "finish" a game.
... not really? Respec is fairly cheap, so unless you're doing it on a regular and frequent basis, you can still afford to power up all the weapons want to use with the ones you find just from following quests and squashing baddies.