Enshrouded

Enshrouded

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How immersive is this game for you?
I haven't played since shortly after release and I'm wondering. How much do players love the game world and get immersed in it now?

When I built my first house in the starter area I remember looking off at some mountains in the distance and thinking how beautiful it looked. I wanted to travel there and have adventures but the early access state of the game and limited available map area made me say "I'll wait till more content drops".

So is now a good time to return and how immersed in this game world do you feel when playing?
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Showing 1-13 of 13 comments
I don't know how it was before, but now I'm very interested in exploring this game world. I was already moving my camp to the forest. The atmosphere is off the charts. Great, the only thing missing is the base raids
How Immersive? Not very. The game is driven by systems that require a lot of attention. You're always trying to build something, collect something, kill something, and/or not die to the shroud. Travel is alternately instant or a stamina recovery minigame. There's very little quiet time to commune with the world and meditate on its history.
Sanki Feb 11 @ 12:14pm 
Originally posted by The Big Brzezinski:
How Immersive? Not very. The game is driven by systems that require a lot of attention. You're always trying to build something, collect something, kill something, and/or not die to the shroud. Travel is alternately instant or a stamina recovery minigame. There's very little quiet time to commune with the world and meditate on its history.
what ???
all of that is gone when you modify difficulty settings.
Immersion ?
https://steamcommunity.com/sharedfiles/filedetails/?id=3424091438
I just found a nice place to build a castle, the snow, the sun, the view! also music!
Originally posted by Sanki:
Originally posted by The Big Brzezinski:
How Immersive? Not very. The game is driven by systems that require a lot of attention. You're always trying to build something, collect something, kill something, and/or not die to the shroud. Travel is alternately instant or a stamina recovery minigame. There's very little quiet time to commune with the world and meditate on its history.
what ???
all of that is gone when you modify difficulty settings.
Immersion ?
https://steamcommunity.com/sharedfiles/filedetails/?id=3424091438
I just found a nice place to build a castle, the snow, the sun, the view! also music!
Quite beautiful if not remote and desolate.
Fiveball Feb 11 @ 1:30pm 
If i could get past the everything breaking inventory management and followers disappearing problems i would spend alot more time being in wonder at the areas and zones. Its got great potential, but if i am dreading leaving home for an outing because i know im going to spend a ridiculous amount of time emptying my backpack, id rather go do something else.
Originally posted by Fiveball:
If i could get past the everything breaking inventory management and followers disappearing problems i would spend alot more time being in wonder at the areas and zones. Its got great potential, but if i am dreading leaving home for an outing because i know im going to spend a ridiculous amount of time emptying my backpack, id rather go do something else.
Isnt it possible to adjust settings where that would not be an issue?
Originally posted by The Big Brzezinski:
How Immersive? Not very. The game is driven by systems that require a lot of attention. You're always trying to build something, collect something, kill something, and/or not die to the shroud. Travel is alternately instant or a stamina recovery minigame. There's very little quiet time to commune with the world and meditate on its history.

The game system doesn't drive anything. You can always take time out, or just play at a slower pace.

I'm on my second playthough using no fast travel, and it makes the game much more immersive. It's not for everyone (or most, I would imagine), but there's not requirement to rush though the game flying and jumping and fast-traveling everywhere.
Originally posted by Faceplant:
Originally posted by The Big Brzezinski:
How Immersive? Not very. The game is driven by systems that require a lot of attention. You're always trying to build something, collect something, kill something, and/or not die to the shroud. Travel is alternately instant or a stamina recovery minigame. There's very little quiet time to commune with the world and meditate on its history.

The game system doesn't drive anything. You can always take time out, or just play at a slower pace.

I'm on my second playthough using no fast travel, and it makes the game much more immersive. It's not for everyone (or most, I would imagine), but there's not requirement to rush though the game flying and jumping and fast-traveling everywhere.
You're constantly bleeding food, rest, and/or shroud timer. Your journal CONSTANTLY nags at you with no option to disable its quest tracking or markers. You have no quiet travel time because the map is constantly full of enemies and hostile creatures. Far as I can tell, you don't even have autorun. The fact that to get a new experience you had to ignore the game's primary means of getting around explored areas, namely warping to towers and wingsuiting off them, speaks volumes.

The essence of immersion is that you stop thinking so much about the world and just accept it. You absorb its sights and sounds without worrying about what they might mean. Some of the most immersing experiences I've had were just wandering through the wilderness in Skyrim, staring at ships coming and going aboard a space station in X4, and driving around randomly in GTA.

Enshrouded seems very preoccupied with making sure you don't get bored. The devs really need to get over that. Players need their quiet time for contemplation and reflection. Otherwise, they're always going to feel stressed out and pressed over finding that next gear upgrade. They'll never bother to think about the stories told by those notes and quest blurbs, only on how to rush through and get the loot faster.
Originally posted by The Big Brzezinski:
Originally posted by Faceplant:

The game system doesn't drive anything. You can always take time out, or just play at a slower pace.

I'm on my second playthough using no fast travel, and it makes the game much more immersive. It's not for everyone (or most, I would imagine), but there's not requirement to rush though the game flying and jumping and fast-traveling everywhere.

Enshrouded seems very preoccupied with making sure you don't get bored. The devs really need to get over that. Players need their quiet time for contemplation and reflection. Otherwise, they're always going to feel stressed out and pressed over finding that next gear upgrade. They'll never bother to think about the stories told by those notes and quest blurbs, only on how to rush through and get the loot faster.
This seems like a fair point. Does anyone else feel like the game puts too much emphasis on getting gear and maintaining things over just enjoying the world?
I will admit that you can't travel without having to deal with some survival aspects of the game, but I take this as a given for pretty much any game of this type. Same with upgrading stuff to move forward in the game. Maybe I'm misinterpreting what the OP is implying by "immersion", but that's kind of why, at least most of us play these games.
Anethin Feb 13 @ 2:44am 
Game is great and i rly enjoy it but co-op definition is lie there is no official servers so you can play it as Doom 2 from 1997 (and it wasnt named co-op) when you connect via ipv6 or rent server for 10-15 euro/month, option to change difficulty lvl along with everything is reset after relog (even legendary chests) kills idea of survival and exploration game, just put altar and relog........
Building is awesome, game need good PC but its voxel engine so its normal when we look at graphics but rest is ♥♥♥♥.
If you had friends that dont cry about what difficulty lvl you should play and play say time as you then yes game is great ;)
Last edited by Anethin; Feb 13 @ 2:46am
7.8/10 too much land. I can't unsee that it's missing once I noticed it, no water. It's crazy how such a seemingly little thing can add so much life to the world. I really want to play and I will if they ever do add something like that. I check back every couple of months to see what the devs are up to and lurk about here to be nosy (hence why I'm here.) I know some of you can dismiss it and play without it harming your experience and I am glad you get to enjoy the game. I know it's really such a trivial detail but I can't feel immersed in the game without it which is a shame because it has the best building systems in any game I've ever seen. Either way I'm going to keep rooting the game on from the sidelines.
Originally posted by hyperzeal:
7.8/10 too much land. I can't unsee that it's missing once I noticed it, no water. It's crazy how such a seemingly little thing can add so much life to the world. I really want to play and I will if they ever do add something like that. I check back every couple of months to see what the devs are up to and lurk about here to be nosy (hence why I'm here.) I know some of you can dismiss it and play without it harming your experience and I am glad you get to enjoy the game. I know it's really such a trivial detail but I can't feel immersed in the game without it which is a shame because it has the best building systems in any game I've ever seen. Either way I'm going to keep rooting the game on from the sidelines.

Its not trivial, i think its just hard to implement on a voxel world, so give the devs time, its in the roadmap, water biome is there, so, lets see how they implement this, since water in a game that you can destroy anything its a CPU nightmare right?
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Date Posted: Feb 11 @ 10:41am
Posts: 13