Enshrouded

Enshrouded

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Skill Tree
I'd like to suggest a revamp of the skill tree that seems very limited right now in terms of replayability builds.
I'm thinking about the beast master for exemple that should benefit of a pet summon like the magic skull invocation skill.
Also the assassin benefits only on bows and ... explosives. So, a bit of bows is fine, but explosives should have nothing to do in here (more in the trickster tree maybe) as i'd like to see dagger bonuses in here.
I'd also like to see some necro / fog tree to change a bit.
The tank tree has no benefit skills for wearing a shield. That's disappointing also.

I don't know. I feel like something falls short on the overall skill system. What's your opinion guys ?
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I agree. Not sure why the developer thought this skill tree was good how it is. I dont use any explosives, cant comment on that. I mainly use wands. I think the 5 percent bonus is too low for me.
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Date Posted: Feb 10 @ 2:52am
Posts: 1