Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, i try to play briefly because otherwise I think the game is very good. But after a short time I notice how tired my eyes get due to this constantly changing effect with changing light conditions. It is the only game that has these negative effects.
Exaclty this. It's awful
In my opinion, there should be a warning or notice in the game for people who are sensitive to light or perhaps epileptics and the effects should be pointed out!
We will see...
Bruh just build a cave... no windows.. no chimneys... :D black hole.. thats what they want maybe lol
Then having an OPTION to go on/off lets both type of players be happy.
(and if your eyes work like that in real life, you might want to have them checked by an ophthalmologist, because what you see in this game is like real life turned up to 11.
Game designers are notorious for also using effects to simulate the way CAMERAS see the world, not our eyes. For example. Lens Flares and Chromatic Aberration. Neither of these effects are things your eyes do naturally (unless you have a medical condition). But we see them all the time in film and photos because of the way cameras work.
All of them have have an option to turn it off except for Enshrouded.
I don't like it because you can't look outside of windows. All you see from the windows is a big bright light, like you're in heaven.
You need to get your eyes checked.
It is unfortunately becoming more common with Unreal Engine games as they made it really easy to enable in a pile of Lumen settings. Pax Dei has the same awful auto-exposure and it kills me over there too. I kind of dread starting new games and finding out if this one is going to try and blind me as well.
There are ways to turn it off during development, but i don't think there's any good way to make that option available to the players. I would hope Keen could figure this out someday.
Enshrouded doesnt use anything like UE nor Unity.
Changing gamma and exposure inside to outside is a way to save performance,
Calculating light outside-to-inside is costly and borders lighttracing (raytracing) and that would make those lacking performance even more sad if implemented.
They could make a toggle for it, but it will also look very flat. Its not an easy fix.
Many people often have way overbright settings on their screen (crushed blacks, overtuned gamma and or brightness and backight)
Nah.. good monitor makes it worse. I have oled, and deep blacks and bright whites makes it a wielding effect... If i had tn monitor then it would be so extreme, but with oled its just pure black ground, pure white sky. No textures in sky, just pure bright white flashbang effect.
You sorta missed the point of me bringing up UE and Unity. It wasnt to say this game uses it, just that many OTHER devs add visual effects like Bloom to their game because those engines make it quick and easy to do so.
And there is a HUGE difference between a games illumination rendering, and Bloom. Bloom is a post process effect that should barely cause any performance issues. On OR off.