Enshrouded

Enshrouded

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Bloom Effect is horrible
The effect is so extreme that it makes my eyes hurt and gives me a headache. It takes all the fun out of the game for me.

Why on earth can't i as a player deactivate or switch off this effect here? That's possible in other games. Why not here?

Is there any way to reduce this or do i have to stop playing now, because it doesn't work like this.
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Showing 16-30 of 48 comments
Physalis Feb 22 @ 4:48am 
It is pleasing that there seem to be more people who suffer from these effects - in terms of their potential effectiveness and the fact that devs may be more receptive to them.

However, i try to play briefly because otherwise I think the game is very good. But after a short time I notice how tired my eyes get due to this constantly changing effect with changing light conditions. It is the only game that has these negative effects.

Originally posted by Silescere:

... and even base building sucks now because how dare I turn the camera towards the sun while trying to place a block... darkened down screen for me! The constant fluctuation is more than annoying.

Exaclty this. It's awful

In my opinion, there should be a warning or notice in the game for people who are sensitive to light or perhaps epileptics and the effects should be pointed out!

We will see...
Last edited by Physalis; Feb 22 @ 5:02am
Originally posted by Physalis:
It is pleasing that there seem to be more people who suffer from these effects - in terms of their potential effectiveness and the fact that devs may be more receptive to them.

However, i try to play briefly because otherwise I think the game is very good. But after a short time I notice how tired my eyes get due to this constantly changing effect with changing light conditions. It is the only game that has these negative effects.

Originally posted by Silescere:

... and even base building sucks now because how dare I turn the camera towards the sun while trying to place a block... darkened down screen for me! The constant fluctuation is more than annoying.

Exaclty this. It's awful

In my opinion, there should be a warning or notice in the game for people who are sensitive to light or perhaps epileptics and the effects should be pointed out!

We will see...

Bruh just build a cave... no windows.. no chimneys... :D black hole.. thats what they want maybe lol
I love it, reminds me of real life
Gadzooks Feb 22 @ 9:02am 
Originally posted by PakaNoHida:
I love it, reminds me of real life

Then having an OPTION to go on/off lets both type of players be happy.

(and if your eyes work like that in real life, you might want to have them checked by an ophthalmologist, because what you see in this game is like real life turned up to 11.

Game designers are notorious for also using effects to simulate the way CAMERAS see the world, not our eyes. For example. Lens Flares and Chromatic Aberration. Neither of these effects are things your eyes do naturally (unless you have a medical condition). But we see them all the time in film and photos because of the way cameras work.
Last edited by Gadzooks; Feb 22 @ 9:05am
This is easily one of my biggest issues with the game. After coming back to it a year later, I can't believe this is still a thing with no option otherwise. Struggling through it anyway, but man does it suck. Simulated blindness effects are awful. It doesn't add immersion, it makes me feel like there's seriously something wrong with my eyes. Light doesn't work that way...
JRod01928 Feb 22 @ 10:28pm 
I like building bases on bedrock to avoid the light because of this lol
Liralen Feb 22 @ 11:44pm 
I've run into bloom in several games, beginning with Everquest2, which I haven't played for a decade or more.

All of them have have an option to turn it off except for Enshrouded.
Crimson Feb 22 @ 11:47pm 
Originally posted by Physalis:
The effect is so extreme that it makes my eyes hurt and gives me a headache. It takes all the fun out of the game for me.

Why on earth can't i as a player deactivate or switch off this effect here? That's possible in other games. Why not here?

Is there any way to reduce this or do i have to stop playing now, because it doesn't work like this.

I don't like it because you can't look outside of windows. All you see from the windows is a big bright light, like you're in heaven.
Crimson Feb 22 @ 11:48pm 
Originally posted by PakaNoHida:
I love it, reminds me of real life

You need to get your eyes checked.
Originally posted by Liralen:
I've run into bloom in several games, beginning with Everquest2, which I haven't played for a decade or more.

All of them have have an option to turn it off except for Enshrouded.

It is unfortunately becoming more common with Unreal Engine games as they made it really easy to enable in a pile of Lumen settings. Pax Dei has the same awful auto-exposure and it kills me over there too. I kind of dread starting new games and finding out if this one is going to try and blind me as well.

There are ways to turn it off during development, but i don't think there's any good way to make that option available to the players. I would hope Keen could figure this out someday.
Gadzooks Feb 23 @ 10:20pm 
Its nothing to do with Lumen, but it is something UE and Unity have helped to make an issue, due to these effects being simple things to enable.
Ellis_Cake Feb 23 @ 10:24pm 
Originally posted by Gadzooks:
Its nothing to do with Lumen, but it is something UE and Unity have helped to make an issue, due to these effects being simple things to enable.

Enshrouded doesnt use anything like UE nor Unity.

Changing gamma and exposure inside to outside is a way to save performance,
Calculating light outside-to-inside is costly and borders lighttracing (raytracing) and that would make those lacking performance even more sad if implemented.

They could make a toggle for it, but it will also look very flat. Its not an easy fix.
Ellis_Cake Feb 23 @ 10:27pm 
And yeah, a good monitor and optimized settings make this not as rough,
Many people often have way overbright settings on their screen (crushed blacks, overtuned gamma and or brightness and backight)
HellSlayer Feb 23 @ 11:44pm 
Originally posted by Ellis_Cake:
And yeah, a good monitor and optimized settings make this not as rough,
Many people often have way overbright settings on their screen (crushed blacks, overtuned gamma and or brightness and backight)

Nah.. good monitor makes it worse. I have oled, and deep blacks and bright whites makes it a wielding effect... If i had tn monitor then it would be so extreme, but with oled its just pure black ground, pure white sky. No textures in sky, just pure bright white flashbang effect.
Gadzooks Feb 24 @ 12:23am 
Originally posted by Ellis_Cake:
Originally posted by Gadzooks:
Its nothing to do with Lumen, but it is something UE and Unity have helped to make an issue, due to these effects being simple things to enable.

Enshrouded doesnt use anything like UE nor Unity.

Changing gamma and exposure inside to outside is a way to save performance,
Calculating light outside-to-inside is costly and borders lighttracing (raytracing) and that would make those lacking performance even more sad if implemented.

They could make a toggle for it, but it will also look very flat. Its not an easy fix.

You sorta missed the point of me bringing up UE and Unity. It wasnt to say this game uses it, just that many OTHER devs add visual effects like Bloom to their game because those engines make it quick and easy to do so.

And there is a HUGE difference between a games illumination rendering, and Bloom. Bloom is a post process effect that should barely cause any performance issues. On OR off.
Last edited by Gadzooks; Feb 24 @ 12:24am
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Date Posted: Feb 6 @ 4:47pm
Posts: 48