Enshrouded

Enshrouded

View Stats:
Bloom Effect is horrible
The effect is so extreme that it makes my eyes hurt and gives me a headache. It takes all the fun out of the game for me.

Why on earth can't i as a player deactivate or switch off this effect here? That's possible in other games. Why not here?

Is there any way to reduce this or do i have to stop playing now, because it doesn't work like this.
< >
Showing 1-15 of 48 comments
gerzald Feb 6 @ 10:53pm 
annoying yes.
Ifosil Feb 7 @ 6:18pm 
You dont mean bloom, you mean the HDR Effect and yes, i hate this too.
Physalis Feb 8 @ 5:21am 
My monitor is not HDR capable at all.

No, i mean the Bloom Effect.. the nasty blinding light when you step/look out of a building, for example, which is so bright and blinding that it almost burns your eyes. And when you step into a dark area, the picture fades up again. This constant fading up and down is cruel and annoying.

It doesn't make no sense at all that you can't turn off this effect here in this game.
Yep, same here! Goes from DIM to BLINDING LIGHT as I move through a door or out of the shade of a tree, whatever. Is there a way to fix?
Gadzooks Feb 13 @ 4:31pm 
Bloom - When light bleeds around the edges of objects causing a blurry glow affect.
https://en.wikipedia.org/wiki/Bloom_(shader_effect)

Light Adaptation/Eye Adaptation - When light adjusts to simulate walking from a dark area to a light area and your eyes needing to take a moment to adjust to the change. (IE: being blinded momentarily after walking out of a dark cave into the sunlight)

This game has BOTH of these, and BOTH are very over-tuned and set to extreme values. Options need to be added to disable BOTH.
Originally posted by Gadzooks:
Bloom - When light bleeds around the edges of objects causing a blurry glow affect.
https://en.wikipedia.org/wiki/Bloom_(shader_effect)

Light Adaptation/Eye Adaptation - When light adjusts to simulate walking from a dark area to a light area and your eyes needing to take a moment to adjust to the change. (IE: being blinded momentarily after walking out of a dark cave into the sunlight)

This game has BOTH of these, and BOTH are very over-tuned and set to extreme values. Options need to be added to disable BOTH.

For me eye adaptation induces headaches.... why devs enjoy this effect, or they dont play their game? This effect is blinding and ever changing depending where you look.. kind of like flickering.
Gadzooks Feb 13 @ 9:13pm 
Originally posted by HellSlayer:
Originally posted by Gadzooks:
Bloom - When light bleeds around the edges of objects causing a blurry glow affect.
https://en.wikipedia.org/wiki/Bloom_(shader_effect)

Light Adaptation/Eye Adaptation - When light adjusts to simulate walking from a dark area to a light area and your eyes needing to take a moment to adjust to the change. (IE: being blinded momentarily after walking out of a dark cave into the sunlight)

This game has BOTH of these, and BOTH are very over-tuned and set to extreme values. Options need to be added to disable BOTH.

For me eye adaptation induces headaches.... why devs enjoy this effect, or they dont play their game? This effect is blinding and ever changing depending where you look.. kind of like flickering.

Because its a cheap and quick way to add the illusion of artistic design.

A large amount of gamers dont like it
The majority probably dont care one way or the other
A handful actually get headaches, eyestrain, blurred vision, etc from having them (IE: it should be an accessibility option to disable them)

Having an option to disable/enable effects like that is a win/win. Not having an option just comes across as apathetic and even callous.
HellSlayer Feb 14 @ 10:04am 
Originally posted by Gadzooks:
Originally posted by HellSlayer:

For me eye adaptation induces headaches.... why devs enjoy this effect, or they dont play their game? This effect is blinding and ever changing depending where you look.. kind of like flickering.

Because its a cheap and quick way to add the illusion of artistic design.

A large amount of gamers dont like it
The majority probably dont care one way or the other
A handful actually get headaches, eyestrain, blurred vision, etc from having them (IE: it should be an accessibility option to disable them)

Having an option to disable/enable effects like that is a win/win. Not having an option just comes across as apathetic and even callous.

I agree, some teenagers or youngsters just have healthy eyes because simply they are young gamers, but anyone who is bit in age and with somewhat weaker eyes will notice such cheap effects..

I seen plenty of gamers who play with screen shake activates.. they must be immune to anything..
I can get over the bloom effect, for me the issue is the eye/light adaption. I've never experienced going outside and the sun being so bright it made everything around me dark.

I saw there's an option to adjust the length of day and night, it would be perfect for me if I could set it to dusk all the time. But a better option would just be able to disable the eye/light adaption, fingers crossed they can implement something like that.
Originally posted by Gadzooks:
Bloom - When light bleeds around the edges of objects causing a blurry glow affect.
https://en.wikipedia.org/wiki/Bloom_(shader_effect)

Light Adaptation/Eye Adaptation - When light adjusts to simulate walking from a dark area to a light area and your eyes needing to take a moment to adjust to the change. (IE: being blinded momentarily after walking out of a dark cave into the sunlight)

This game has BOTH of these, and BOTH are very over-tuned and set to extreme values. Options need to be added to disable BOTH.
This.

Never had problems with bloom either , may folks stone me, I find it pretty.

The abomination in this game however I'd call eye adjustment / adaptive exposure or whatever name it has been given here.
They should either build in a toggle right from the start or just leave it out of the game. I was on ahiatus for months, come back because of the update and even base building sucks now because how dare I turn the camera towards the sun while trying to place a block... darkened down screen for me! The constant fluctuation is more than annoying.
Last edited by Silescere; Feb 22 @ 2:23am
Rhouna Feb 22 @ 2:41am 
My biggest criticism of Enshrouded is the inability to turn off the eye adaptation effect.

I'll probably never understand why games have to do something that my eyes can and do naturally on their own: react to differences in brightness, whether it's outside in real life or on the monitor I'm looking at.

So a big plus from me for wanting the option to turn this effect off.


Have fun, anyway.
Originally posted by Rhouna:
My biggest criticism of Enshrouded is the inability to turn off the eye adaptation effect.

I'll probably never understand why games have to do something that my eyes can and do naturally on their own: react to differences in brightness, whether it's outside in real life or on the monitor I'm looking at.

So a big plus from me for wanting the option to turn this effect off.


Have fun, anyway.

I think they just want to chase the clouds, the devs... they implement highest upvoted feature to get praise by the highest number of people.

Healthier eyes or headaches? Meh... just a couple of people feel such things, the majority of kids are healthy enough not to be annoyed by it.

No need to play this game, maybe in couple years they will get more complains and finally implement.
Originally posted by HellSlayer:
Originally posted by Gadzooks:

Because its a cheap and quick way to add the illusion of artistic design.

A large amount of gamers dont like it
The majority probably dont care one way or the other
A handful actually get headaches, eyestrain, blurred vision, etc from having them (IE: it should be an accessibility option to disable them)

Having an option to disable/enable effects like that is a win/win. Not having an option just comes across as apathetic and even callous.

I agree, some teenagers or youngsters just have healthy eyes because simply they are young gamers, but anyone who is bit in age and with somewhat weaker eyes will notice such cheap effects..

I seen plenty of gamers who play with screen shake activates.. they must be immune to anything..
This, very much. My eyesight is still very good, i would even go as far to say close to as good as it's always been, but my eyes tire easily. All blown up post process erffects make my eyes physically hurt and watery. That's why i think effects should always be optional, especially the ones that actually hurt your eyesight like chromatic aberration etc.
Originally posted by Wille84FIN:
Originally posted by HellSlayer:

I agree, some teenagers or youngsters just have healthy eyes because simply they are young gamers, but anyone who is bit in age and with somewhat weaker eyes will notice such cheap effects..

I seen plenty of gamers who play with screen shake activates.. they must be immune to anything..
This, very much. My eyesight is still very good, i would even go as far to say close to as good as it's always been, but my eyes tire easily. All blown up post process erffects make my eyes physically hurt and watery. That's why i think effects should always be optional, especially the ones that actually hurt your eyesight like chromatic aberration etc.

I eventually changed my monitor into oled.. woled, not qd-oled. And my eyes are never ever tired in front of pc.. What monitor you use? Maybe your monitor is quite harsh on fatiugue?
Originally posted by HellSlayer:
Originally posted by Wille84FIN:
This, very much. My eyesight is still very good, i would even go as far to say close to as good as it's always been, but my eyes tire easily. All blown up post process erffects make my eyes physically hurt and watery. That's why i think effects should always be optional, especially the ones that actually hurt your eyesight like chromatic aberration etc.

I eventually changed my monitor into oled.. woled, not qd-oled. And my eyes are never ever tired in front of pc.. What monitor you use? Maybe your monitor is quite harsh on fatiugue?
AW3821DW (HDR Off), calibrated. I also usually use some sort of backlighting to ease eye strain, usually with a LED light that has multiple modes, like a dim yellowish mode that is especially good (for me personally)
Last edited by Wille84FIN; Feb 22 @ 3:22am
< >
Showing 1-15 of 48 comments
Per page: 1530 50

Date Posted: Feb 6 @ 4:47pm
Posts: 48