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Anyway, when playing melee you usually want to try to bring the Dragon down close to you or you will waste a lot of time anyway while running up to him. And if he is on top of you he will end up pushing you anyway.
So, I wanted to check the info about the Dragon falling in the direction he is facing when the stun bar is filled and now I'm certain that it doesn't work that way.
In my last attempt I waited until he was casting the firebreath attack that has him slowly rotate around while spewing fire in a circle and I purposefully filled his stun bar when he was facing 90 degrees to my right side. The engine had the dragon land close to me, on my left side.
I don't know if anything changed with the recent patch since I haven't downloaded it yet but I'll parrot you and say that pre-patch I'm certain that it did work that way. I've killed the dragon 20+ times and the behavior has been consistent. It'd be freakishly high odds on it landing exactly where I thought it would every single time if it were random.
I don't know either, but that's what happened to me yesterday. Honestly, I have never noticed the dragon landing consistently in the direction he was facing and that's why I said I found the pattern inconsistent. I had the dragon land while flying sideways more than once. I don't know what is actually going on but in my experience predicting where the dragon is going to land is anything but easy.
This fight is not for solo warriors, it can be done alright, partying those fireballs fills that stun bar a lot, but then multiple times that bi-tch fell on my head throwing me off the arena and lossing time to damage him.
I agree, the arena should be better, but its seens this fight is made for a group, it really shines when you go there with friends, now with mic communication you can coordinate and even the warrior will help a lot with that stun bar.