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Life leech is cool.
I played since the beginning a melee class and sticked with life leech all the time.
I just leave here some extra tips:
To make the skill shine I tried different approaches, ending up also enhancing it past the rings/weapons.
1) the tank feat heal on crit is essential, as it gives extra healings based on your crit chance and hp pool.
2) poisoned daggers are the way to go:
- faster attack in the game ( though less dmg, they can crit more, triggering heal on crit more often )
- poison trigger lifesteal, which makes you come back from the dead if the enemies got you down ( it can proc even on a streak, reading you n times )
3) hp pool is essential ( withstand more hits and gives higher heals from crits ), so going deep into warrior/tank trees to get defensive stuff and constitution points is mandatory ( don’t worry about wasting points in STR to get what you want )
4) warrior extra crit chance with melee weapons ( along with extra cut/sharp dmg ) would give you more crits and heals.
5) warrior armor is also mandatory ( extra physical defense and crit chance on helm piece), but just get the -700 stamina delay boots from the hunter sets which are broken for any melee.
6) get 2 gemini rings asap. You’ll never change them for anything else.
One question: are those rings viable for archers and mages, too? Or are they only something for melee fighters?
That's a really good find that the Endless Life actually has a bit bigger payoff over the Gemini. I'd never have thought that before. And the irony after just getting my second haha!
I agree with @thelittlegear that it deserves to be in the Guides. The tips from @Kappa are great too. IF you do post it in the guides, consider asking to include some of that info and then just cite him?
Hahaha! Thanks @thelittlegear and @Therin!
After spending a few hours testing this, counting all 348 hits I did plus leech hits and plugging them into a google spreadsheet to do the math, I'm kinda burnt typing for now. I'll probably make this into a guide at a later date though.
This thing started because I was sure something felt off when I changed from my Lightforged Axe out for the Greater Golden Twinflame Sword and kept dying more often.
I just didn't realize the Lightforged Axe life leech PLUS the gemini ring I was using were stacking and working that well.
Hope this guide helps!
how many sessions of testing did you actually do to draw the 50/75% chance conclusion? its not listed there.
while life leech is useful health regen works just aswell and water aura does not take alot of investment to be strong especially in a mage/melee hybrid it cuts down on potion use by alot aswell.
then there is cases like the dragon where life leech is essentially outright useless.
health regen is found on gear pieces youll wear. you dont need rings to get it to a fair amount. unlike life leech where your options are fairly limited as only rings and weapons have it currently.
personally i found life leech to be not as useful as people claim as its just too easy to avoid dmg in this game and blocking/parrying is insanely strong and easy to do to full negate or grossly reduce dmg taken. and enemies who can end you in like 2-4 hits its better to avoid thier attacks than trying to tank trough em.
i guess it also depends on what settings someone plays on. on higher difficulty settings this is alot less useful sadly.
I may be missing something here, but I'm pretty sure that health regen is nowhere near fast enough to compare to leaching. Combat only takes a few seconds. I don't know of any regen that works that fast.
Potions do, of course.
This is for a melee build, which, you're right, is mostly useless against the dragon (at least for most), so you re-spec as an archer, get the job done, and move on.
Those are mutually exclusive, so you can do all three. I think I'm missing your point.
Again, these are mutually exclusive. You can avoid combat when using leaching gear.
There are tradeoffs, but leaching is a huge benefit in most combat situations for a melee character. There are very few mobs that can end a strong melee character in 2-4 hits, and many of those are not an issue, since you can end them faster.
That's likely the case.
Exactly!
I often find myself running INTO combat when I get banged up so I can heal some of the damage back.
Once I had battle heal and another ring, I was seeing consistent heals, with occasional large spikes. But without a proper combat log, it's hard to pin down what was doing what. I never got around to swapping the Gemini ring in, and it'd be hard to compare with all the noise.
Just now I started a new character (could've just respecced instead I guess) and gave it one of each ring. I didn't think it was proccing at all, so I put on both. Now I'm assuming the issue is that for small heals it won't show the number. Watching the health bar I noticed it was occasionally jumping up a bit, flashing green. If it had just been 6% (or even 14%) of the 7 wand damage it would've been imperceptible, and it certainly wasn't firing 75% of the time.
IMO the ring of endless life is a 6% chance of a 50% leach. Don't know about the Gemini yet. I'll level up a bit and test some more when I get the time.
Do you have Battle Heal? That'd totally mess up your experiment. And I really wish there was a combat log. Games never seem to have them anymore.