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Een vertaalprobleem melden
https://obsproject.com/forum/
https://obsproject.com/help
That being said, my immediate question would be: are you recording at 4K instead of 1080p? That could easily explain your file sizes being four times what you think they should be.
Also, you didn't mention any hardware specs; it could very well be that your PC is not beefy enough to run an unoptimized early-access game and record it at the level of quality you would like.
Yea I thought I'd try here first to see if anyone else has run into a similar issue with the game.
Recordings are at 1440p.
Ryzen 7 7700X
Asus TUF GAMING X670E-PLUS
RX 6800XT Red Devil
32 GB RAM
It is strange because when I record fast paced FPS games they record at a fraction of the size that Enshrouded does, I may try lowering Enshrouded's graphics to see if it makes any difference first, then I'll have to head over to the OBS forums.
Dredging up some years-ago streaming knowledge and taking a wild guess... how's your storage system?
Specifically, do you have a dedicated media drive? Is it an SSD? I noticed a huge improvement when I split my drives out to break up the I/O workload; I now run 3x NVME SSDs; one for OS, one for games, and one for media output (although I haven't streamed/recorded in quite a while).
A 25,000 kbps bitrate still sounds super high (might wanna double-check the "advanced settings"), but since you said you're getting more reasonable file sizes with the "simple settings", but with lots of stuttering... it occurs to me that the output pipeline could be an issue.
(edited to add: actually, it turns out 25,000 kbps is not absurdly high for 1440p60; only a little bit high. My memory is throwing 1080p60 numbers around (and now that I think about it, that might even have been 1080p30), which are closer to 5,000 kbps, but a bit of research seems to indicate that 18,000 kbps isn't at all unreasonable for 1440p60.)
Be sure to check your free space on the target drive, as well as making sure to trim/defrag your output drive (whether SSD or "spinning rust") on a regular basis; large deletes may look like they're instant, but there's still a bunch of garbage data cluttering up the file table and those holes can make things unpleasant for write throughput.
Like I said, I'm working on wisdom from several years back, so take this info with a grain or two of salt... but I've got nearly 40 years in various fields of the IT industry, so my guesses may not be completely out of left field.
(edited to add: it's also entirely possible that there's just a lot more happening in screenspace in Enshrouded; lots of particles, far view distances, and any number of other things can cause VBR recording algorithms (eg CQP) to give staggeringly large file sizes. Not sure how it'll react, but you might try a large-ish CBR and see what that does for your file sizes and video quality... and again, double-check those "advanced" settings; perhaps even reset them to defaults if you've done a lot of tweaking.)