Enshrouded

Enshrouded

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What I find annoying about the Dragon..
Its not that it can't be killed. it clearly can;- some cheese it (digging bunkers, hiding in the hills etc), some wait (or get lucky) for it to glitch and beat it to death when it gets stuck, others do it as they're gud at the twitchy stuff.

What i find annoying is that it is not one but many orders of magnitude harder than anything that comes before. There's no ramp up to it, its a huge leap up from any boss previously.

It feels somewhat like a placeholder whilst the Devs thrash out what biomes, quests, bosses and crafting (if any) comes next.
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Showing 1-12 of 12 comments
Eightball Dec 9, 2024 @ 3:25pm 
Its doable, but one of the least enjoyable fights.

If they had just made the arena a large flat plain encircled by mountains (like a dry caldera) as opposed to the smaller circular path resting above deadly goo we have I personally think it would be a huge change for the good.
Steevodeevo Dec 9, 2024 @ 3:46pm 
Originally posted by Eightball:
Its doable, but one of the least enjoyable fights.

If they had just made the arena a large flat plain encircled by mountains (like a dry caldera) as opposed to the smaller circular path resting above deadly goo we have I personally think it would be a huge change for the good.
Agreed. I suppose the Devs think the imminent risk of death dancing around on a polo mint surrounded by Lava makes it exciting. Maybe it does for some, it doesn't for me.
captain_longsack Dec 9, 2024 @ 4:13pm 
Originally posted by Steevodeevo:
It feels somewhat like a placeholder whilst the Devs thrash out what biomes, quests, bosses and crafting (if any) comes next.

Yes, it is early access
catch22atplay Dec 9, 2024 @ 4:17pm 
As sword and board i wanted to defeat it using that. Even had stun arrows to bring it down. But i couldn't find an area to fight from. Ended up using just the bow and it took forever as i wasn't specced for it. At least the south side is a nice area to use a Bow and or Staff from. The fireball thingies never hit you. No stunn arrows needed. And the dragon breath while it tosses you back and into the air you just need to quickly hit glide and come back to same spot. Hiding behind the hill doesn't stop the pushback btw. So at least for a Bow or Staff it's a real easy fight. Hardest part is the gliding. If you screw up you may need to land somewhere else then make you way back to the ranged fighting spot. Having the skill "Updraft" to get an extra lift while gliding is useful if you really screw up your gliding as i do.

https://steamcommunity.com/sharedfiles/filedetails/?id=3381725101

The above is out of range of a wand but is in range of a Bow and Staff. When it does a strafing run it will eventually hover half way to you. Can get plenty of headshots in for good damage as below.

https://steamcommunity.com/sharedfiles/filedetails/?id=3381727188

It's laughably easy and not cheesed. You don't take any damage. So in some people's minds maybe that is a cheese fight. I call it finding a good spot to fight from. No hiding is required. People actually build bunkers? Or cheese the fight by bugging it? Why? Did they not look for a suitable spot to fight from? I tried next to it. I tried north side then tried the south side. Guess 3rd time's a charm.
Last edited by catch22atplay; Dec 9, 2024 @ 5:12pm
Nerevar Dec 9, 2024 @ 5:37pm 
the reason for this design is sadly in the core issues of this game. the devs apparently wanted the fight to be somewhat challengeing. the problem is apparent : how do you create a challengeing fight in a game where the player can endlessly spam health potions healing them back to full hp in an instant ? you make attacks 1-2 shot the player to give no chance of useing these healing methods.

is that good boss or game design? the answer is no. sadly they put themselfs into this corner with thier very own design to begin with. you never make the core loop TOO simple at the baseline. you make it somewhat challengeing and balance your systems around that. as nerfing it down later is very easy to do with some settings. while createing a challenge without nerfing the player when the baseline is set to low will end up in this kind of nonsense fight design in an attempt to find a solution. plenty of games suffered from such problems.

instead they should have just reworked the core systems around and made a normal boss fight. the result would still be a rather challengeing fight but it would feel FAR FAR less cheesy and unfair.

sigh. i had very high hopes for this game when it started early access basically nearly a year ago (there wont be any meaningful updates anymore before that 1 year is over by now we all know that) but nearly none of the core issues got addressed. or even looked at yet so far. the dev fokus is completly wrong if they wanna turn this into an actually good game that can retain players and encourage them to play more even if they arent cosmetic building artists purely.

but sadly not even thier "roadmap" which isnt even one as it has no timeline at all on it doesnt even mention these issues to be even noticed by the devs as of yet.

oh well. will see where it stands in another year as there is no way this leaves early access before 2026 at the current state and major update rate as the map is simply not close enough to beeing done for that.
Last edited by Nerevar; Dec 9, 2024 @ 5:38pm
Sgt.JESUS Dec 9, 2024 @ 7:02pm 
Nah, problem in this fight was not the damage he does, if you spec tank and have lots of constitution he doesnt, but the breath just stunlock you to oblivion, which is not nice.

Problem is, as said before, the arena is bad, what i did was fly around a lot when he started having his fits of rage and spewing fireballs and breath attacks, then again i was an archer having lots of endurance and those skills made it easier, its indeed a bull-sh-it fight, even more so for fighters.

I thought this fight was more for coop in mind, so an archer would do his stun arrows attacks and once down the fighter would destroy the dragon on the ground, i think 3 people here would do it easy. Its like the halls, made for coop, solo is hard but doable, you have to respec for this though, that flight skill is a must have, the one you get 50% more stamina regeneration is too.
Last edited by Sgt.JESUS; Dec 9, 2024 @ 7:03pm
FREEZED Dec 9, 2024 @ 9:33pm 
it is the ramp which prepares you to even harder bosses on next new zones incoming ! hopefully.
Wisp Cat Dec 9, 2024 @ 11:36pm 
Originally posted by Nerevar:
the reason for this design is sadly in the core issues of this game. the devs apparently wanted the fight to be somewhat challengeing. the problem is apparent : how do you create a challengeing fight in a game where the player can endlessly spam health potions healing them back to full hp in an instant ? you make attacks 1-2 shot the player to give no chance of useing these healing methods.

Well, of course, you could introduce a skill which nerfs healing - perhaps adding a cooldown, perhaps making it slow (like bandages), perhaps making healing potions on the player also heal the dragon, or whatever else.

Of course, the battle would then need to rebalanced to fit these changes...
Blue Hasia Dec 10, 2024 @ 8:34am 
Originally posted by captain_longsack:
Originally posted by Steevodeevo:
It feels somewhat like a placeholder whilst the Devs thrash out what biomes, quests, bosses and crafting (if any) comes next.

Yes, it is early access
early access means players give feed back, otherwise EA is pointless if no players report there thoughts or issues
PakaNoHida Dec 10, 2024 @ 9:54am 
Do able fight as the OP said, but my my my is it completely over powered compared to all other boss like mobs, by a lot.
frakthefriendly Dec 10, 2024 @ 10:22am 
I killed him once. I cheesed it. Not going back until it changes.

My biggest problem with the dragon fight, for me personally, is I don't use staves nor bows. I just use my wand. You can not kill the dragon with just your wand.
PakaNoHida Dec 10, 2024 @ 4:13pm 
Originally posted by frakthefriendly:
I killed him once. I cheesed it. Not going back until it changes.

My biggest problem with the dragon fight, for me personally, is I don't use staves nor bows. I just use my wand. You can not kill the dragon with just your wand.

I melee / ranger and I do not see myself ever doing the fight again as it is now.
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Date Posted: Dec 9, 2024 @ 3:00pm
Posts: 12