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In other words, why do the devs think it's cool to have the sun rise in the south and set in the north? If they are going to make stuff up, why even use compass names?
Simple explanation, this is not Earth
The etymology of the words east and west come from sunrise and sunset respectively. East is by definition the direction the sun rises, and west the direction the sun sets.
Even on a planet spinning the opposite way like Venus where sunrise and sunset would be reversed (which messes up the language) the sun isn't going to rise or set from the north.
The compass as we know it doesn't care about the sun and where it is in the sky - it cares only for the magnetic north. Here on planet earth, we've built a lot around the expectation that the planet's rotation is around the axis that (nearly) lines up with magnetic north, so we've come to know fundamentally that the sun rises in the east.
Doesn't seem all that wild to me that one can have a world where a compass might point to a place other than the planet's rotational axis
Doesn't really matter, anyway. We're just used to the top of the map being north. In this game, the top of the map is west and the right side is north. It's needlessly awkward and confusing for no real benefit, but it's allowed.
My 2 cents though is to +1 on @Ellis_Cake's view.
Besides it's good for me to question more of my preconceived ways of seeing the world. (Even if it's sometimes annoying, as I hear you there, @The Big Brzezinski.)
North means to the left when facing the rising sun. The term predates magnetic compasses, in Europe at least.
And although it's way way more complicated and less well understood than I thought, from what I can understand of it rotation plays a part in generating a body's magnetic field. As such I don't think that the magnetic pole can vary too far from the geographic one. On earth it's ~11 degrees out, it wanders, and it can flip from north to south, but I'm pretty sure it couldn't wander down to the equator.
Sorry, couldn't resist ;)