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You are not a human tbf.
My only input is i find the character to be around(give or take a few inches) 6ft/2m. I stood my character on a flat prefab and used the 2m column and stood next to it, his head doesn't go past it. The structures are just massive.
I think the same.
Male vs female body is almost identical, minor changes and similarity is like 93% or so ..
You can also notice that male was supposed to be taller than female, arms are from the taller version, thus creating this weird uncanny feeling.
Or different teams did the bodies because certain texture changes dont make any sense if the height stays the same.
Or they just cancelled it mid process because different height would complicate many things ..
It kinda goes away once you start wearing some proper armor
I dont have a real problem with the body itself.
What bothers me much more, bad lighting on the skin, extremely bad.
No ambient occlusion on hair or armor etc that covers the skin .. hair would be enough though.
Better hair physics .. i mean .. even skyrim in 2013 had better hair physics and it wasnt even that performance demanding .. comparing to witcher 3 in 2015 which was taking like 90% of your fps :)
But who knows, maybe it wouldnt bother me that much if hair were casting shadow.
Outside light and shadows are kinda good .. especially now after the update.
But many light sources, indoor, still dont create shadows .. missing even basic ambient occlusion .. and the hair without it on the skin looks really bad if you are trying to make some character picture ..
One thing that does look a bit odd is that they have now added such detail to the terrain and the foliage that our character looks undetailed by comparison.