Enshrouded

Enshrouded

View Stats:
Red Apr 17 @ 11:08am
Why are survivors movable.
I know there is an option to have survivors roaming or not, which is good I guess.

But why can we not just put them in one spot and hem them stay there.
Because even if you put roaming to 0 meter, they can be moved accidentally by just walking up against them too close.

I just want them in the spot that I placed them so I can easily craft items.
They can even be move upwards. You can accidentally push them 2 blocks higher up into a window frame for example.

Just give us a full static option, just like it was before.
Last edited by Red; Apr 17 @ 11:10am
< >
Showing 1-15 of 26 comments
Dreamer Apr 17 @ 12:11pm 
Yep, fully aggree. Hooks me up all the time.
They used to work great before. I would place them and they stood still. But when they added the movement, they broke this part. Now I have to replace them, every time I accidentally nudge them. Needs to be fixed.
Don't nudge them. Problem solved.

The devs have more important things to do than "fix" your motoric skills. Like adding actual content.
Yeah no. it's a problem.

Even players entering your game can "nudge" them.

And "Don't let people join your game" would be stupid.
or increase the range we can interact with chests/npcs so you don't need to ram them
They could do a couple things here. They could make them immovable when range is set to zero, just like they were originally. They could also just make them walk back to the set position, so they always walk back when nudged away.
Red Apr 18 @ 9:47am 
Originally posted by 🎇TYPHOON🎇:
Don't nudge them. Problem solved.

The devs have more important things to do than "fix" your motoric skills. Like adding actual content.

“Actual content”?
You mean how they completely changed the behavior of the survivors in the first place?

Your comment adds nothing of value and it makes no sense at all.
RedFox Apr 18 @ 2:40pm 
The problem is that you don't even have to nudge the stuck NPCs.
The other NPCs who are allowed to move freely simply push other stuck NPCs away.
My carpenter can move freely, while his aunt has a fixed position in the workshop.
But every time, the aunt is standing somewhere else because the carpenter simply pushes her away while he can move freely.
Translated with Google
PaPaKat Apr 19 @ 1:28am 
what no one here has told you...you can RESTRICT THEIR MOVEMENT (OMG its already in the game) when you place them adjust the area you can set it to zero and they wont move from where you placed them. you can also increase the roaming area for them as well ,
just have to look for the easy solution first instead of assuming you cant do it.
RedFox Apr 19 @ 6:02am 
We know that you can set the NPC to 0, it's about something completely different.
Being able to nudge NPCs is a QoL design choice. Remember your Skyrim followers trapping you in corners or shoving you into traps? I think the minor inconvenience of bumping them around by accident is a small price to pay to not have them trap you in your own base. Plus, it's free and easy to reset their position with the Summoning Staff.
I think a "middle ground" here would be to remove their player collision entirely.
Yeah this is pretty annoying, maybe they can just move back or yeah, just toggle collision on them when radius is set to Zero.
Last edited by Arbadacarba; Apr 19 @ 9:26am
Kev Apr 19 @ 9:25am 
I agree with it being an annoyance, having them walk back to their set spot would be the perfect solution.
sh3riff Apr 19 @ 9:31am 
Impossible to please everyone ..

If you set them to ZERO and you push them away, it is YOU problem.

Pepole wanted them to move and they did it .. i like it.
Pathing is not perfect, hardly good .. but it is a start.
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Apr 17 @ 11:08am
Posts: 26