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return to moria was an interresting concept ngl. but its not really open world. but a nice fresh take on the genre.
if youre looking for a survival type game where base building has a purpose valheim still takes and eats the cake. but since you already know it i can recommenced abiotic factor if you can accept the scifi theme it has.
Perhaps, also, the current lineup of Craftsman could be spread out a bit further (unless the craftsman are going to double).
EDIT - Also, a though. Maybe a stamina-drain when you teleport. So teleporting to the top of a spire, your Stamina drains halfway. Or perhaps, your teleportation is time-locked. Can only teleport after 30 minutes? Hrmmm. Just thoughts
Ahh, I may not have been very clear. There is more than one building. You have your crafting stations, your own bedroom, all furnishings etc. in a large main main building of the outpost. Maybe create your own Bedroom Home by itself. This makes Everyday-Doings all in one location. And you have the actual NPC and Craftsman beds in another building. If I recall correctly, all furnishings in the Altar area count towards Comfort, so they don't all have to be in the same building.
If this is incorrect, then I may have to rebuild. LOL
One of the issues for me is using the Pickaxe to get materials doesn't feel good and it is way too slow. I know a total different game but if you pickaxe ores in Deep Rock Galactic feels a lot better. And the reason isn't that you only need 2 hits for every ore, there are ores you hit quite a couple times, but in Enshrouded you do not "see" allot progress in the sense of stuff being destroyed.
Valheim as example is also annoying with how many hits something needs, but once you destroy the stone or ore it is very satisfying. This satisfaction is missing in Enshrouded, as the terrain just seems to "bend" little by little.
Why do I talk about resource gathering? I find resource gathering at the moment too long, but I find the other issue is that in order to create any building block you have to find the recipe. While in other games you get the material and can create a block, in Enshrouded you have to hunt the world for those recipes.
By the time I got those recipes, the only reason to build is to build. Not to progress in the game. Which is sad.
Gathering materials can be changed in your world settings, i dont see the point of calling it slow when you can change that to destroy everything with one swing and gather a lot more material than in a normal world setting, and you must be using the early game pickaxes, because my steel one tear through stone with ease.
You guys dont seen to enjoy building, thats fine, do a simple base and go explore, but the building in this game is easy when you get enough practice and very rewarding.
If you like building in a voxel world your imagination is the limit really, things even float here, people have done underground and flying bases, just go around some other servers and get some inspiration, or dont, its up to you.
The easier way to get a base for those who dont like to build is just to claim an existing building, fix it a little and call it the day, farms, inns, caves, a lot of things comes ready to use, maybe a little banged up.
It is still EA and mechanics are pretty wonky .. me buildings beds, NPC sleeps in them but 5 minutes later they all sleep outside glitched all together in 30x30cm space and never leave it until i respawn them
I do have the Iron Pickaxe and Axe. The main thing I was talking about with "speed" was not the rate at which you gather materials by mining, but the looks of it. All you see is the terrain "bending back" with each hit, but you never see the player hitting out fragments or pieces breaking out from the thing you mine.
In Valheim as example, when you mine a copper ore, you literally have to break the ore apart with it flying everywhere. Now I know in Enshrouded the game does not have items that drop on the ground for you to pick them up and that's fine.
But like in Deep Rock Galactic you also not drop minerals when you mine them, they go directly into your inventory. Yet you still see a graphic effect that shows you clearly destroying ore or even just material when you dig from one tunnel into the next.
About the theme of Building. I was not talking about the base want to build or the need to build. In most Builder games, you can get by with a small shack that is big enough to house the essentials.
The point I tried to get across is that I find it a bad mechanic that you have to travel all over the map to find the recipes for the different blocks. Worse even most of them are very hidden.
All that this encouraged the player to do is to push the "Building a Base" back to a later date, making the player first run around to explore, read guides and spend a tremendous amount of time just gathering those building block recipes. Instead of just requiring the materials to build things.
That is what I don't like at it and in a time where every-ones backlog is so immense.
Well I guess it is a "me" issue then.