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Bring a lot of potions with you and a ton of ammo with you too.
They should really change the arena layout, donut shape is not good, just get hid of the whole shroud lava already and make that a flat arena where we can run around, it wont be so easy since now to escape his breath attacks we will not be able to jump and fly on the drafts.
We evenutally beat it with a group of 3 players, several attempts and we swallowed our pride and turned the difficulty down a bit. In our defence: this was all without reading any hints on how to beat this foe easlily with certain tricks.
But yea, dont give up on the game, just because you think that you are bad at it - that is not the case.
I cheesed it by simply creating a nook in the surrounding mountain and arrowing him to death. Took ages since I've little invested in archery (and no I couldn't be bothered to respec it all).
I don't think it's at all an enjoyable fight, I think they need to rebalance somehow.
You don't necessarily need the best of the best gear, but don't be too under geared for it. Make use of the best possible foods and stat boosting potions you can, especially those that provide frost resistance over time. If you're not a heavy hitter, than the fight will be longer than normal and you will need every minute of frost protection you can get.
There are not enough updrafts and they're too far away from the Ring platform; resulting in you needing to glide a significant distance away from the platform to reach an updraft which doesn't provide enough lift for it's size.
The Ring platform you fight the boss on is FAR too narrow (and covered in snow). In many cases, once you stun the boss he has to fly (while drunkenly flapping) a significant distance to "fall" on the platform.
The boss himself is too fat for the platform, resulting in his head hanging half off the platform making it impossible or risky to hit him.
Because he flaps to the platform, he will usually attempt to fall on the nearest player, pushing them off the platform (which is unbelievably stupid for solo players because you'll be pushed off too far from an updraft to get back up, resulting in either death or missing the damage-dealing phase of the fight)
Stat-wise, the boss is really only susceptible to melee (with an ice-based weapon) once downed or slowly grinding him down with a bow (which he's resistant to).
While the boss himself uses fire attacks for which there is ZERO protection or resistance. Once you're set on fire, you're stuck that way while taking non-reduceable damage. His fire breath does too much damage and sets you on fire, which for non-Constitution builds is a death sentence.
Unless you are built like a str-con tank (which I was using), you must avoid all of his attacks and spam healing potions.
Bad behavior: The boss regularly flies through the solid platform and the player and while gliding around the outside of the arena.
Basically, this boss is the furthest thing from "cool" that it could be.
The ring platform needs to be twice as wide to accomodate the oversized boss and have more updrafts that are better spaced around the arena.
Maybe have a second wider (enshrouded) floor below the first instead of being all deadly shroud. Somewhere the boss can crash after being knocked out instead of flapping awkwardly across the arena while unconscious.
Same here, i didnt know what to expect, gotta lucky that my char was an archer though, didnt take long to pelt his face with a lot of stun arrows, but i died a lot too hehehe.