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I also wonder what stops someone from creating a bunch of new world saves, getting those easy beginning skill points, and rinse / repeat to level up quickly..
I told you I was confused!
In those quest log all quests are separate in 2 categories:
- local world quests (tied to world);
- character quests (tied to character).
For example skill points gained from shroud roots are tied to your character, not world. So there is no way to gain additional skill points.
Every character has a skill point hard cap.
Around 130 skill points (not actually remember exact number).
Also, I notice that flame points are tied to the character rather than the map, which means I would need my new character to build his / her own flame alter and upgrade it, despite an established flame alter being already in the world. Are flame alters "owned" by the character that creates them, or are they basically open to all players? I haven't checked, but I wonder if my existing flame alter (main base) shows as level 1 for the new character, despite being improved for my old character.
When you start a new char, he needs to discover all this roots and Elixir Wells on his own, and clear them.
Your char can get 149 skill points all together, and it doesn't matter on which map.
About flame altars: there is a difference between Flame Level and Altar Level. The Flame Level is bound to the world, and once upgraded, this level will count for the whole world and for all chars in this world. The maximum is Flame Level 8 at moment, which you can reach after killing the dragon boss in mountain biome.
You can delete or replace altars, but the Flame Level will stay.
Altars also don't belong to a certain char. Every char can see all altars and use them for fast travel, even when he didn't explore this area yet.
Personally I wouldn't recommend this, especially when you are new to the game. When a new char starts to play in an old world, he gets access to everything, what was found there already. NPCs, dialogues, crafting recipes, and so on.
Yes, he can replay the main quests, but also he'll miss a lot, skip quests and progression....it just causes confusion. Imo you should only do this, when you have already much experience with this game and it's quest progression.
Huh... I guess I better research this more. I assumed they were the same (because numerically they are for me right now).
My thinking is that I'm using a new character basically to change the appearance of an older character (only level 10 right now), so that if I can level this new character to be where my old character is, then I can basically swap the new in for the old. Inventory is easy, and skill points can be kinda easy if I temporarily tweak the settings, but things like lore books and quests and such are tied to the character, right? That's where it feels like I need to redo all my progress, in which case starting a new world might make more sense. The good news is that I can go to the old world, get some good gear and supplies, then go back to the new world and speedrun all the old quests to catch up to my original character.
I still wish the game would just let me edit my existing character. I hate it when games force you to commit to a specific character design before you can see what that character looks like out in the real world. I'm guessing the save file isn't some nice XML that would let me import the looks of one character into the saved progress of another... Anyway, that's why I'm asking all these questions, taking the long about road to try to do something that should be simple.