Enshrouded

Enshrouded

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Pugzilla83 Dec 27, 2024 @ 7:00am
Bigger Altar Sizes
The current max level for the altars is level 4 and the dimension is 160 x 160 x 160 and was wondering if the devs plan on increasing the max size as more areas of the game gets released (i want to build huge bases across the world map without using multiple altars). i'm hoping the max size will double or triple in size or bigger and to balance it out for multiplayer games have a world setting that lets you dictate what the max level for the Altars can be. For me to build a base the way i want to i would roughly need around 4 max level altars (i like building big things). :lightbringer:
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Showing 1-9 of 9 comments
DrSupermanShadow Dec 27, 2024 @ 5:22pm 
lol that 160 by 160 x 160 space is huge...

and even if they do go large max max

until they ad the option to do creative mode in settings where you can replace the quests town deco etc.( including respawning the item in you base... and give the ability to turn of shroud in base falame area.. you still get massive unbuildings...

a bigger space isn't gonna help you you get alot of can't build spots and enshrouded areas

but i do agree that the game building is so amazing that for us builders they do need to implement creative mode: which allows you to pick a quest and place it in the map.
the notes said lets rebuild the world...

this should a different type of alter called quest/ lore/ npc etc map change alters...
/ it should also have place able items related to respawnability:
so for example you would have i don't (i forgot the name) but say ancient spire villa alter...
which would allow you to replaces and rebuild ancient spire villa with the quest items.
but also upgrade the villa area how ever you want...
same for the ancient jump towers...

now since it is early access we should only get 1 area at a time...

like almost noone need the new area at this point :UncleDeath:
It takes some work, but it's entirely possible to place altars adjacent to each other to make one giant contiguous space.
Pugzilla83 Dec 27, 2024 @ 9:49pm 
Originally posted by DrSupermanShadow:
lol that 160 by 160 x 160 space is huge...

and even if they do go large max max

until they ad the option to do creative mode in settings where you can replace the quests town deco etc.( including respawning the item in you base... and give the ability to turn of shroud in base falame area.. you still get massive unbuildings...

a bigger space isn't gonna help you you get alot of can't build spots and enshrouded areas

but i do agree that the game building is so amazing that for us builders they do need to implement creative mode: which allows you to pick a quest and place it in the map.
the notes said lets rebuild the world...

this should a different type of alter called quest/ lore/ npc etc map change alters...
/ it should also have place able items related to respawnability:
so for example you would have i don't (i forgot the name) but say ancient spire villa alter...
which would allow you to replaces and rebuild ancient spire villa with the quest items.
but also upgrade the villa area how ever you want...
same for the ancient jump towers...

now since it is early access we should only get 1 area at a time...

like almost noone need the new area at this point :UncleDeath:
it wouldn't shock me that in a future update that the altars can push back the shroud and let us build in there. i'm still getting used to the building system in this game and i'm experimenting with designs (did the same thing with another game Valheim and put over 900 hours building these huge bases) :lightbringer:
Liralen Dec 27, 2024 @ 9:55pm 
A creative mode is needed much like Minecraft's. I suspect it's the builder types who will keep playing this game long after the action RPG types have fled.

I'm a builder type and Enshrouded has the best building since Everquest Landmark, which no longer exists. It had even smaller building plots. but it was an MMO, with servers run by the devs, unlike Enshrouded, where all servers are run by players.

On the other hand, EQ Landmark no longer exists, so I can't blame the devs for focusing development that appeals to those who prefer story and/or combat.

Edited Note: By creative mode, I mean "Can build anywhere", infinite access to all resources, etc.
Last edited by Liralen; Dec 27, 2024 @ 9:59pm
Pugzilla83 Dec 27, 2024 @ 9:55pm 
Originally posted by The Big Brzezinski:
It takes some work, but it's entirely possible to place altars adjacent to each other to make one giant contiguous space.
i'm doing the very thing you said and once i get the 4 altars in the right spot i will start building the outline of a giant base (it's going to take a very long time for me to complete it). :lightbringer:
william_es Dec 28, 2024 @ 1:10am 
If the protected areas get too large, it's going to start affecting performance.

The more terrain edits and blocks it has to display, the more time it takes to process the list. That's why everything outside an altar protected area gets reset. So they don't have to record those changes.
Pugzilla83 Dec 28, 2024 @ 6:58am 
Originally posted by william_es:
If the protected areas get too large, it's going to start affecting performance.

The more terrain edits and blocks it has to display, the more time it takes to process the list. That's why everything outside an altar protected area gets reset. So they don't have to record those changes.
i was going to ask about that very thing in a future post (thanks for the information). When i play Valheim anything over 8000 objects in the draw distance and the performance starts to slow (my one base in that game has over 67,000 objects and the FPS drops to around 10).
Pugzilla83 Dec 28, 2024 @ 7:12am 
Originally posted by Liralen:
A creative mode is needed much like Minecraft's. I suspect it's the builder types who will keep playing this game long after the action RPG types have fled.

I'm a builder type and Enshrouded has the best building since Everquest Landmark, which no longer exists. It had even smaller building plots. but it was an MMO, with servers run by the devs, unlike Enshrouded, where all servers are run by players.

On the other hand, EQ Landmark no longer exists, so I can't blame the devs for focusing development that appeals to those who prefer story and/or combat.

Edited Note: By creative mode, I mean "Can build anywhere", infinite access to all resources, etc.
yeah a creative mode would be nice (the performance of the game might suffer a bit if there is no boundaries). The only limits that is a downside in Enshrouded is the build limit radius (only if you want to build huge bases without using multiple altars) but then again we do get a lot of altars to build with (i keep hearing that when the game is finished we will have around 20 altars to play with but that might change). I know of that Everquest Landmark, game your talking about but never played it myself. :lightbringer:
DrSupermanShadow Dec 28, 2024 @ 7:45pm 
Originally posted by Pugzilla83:
Originally posted by DrSupermanShadow:
lol that 160 by 160 x 160 space is huge...

and even if they do go large max max

until they ad the option to do creative mode in settings where you can replace the quests town deco etc.( including respawning the item in you base... and give the ability to turn of shroud in base falame area.. you still get massive unbuildings...

a bigger space isn't gonna help you you get alot of can't build spots and enshrouded areas

but i do agree that the game building is so amazing that for us builders they do need to implement creative mode: which allows you to pick a quest and place it in the map.
the notes said lets rebuild the world...

this should a different type of alter called quest/ lore/ npc etc map change alters...
/ it should also have place able items related to respawnability:
so for example you would have i don't (i forgot the name) but say ancient spire villa alter...
which would allow you to replaces and rebuild ancient spire villa with the quest items.
but also upgrade the villa area how ever you want...
same for the ancient jump towers...

now since it is early access we should only get 1 area at a time...

like almost noone need the new area at this point :UncleDeath:
it wouldn't shock me that in a future update that the altars can push back the shroud and let us build in there. i'm still getting used to the building system in this game and i'm experimenting with designs (did the same thing with another game Valheim and put over 900 hours building these huge bases) :lightbringer:

comment in discord said they wont fix this issue...
but the funny thing is almost every enshrouded player wants 160x160x160
shroud heal/ build space protection( so they can full terra for the land)

( some even want to build inside the shrouded earth. that was they can have a battle area for shroud mats lol)

a few of the spaces are can't build here..
i found the only obsidian block mine in the new lands that only take creative parkour to get to..... i poded a alter as clost to the spot but it has only 2 places to place and alter...
its a no build land....

valhiem is crap compared to this one...
viklngs used to build in caves.. no caves in valhiem

btw theres a 2 spots in newbland ( starting point) where you can't build...
but you can traverse the area.
most the newb area. is littered with hidden shroud pockets
160 blocks downs...
i had to go to the frozen north to find a spot that was actual clean 160 down...
I call it my (fortress of ice-itude)
you really only get 80ish up on many areas of the map...
and its nearly impossible to build mid air bases

btw when i said creative mode i meant actual creative mode....
( granted it would be server host or solo game save function)...

so it means every one of those fixed marker areas can be relocated remolded and replaced
( they would still reset based on the final saved build and you would have to use the main marker/alter thing to activate / build in the area with your hammer../ place able objects menu)...

so example you could rebuild wolf cave... or those very annoying land connector caves..
or remodel the wyverns dragons keep area... or remodel the flight towers...
hallowed halls.
( flame checkpoints would allow you to do the land in between the check point spaces_)
flame shrines would allow say a small area temple to build as well and the map would still be divided into the regions so all the kindle waste structures would still have to be placed in the kindle wastes...
you could also place shroud root markers and place down shroud land blocks like ring of rot...

if you wanted to take the time to go down to red shroud level and remake the whole map.... it would of course be 2 settings 1 for the creative rebuild world map... and the other is apply creative mode to this save file: which would allow you to quickly rebuild a save file you playe a million and 1 times...

you could and after 5 or so years of playing there will be players who want to do this..
so they don't have to do the same map over and over...
or just to make it easier on in some case hellcore...

and enshrouded is the best builder on the market right now..
its even better then mine craft even with its limitations based on alters...
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Date Posted: Dec 27, 2024 @ 7:00am
Posts: 9