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I generally save the poisoned arrows for bigger enemies or bosses. There are certain ones like a heavy shield bearer that makes them so much easier for bow users. Even if the shot is blocked the poison seems to be still applied. A great kiting technique is to shoot with a poisoned arrow then move around and dodge while it does its work.
Is the poison effect additive, or is it wiser to hit with one poisoned arrow and then switch to non-poison to save those special arrows? I do wish there was a faster way to switch arrows from the long draw (L2 on controller) rather than from inventory / action bar.
They don't seem to be cumulative but the poison has a count of how many ticks it applies once it takes effect. So if you use another poisoned arrow it resets the counter, I notice a greenish cloud tint similar to the one if you eat food raw around them when the poison is active. So if you have good situational awareness you can rotate between poisoned and regular arrows. Or just stick with the poisoned to make sure you always have poisoned applied.
You are not. Materials don't matter, only the damage types matter. Enemies have resistances and weaknesses to different damage types; those skeletons take extra damage from blunt, so those crystals you're farming for those bone arrows? Really only useful in there, ironically. And shooting the Shroud bugs, but they're so weak it doesn't matter.
The reason you're getting so much mileage out of the scrap arrows is twofold: First, scrap arrows are split into pierce, cutting and poison damage pretty evenly, so they cover a lot of damage weaknesses from multiple enemies. The second reason is because you probably haven't spent a lot of time in the mountain region; iron and obsidian arrows are a common loot drop out there, and they just do so much more damage.
Additionally, your playstyle of using bows from a safe vantage point means that the time and resources spent using large amounts of inferior arrows doesn't really matter, so for you, the efficiency of superior arrows is a moot point. If you haven't found it yet, there's an "Eternal Arrow" that costs mana to fire instead of being an actual arrow; it's not very powerful, but it's technically infinite and eliminates the problem you seem to have with spending time grinding for materials to make arrows.
I just wandered into the mountains this weekend. I'm not ready to be there full-time (still have a lot of desert to explore), but I did mine some iron, which opened up the iron pickax, and that makes a huge difference in mining metals. The iron arrow is almost double damage of the scrap arrow, so I do see stocking up on those for more powerful enemies.
I knew not of this arrow until you mentioned it. I like the idea for the "easy zones", where a basic wood arrow will one-shot enemies, because I hate using a sledgehammer to drive a nail.
If I am solo I go wand.
Bow feels way underwhelming imo ( eternal arrow is a scam ).
//edit
bows:
https://enshrouded.gdg.wiki/weapons/bow/devilish-bow
https://enshrouded.gdg.wiki/weapons/bow/horned-beast-bow
Fun fact, they actually do NOT scale with your wizard tree stuff! Bow damage is always Dexterity, no exceptions. Even bows that have added "magical damage" suffixes don't scale; it's a flat addition on top of the base bow damage. Keen Games really shot themselves in the foot with the strict perk synergy they implemented.
However, you can get the perk that restores 20 mana on bow crits, and that helps a bit with mana expenditure. I find that larger mana pools work better than mana regeneration when it comes to the eternal arrow.