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I didn't realize the magic arrow was that weak. I think the flare arrow has more damage than that, lol. It's too bad we as characters can't craft a simple scrap scrap arrow on our own, as I feel that would be easy to do IRL.
I will say that now I've unlocked the iron arrow, the double damage is worth the mining it in many places, unlike the copper arrow (weak) and the painful to craft brass arrow. It is weird to me than arrows don't scale better. Any metal-tipped arrow should be a whole lot more damaging than a sharp stick IMO, but they really aren't. Either that or lesser arrows should maybe not scale with more powerful bows. It's not recommended to fire wood arrows from a compound bow IRL, for example, because the launch force can break them on release.
-Bronze Arrow (18 dmg): Mine copper. Mine tin. Smelt copper. Smelt tin. Smelt bronze. Craft arrow.
-Fossilized Bone Arrow (17 dmg): Mine bones. Craft arrow. Also does split pierce/cutting damage, which is better against a wider variety of enemies.
Ergo, not only is the fossilized bone arrow simply easier to craft (and is acquired in the same region), but is actually better for general use because of the damage split.
I have come to the same conclusion that Ice damage in the wizard tree does indeed not affect damage output that the Eternal Frost Arrow does.
You can test your arrow damage by shooting any object you use to craft items in your base and it will never damage it. I am 95% ONLY Eternal frost arrow build (level 31) and I have tested and found Dexterity is the only thing that will buff the damage of said arrow besides the bow (Note: I do have a bow that does +8 ice damage and that one pairs better with the arrow.) I tested this theory by adding the the Skills "Iceman" & "Subzero" in the Wizard tree to see the effect vs regular damage and critical strikes and the damage stayed the same as if I had never even added the skills (Note: maybe others have seen different and I would like to know testing methods as well as skill tree picked.)
I HIGHLY recommend getting the following from your Skill tree if you are an Ice arrow build: "Dessert Tree", Graceful Stride, Multishot, Ranger, Blink & Emergency Blink (you can still aim your bow while Dodging). I also run a Mages Chest & boots, the rest are archer gear, Ring of Rapacity, Superior ring of stamina. It is a heavy kiting build build and I rarely use melee. Note though that the damage the bow takes from using the ice spell is Heavy and I run with 3 bows for that reason (this is what you sacrifice for using the multishot and the ice arrow it seems). This build helps me stockpile materials for building high end arrows, I use to fight bosses, because the skill Multishot excessively eats arrows to the point where you are not paying the game, just grinding for arrow crafting materials (my time is limited & I would rather spend time building then crafting/ mining arrow materials)!
the explosive arrows are also good for AOE and large mobs...use them all the time in Hollow Halls.
Could it be you play in solo and non hard difficult?
I play 4p and being able to hit for 600/700 with a arrow feels really underwhelming, especially when I can cleave 10 enemies for the same amount ( and no consumables ) and my friends can fireball/chainlightning/wand in a more efficient way.
Currently I'm playing daggers because I like the animations and the exlusive move upon parry. I tried to also use a bow, but even with the bow perks and 21 dex I can't do much damage.
That said, I'm really not a two-handed "slow mo" melee player, but rather sword (mace) and board / daggers for my close range. And when getting mobbed, they do a good job, but I just like the skill required to land a headshot at distance. Wildly swinging a mace in a circle is kinda fun, but it doesn't require too much skill. The main skill in melee is turning a block into a parry, which is a different type timing than landing a shot on a moving target (no auto-aim).
DMG increases depends the players ( in addition to difficulty settings ) but I see now that enemy health seems only a matter of difficulty settings ( I mean, on hard difficulty it only increases boss health by 50% and enemy damage by 50%, though one could increase past that limit with a custom difficulty )
Anyway, Rather than me oneshotting enemies ( which doesn't happen even with 21 dex and a lvl 33 maxed bow ), it's more about casters to it simply better no matter the situation ( their only weakness is playing alone without a frontline, but being a group it's not an issue ).
My situation is that on the one hand in solo I can cleave enemies no matter the build ( 2h, S&B, D ), and on the only flying ones I encounter are the undeads one ( that cast 2 white homing bolts ), mostly because playing daggers I have friend animals that eventually blast enemies ( and flying animals/creatures that mind their own business if there are no enemies ).
So while I can use the bow due to average dex ( unfortunately, there's no way to max out dex as a dagger user, without renouncing to important feats locked in the STR/CON trees ), it feels more like an extra one might do because it pleases them ( like I do like parry enemies and merciless them rather than putting my autoattack macro on and leave the character alone ).
I'd probably give the bow a shot ( ehe ) again ( after all, all the arrows are being destroyed cause nobody uses them or like bows ) just to see how it works out for solo purposes on flying enemies.
I used the explossive II arrow, it's very good, specially with group of enemies but it destroy everything in it's path that's including your house if you accidentally use your bow
On the other hand...
There is a part of me that would find a "hard survival mode" for the game to be intriguing. This means no magic bags or pouches that can carry hundreds or thousand of arrows, but rather a realistic quiver that holds 20 arrows max (less for specialty arrows). It would also mean no more carrying around raw meat for ages, along with a supermarket's worth of prepared food. If you want to eat, you need to hunt and cook on the go. If you want more arrows, you need to make them on the go. Conversely, one should not die of hunger 10 minutes after consuming a huge steak. And one should be able to reuse arrows a certain number of times (pulled from the body of your kill).
Anyway, it would make for a radically different game experience, and I'd only want it as an option, not a requirement. Normally I'm just playing for fun, and the ability to carry hundreds of arrows does help with that, especially for arrows that require a bit of a "grind" to make in the first place.