Enshrouded

Enshrouded

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28k 12 NOV 2024 a las 19:19
World Persistance
Yes another thread about this. But Dev's using the engine as an excuse to not implement world persistence makes no sense. Why even add it in then if the engine isn't designed for it? The way it is now, it's more like a gimmick, not really a true feature. The other excuse might be the number of existing POI's, rolling up and destroying everything forever shrinks the game world, but having everything rebuild and re-spawn and self correct makes progress seem meaningless. How about if you clean out a settlement and blow it up, but over time mobs come back and rebuild it?

I want to dig a hole and come back and marvel over my work the next day. It should be my game world to destroy how I see fit. I don't need my parents showing up while I'm sleeping and "cleaning" everything up for me so everything perfect when I wake up.

There are many different ways to implement this if you take the time to think it through.
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Mostrando 46-60 de 122 comentarios
TImeout 13 NOV 2024 a las 17:20 
Publicado originalmente por Schalimah:
Because making the world in its whole persistent would bloat save game size massively.
Just copy it on the world generation and update on the fly incrementally, it is very fast. Yes, it will consume many GIBs on a disk but it is nothing with current hardware. There is another problem like building optimized reduced maps for distant rendering on updates and probably this is the reason why world is not preserved. It is a challenging problem but solvable. Finally, voxel engine should be avoided if you have no idea how to cook it.
TImeout 13 NOV 2024 a las 17:45 
Publicado originalmente por Nerevar:
people like tc dont realize that certain resources like iron and the new silver or obsidian would flat out become unobtainable once they few nodes of them are mined out for good.
Map in Enshrouded is very large and it holds enormous of the resources. There just nothing to do to consume them all, games merely has no any activities with expect of world exploration. No one forbids to bring new game mechanics with resources replenishment by falling of meteorites, for example, or deep mining.
Myrkana 13 NOV 2024 a las 18:07 
I love that the world replensihes, its one of my favorit efeatures of the game.
Eightball 13 NOV 2024 a las 18:22 
Publicado originalmente por 28k:
Publicado originalmente por Eightball:

But it is not your game world, it is the developers. You have a choice to play in it or not.

I'm detecting Literal Comprehension Syndrome LCS (treatable).

It's a feature request not a statement of possession as if I'm entitled to source code because I spent 29 bucks on a game, sorry it got confusing dear reader.

We play EA games to give feedback, to make them better, to challenge developers to think and rethink their design decisions. Deflecting is a weak response.

Not at all, but a good attempt at deflection and personal attack.

I suggest you reread your original post. It is far more accusatory than anything else (eg using the engine as an 'excuse', gimmick vs. feature, etc.)

The game has rules defined by its creators. If you did even a modicum of research before buying into this EA game you would have already known its basic mechanics and at that point could have made (which it seems you may not have) and informed decision to play or not.

If you did understand the mechanics and still bought into the game then your attempts to now change it base mechanics into something more to your liking seem a bit misplaced (what you self define as challenging the developers to re-think their design decisions).

There is a certain amount of hubris in you alluding to some belief that the developers have not or do not consider the decisions they make as they build the game.

And what you personally find to be a decision that was not thoughtful maybe one that far more people find to be just the opposite.

Ultimately your 'suggestion' is better placed on the site the developers maintain just for such things and not the Steam forum.
Rhouna 13 NOV 2024 a las 20:10 
Publicado originalmente por Myrkana:
I love that the world replensihes, its one of my favorit efeatures of the game.

This. 100%. :cozyspaceengineersc:
shadowfreak25 13 NOV 2024 a las 21:11 
developers didn't want to..... no better reason. its their sand box, were just playing in it.
Darkbirt 13 NOV 2024 a las 22:53 
The worlds need to reset otherwise the world would run out of resources, but it is a necessity for multiplayer, if someone takes all the items, then you're left with nothing. The most important reason is maybe for having a smaller saving data. If the whole world needs to be saved, then the saved data would be insanely big. And the performance will suffer.
BLAMBLAM 14 NOV 2024 a las 1:01 
Publicado originalmente por Darkbirt:
The worlds need to reset otherwise the world would run out of resources, but it is a necessity for multiplayer, if someone takes all the items, then you're left with nothing. The most important reason is maybe for having a smaller saving data. If the whole world needs to be saved, then the saved data would be insanely big. And the performance will suffer.
If I am hosting my own world on my servers, I would like at the least option to turn it on for a middle ground like having a tool that can be used to make a plot of land persistent.
FknMental 14 NOV 2024 a las 1:22 
So you complain about the fact that you simply forgot to place a flame altar and act as if one isnt enough so you still cry. Wich makes me think you dont only forgot about putting down a flame altar, but also dont seem to be aware of the fact that you can increase their range and not only that, build multiple flame altars within the zone of another flame altar to increase the area even further. You can do everything you mentioned, wich is proofen by many Screenshots of insanely large bases, you just forgot to turn on your brain before starting.
Rhouna 14 NOV 2024 a las 3:54 
Publicado originalmente por BLAMBLAM:
If I am hosting my own world on my servers, I would like at the least option to turn it on for a middle ground like having a tool that can be used to make a plot of land persistent.

Hi there.

this tool does exist. It's the flame altar. With the maximum extended building area, this is already a pretty big place, and the areas of several altars can be joined together to form an enormous area, which is then completely persistent.

As always, have fun!
PakaNoHida 14 NOV 2024 a las 7:37 
Publicado originalmente por Desert Leaf:
there is no need to have an elaborate base building functionality anyway.

That's so funny because it is utterly wrong.
Kitma 14 NOV 2024 a las 10:58 
Publicado originalmente por Desert Leaf:
Publicado originalmente por Deagle Trainee:
If it's a base, then you have to set a flame alter down. No amount of complaining on the forums is going to change that. The flame alter is one of the cheapest items in the game for a reason, they want people to build it. You are wildly over-exaggerating the situation. Plenty of people make large bases, and I'm pretty sure they manage it which just the one alter. And alter's range can be increased, so no, people aren't just sticking with a "box with no sand."

Okay this deserves my reply. Exaggerating?

You have no clue what kind of bases I build. I use the Rake to Terraform the ground to make my own mountains when there are none. I level and landscape the ground beyond the standard player. I dig underground bases with scaffolding for ladder access. I build in all directions.

I move the Flame alter while I expand. Although the structures stay, the TERRAFORMED earth does not. This makes my bases float in the air, artificial mountain sides to disappear, leveled ground to sink to the bottom. You name it. ANYTHING DONE TO THE WORLD RESETS.

Once you take away the flame alter, my bases are ruined because I spent the extra hours to manipulate the soil.

People who dont care will never understand. I'm talking effort of base building that could be paid in real money like minecraft or any kind of AR/VR living.

maybe don't take away the flame alter? :steammocking:
Eightball 14 NOV 2024 a las 15:54 
Dont' move the altar. Others keep telling you this, but you seem to not want to understand.

You can not only expand the build area each altar encompasses you can, as someone else pointed out, push the one edge of an expanded are to meet the edge of another in effect making a HUGE area.

The mechanics exist to do what you want, you just seem to refuse to use those very same mechanics.
Última edición por Eightball; 14 NOV 2024 a las 15:55
william_es 14 NOV 2024 a las 17:02 
The more terrain edits added, the longer it would take to process them. In order to see which edits apply to the section of terrain you're standing in, it needs to go through the WHOLE LIST. That would slow the game down, slower and slower and slower in order to check all those. It's why they aren't all being saved.

You want permanent terrain edits, play a voxel game like minecraft.
TImeout 14 NOV 2024 a las 18:03 
Publicado originalmente por william_es:
The more terrain edits added, the longer it would take to process them. In order to see which edits apply to the section of terrain you're standing in, it needs to go through the WHOLE LIST.
Have your ever heard about, for example, R-Tree or other indexes?
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Publicado el: 12 NOV 2024 a las 19:19
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