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What's funny is the fact that this boss fight is COPY / PASTE design from Portal Knights. Similar mechanics and arena. The problem is.... Portal Knights combat design was actually balanced and mostly fair.
Enshrouded feels floaty, broken and unbalanced. Every little hit will interrupt player action ( even with heavy armour ), animations and pain reactions are either no existent or have no weight to them.... the last Boss should have way less HP for Solo and their AOE attacks shouldn't cover literally the WHOLE arena ( when I got the boss down to half HP he would spam fireballs covering almost 360 degree area ).
Either they should nerf his HP and attacks... or since the arena is pretty much "volcano" why do we even freeze mechanic in the boss fight?
Exactly, that's what I was thinking as well lol.
With the volcano and flames from a dragon itself, it should be hot up there (or at least warm)
except maybe it's some sort of different volcano with that magical shroud elixir that's maybe not hot? Don't know...
But anyway, even if there was no freezing to death mechanic, it's still a really badly designed and unbalanced boss fight :/
its mostly a gimimick fight and you can also apply cheese yourself if you really struggle.
there is currently zero reason to kill this boss more than once and even that doesnt really unlock anything aside the last 3 shrout roots. the content just ends essentially.
pure melee is a terrible build btw. never do pure builds. with how many skill points the game has available now hybirds are ALWAYS better than pure builds. either melee/range or melee/magic is overall superior. range and magic dont really mesh well since staffs and bows use the same slot.
That said, please try harder next time to gaslight.
At least provide a video of your experience or screenshots.
Oh wait, you won't or can't or will because you wanna extend some credibility after calling something "stupid."
I'm not even trying to defend anything here, but it's obvious what you're doing here and we can all see it.
Can just fly around like a crackhead riding the air currents and using Updraft ability to dodge everything he throws at you, but when it comes to taking him down Stun Arrows and Steel Arrows are the main goto, also have a quick firing bow with 0.6 draw speed.
Kinda silly to have multiple classes but design this main boss fight to only be Archer friendly.
this is a group fight which isnt bad for groups but it sucks for anyone soloing it.
the first dragon was so good to fight and then they made this dragon. what a shame.
I've unlocked it (mainly for bringing the flying ones closer to blat), but it does draw you to big monsters as well.
Not sure how this would work with him flying.
Both grapple abilities are terrible for like every fight. Even the pull enemy to you one is awful as it usually pulls the flying enemies just above your melee hitbox, making you have to jump to hit them.
how about taking a look above your plate (does this even make sense when translated in EN? I dunno =) ).
What i want to say is, that you may think of not sticking to " i'm an invincible melee" especially when playing solo. Resetting your skills an trying out other builds does cost much - at least ingame. So you could always try to compensate the missing players with a tricky skilltree. Like i had a full tank build for reflecting the meatballs the dragon throws at you (sorry, heard it in a YT-Video and think it's a brilliant way to describe the Lavabombs) with some extras and especially for that fight i added very much archery (and certainly the blink-skill from the mage). Took about .. umm.. nearly 500 Stun-Arrows (mostly because i am too stupid to play archer, same amount of obsidian arrows for the small white Dragons) and about 20-30 minutes which have been packed full of action, dying, respawning and the happy moments when he went don't and i could bash him into the face.
So, it is doable. When it is not for you - just lower the difficulty; luckily the devs gave us users the possibility to do so, which should avoid raging threads about how unkillable and unwinnable and unfair a bossfight is.
Just my 2 Cents.
since the start of my world i had boss health and damage lowered to 70% and none of them were problematic till this boss.
i shouldnt have to turn the setting down to "Paper Mache" to get a winnable non rage inducing fight.
I beg to differ - with the exception of this boss fight, which seems to be designed to force re-skilling with ranged skills.
If you have all the skill points, then you're already finished with the game and it really doesn't matter. With a full melee build and the new lasso skill, the mountains were a cake walk.
I don't know what skill level I had when I started, but I currently only have 106, and with the new lasso skill, pure melee is OP, and I still have stock armor and I'm fighting with a Rare-level two-handed mace. I can't imagine what it would be like with top-end gear.
Edit: I should also add that I just don't like ranged play for various reasons. Being forced to spend skill points on it when I could be spending it elsewhere is not an option that I like. I got by just fine with all the other limitations of flying things, etc prior to the lasso. This is the only part of the game that seems to require range skills.
I don't know what you're doing wrong, but for me it has completely nullified all the bosses/mini-bosses, and anything flying. Pull it in, pull you in, swing a few times and it's over.
Of course, it's useless against the dragon, since it would surely pull you into certain death.