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Combat and the Skill Tree needs an overhaul before release. Melee is bland AF and it's AoE sucks, Magic feels floaty and inaccurate, Spamming Arrows gets old fast.
Why even have multiple levels of the same spell when you could just have it scale. Why does magic need ammo to begin with when the Eternal Spells exist, I thought mana was supposed to Magic's "Ammo" lol.
Very nice!
I have a friend that finished zelda breath of the wild without anything on. And another that finished another game using the least optimized things on the game. Very easy.
Its impressive that you find it 'easy', but kinda of irrelevant to the point.
Kudos to you thou. I'd like to see a speedrun of Enshrouded when fully released
there is this thing called settings...
the damage also scales by level and skill tree...
the eternal frost arrow is just the first eternal arrow....
i don't know if you noticed but there is now phase 2 and 3 weapons/ arrows....
i do agree it would be nice to have a eternal quiver/ spell bag
that house a full range of eternal arrows/ eternal spells.
the take up two much loot gather space...
( the staff is wicked slow to charge btw even with 50% reduction
the combat system in this game needs balance...
the skill tree also need re-balance
i don't know if you looked at the skill tree yet carefully but only one path has a basic stats booster....
how they have the skill tree is not how i would set it up.
i would set it up so players could make a mix and match paths...
i would also set up those special battle skills ( most skill point nodes ) little differently so they don't block a path but intersect with another.
the beast tamer tree is basically perfection
every path should intersect at some point...( these intersections could be 4 node types)
single stat point (lowest connections) shroud time node boosts, basic skill points boosts( middle level node connection, and the big specials( 5 skills cost ones nodes. (highest node)
tank archer beast master
warrior tank mage beast-master
athlete tank mage trickster beastmaster
so many combos.... btw you need the parkour skills for the new map.
so i would leave the parkour/ mining/ loot gathering as a center skill tree...
all inter connected...
unfortunately it seem like the devs are winging the skill tree and combat for now...
the cool thing is you don't have to be one thing....
so i don't see why they set upd the tree the way they did...
I hate when weapons in games have limited ammo and powerr...
let me go bat poop crazy : and laugh on stream when i launch 1000 arrows into a zombies dragons butt.... when i'm bored
I would personally unlock all the nodes if their was a way to do it....
on most of the paths... wand and shield...
crossbow and shield shorwd and shield
fly parkour attacks...
my army of beast healers : oh yah
10 skulls attacking you
bring it lol
it is still early access so that level of fun may happen...