Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I got it recently and put 67~ hours into it to do basically everything in the game. Never experienced a crash, and only a few minor annoyances/bugs. The quests are all fetch quests and the combat is very simple/easy other than the new boss (which is great). The building is great. I thought it was worth the 24 bucks and I don't like the genre (survival craft) as a whole, so that's something.
If you and your partner want to just unlock all the unlockable things and kill all the bosses you can kill then you're still golden.
The game impacting bugs i've found so far were fixed today though there are still some people with quest progression issues regarding the collector and getting sent to the various temples -- but this is very minor in the greater scheme of things other than an ugly reminder in your quest log that wont go away.
To give you my general perspective:
I'm at 250 hours now, defeated the currently last boss 2 days ago, still have a bit to explore in the last region and am done with all quests but 1 (plus the 3 currently bugged ones that are actually also done).
However, I explore literally every corner, climb every mountain and cleared the entire possible fog of war so far (minus a bit in the new area). Also 23 of these hours were spent building my newest base alone xD So my 250h are probably pretty close to the number you get if you're determined to exhaust the game completely (without doing multiple playthroughs or hundreds of hours building stuff).
I would say that's a lot of game. And a very enjoyable on top :)
Concerning the "tester" role: Its early access, there's obviously quite a few things that still need improvement but the devs are determined to actually do so and listen to the players. Today they fixed a long list of stuff and many of these things only got into the game 2 weeks ago. That's a work speed I dearly miss in certain other games.
Also I have played released titles, AAAs even, that were significantly more bugged than this game. There is nothing actually game breaking I would have come across so far (in my single player world).
One big issue that might become a problem for you if you play with your partner/kid however is that multiplayer is in a rather bad state. On our group server we often experience horrible lags and quests tend to get tangled up. We all live pretty far away from each other though (spread between UK, Austria and Finland) and tend to get lost in chaos where people do different things so it might be less of a problem for you if you play in the same house with the same internet access and also stay together while questing ingame.
Really appreciate it!
The game in its actual state is very polished and finished for an early access title. You can play only about 40% of the planned and targeted release 1.0 map/regions, but this 40% feels not like "early access", but feels good and completed.
If you like collecting, fighting, solving puzzles, crafting, exploring a huge world then you will have fun with Enshrouded. The survival elements are there, but not like in a hard core survival title.
If you like building, farming and decorating your houses or even whole villages in a voxel world where you can alter nearly everything (like mincraft but with much better graphics and smaller voxels), your fun will triple ;)
Edit: Want to add all the slider type options to game play we have, really allows the players to find their happy place.
I put over 150 hours into the game back in April.... well before any of the major additions to the game came out so there is more I can opt to consider to do since then.
Whether that objectively that matches your potential play time or longer likely remains to be seen because there are too many variables that will likely be related to whether or not you intend to do a full completion, how much time you spend building/mining/gathering and much more.
i played at the release reaching 60 hours in my first game but never went in the third biome
game content is crazy big
Building and Crafting are generally pretty good, outside of some lack of QoL features. Like inability to instantly deposit your backpack into nearby chests. (Terraria and Abiotic Factor both allow for this, I'm sure there's other survival games as well) Magic Chests are nice in that they share their contents with everything within your Flame Radius, but Workstations don't automatically put their output into that shared base inventory.
If you're into building, it allows for better building than Valheim for example.
Combat is in a really bad state imo. Melee is bland with badly designed AoE attacks. Archer basically means you're just going to be spamming arrows constantly, which gets old. Magic feels floaty and inaccurate, but once leveled has some good AoE attacks. Sneaking is probably the worst off as enemies have just random patrol routes for the most part and you're not allowed to Blink or Jump while sneaking, even just separating your body from a smooth surface causes Sneak to end. (like falling down an inch tall incline) You can set the enemy detection to the lowest in the server settings and sneaking still feels bad. The Skill Tree in general needs a total overhaul before release.
Enemy variety is really lacking for how large the map is. Biomes are pretty big and each one you're going to be encountering the same enemies over and over and over.
Content wise though, the current map is huge.
I'm quiet done with it, i'd say if you rush its maybe 50-80h for lvl 35, flame 8, all achivements and >80% of the map explored.
I'm now at 144h and quiet some time of it was building stuff or searching stuff (mosaic/tapestry) to the point where i've started to raze that damn fort.
As dislcaimer, i've played to 25 before the swamp, skipped that update, then did the rest in the current update.
I feel melee is well better than what you see in most if not all Indy Survivals which to me is always basic. Just having the skill where it soft lock lunges adds choreography to melee, like a Batman series combat-lite. That's a large step above average. Jump Attack is nice, the block/parry systems are good. Sure it could use more varied skills, like cleave etc.
Bow shooting, yeah other than split there isn't a lot of variation, other than different arrows. But I find Melee first Archery second a solid 1-2 for indy survival.
Magic, haven't messed much with it, my coop partner uses it Melee-Magic 1-2, when we bunch up a lot of baddies they back off to bomb aoe them. We find the combat very good for indy survival and with the sliders to adjust it, we're always in a good spot challenge wise.