Enshrouded

Enshrouded

View Stats:
DeMasked Nov 21, 2024 @ 11:29am
NPC Resource Collectors would be neat
Would be cool if each region had a town person who could brave the wilds by themselves scavenging around for resources to help fill in the niche resources the player may be lacking in.

Like V Rising servants where you send them out into the world and after some amount of time they come back with their findings.

I find that Enshrouded keeps adding more resources and materials that you need to find so while you are getting the newest stuff you are draining out on the others that may be of a lower tier below.
< >
Showing 1-15 of 29 comments
PakaNoHida Nov 21, 2024 @ 11:33am 
3
Oh please no. I do not want people I rescue to become my servants, that feels gross and weird to me.
Nexus Nov 21, 2024 @ 12:51pm 
Originally posted by PakaNoHida:
Oh please no. I do not want people I rescue to become my servants, that feels gross and weird to me.

So you don't want the farmer to farm? its odd that the Farmer is basically a cook right now,
Oats Lore Nov 21, 2024 @ 1:05pm 
yeh it would be nice if the farmer actually farmed and the hunter actually hunted
Rhouna Nov 21, 2024 @ 2:00pm 
As long as such functions of the survivors have to be activated by the player, so they don't start these tasks automatically after spawning, ok, why not.

Otherwise, at least for me, I would be absolutely against NPCs playing the game for me, as these procurement activities and stockpiling etc. are just as valuable and fun for me as exploration, combat and puzzles.

Tastes differ, which is why optional features are so ingenious.

And as always, have fun.
Aluna Nov 21, 2024 @ 2:11pm 
Originally posted by PakaNoHida:
Oh please no. I do not want people I rescue to become my servants, that feels gross and weird to me.
Its a community after all ^^ Currently you provide shelter for them for free and do all the animal husbandry and farming and hunting and world rescuing alone. The crafter NPCs all do their job, contributing to the community, but the villagers don't do anything but standing in the way. I'm sure they would appreciate some meaning to their life ;)
Rhouna Nov 21, 2024 @ 2:30pm 
Originally posted by Aluna:
Originally posted by PakaNoHida:
Oh please no. I do not want people I rescue to become my servants, that feels gross and weird to me.
Its a community after all ^^ Currently you provide shelter for them for free and do all the animal husbandry and farming and hunting and world rescuing alone. The crafter NPCs all do their job, contributing to the community, but the villagers don't do anything but standing in the way. I'm sure they would appreciate some meaning to their life ;)


Well, that was a very convincing argument and I was on the verge of being convinced.

Thanks for the nudge. At least the head is round so thoughts can change direction.
(I'm still in favour of an optional solution ;-) )

And as always, have fun!
DeMasked Nov 21, 2024 @ 2:42pm 
Yea I'm not really talking about the main crafter or crafting villagers but having like a few normal villagers that had a past in scouting, foraging, fighting, etc... that would make sense for them to go out and gather some resources (depending on npc).

This would also be an option of course.
Aluna Nov 21, 2024 @ 3:23pm 
Originally posted by Rhouna:
Well, that was a very convincing argument and I was on the verge of being convinced.

Thanks for the nudge. At least the head is round so thoughts can change direction.
(I'm still in favour of an optional solution ;-) )

And as always, have fun!
Thanks, glad to hear! :)
I also agree that it should be an option, the crafters also only actually make things for you when you go to them and "ask them" to.
The way I would implement it is having for example someone who is good at mining or foraging and you tell them which kind of material the community needs and should be collected by them. With a non-game-breaking time to amount ratio that makes sense ofc.
Also being able to tell someone to feed and collect ressources from farm animals or harvest and replant crops on the community farm while you're exploring would be a feature I'd appreciate a lot.

Have fun too :)
PakaNoHida Nov 21, 2024 @ 3:29pm 
My mind is seeing these people who have been rescued being told to go back into that world, not as a Flameborne. They come across nearly any bipedal mob, and die. So much for those strawberries.
DeMasked Nov 21, 2024 @ 3:34pm 
Originally posted by PakaNoHida:
My mind is seeing these people who have been rescued being told to go back into that world, not as a Flameborne. They come across nearly any bipedal mob, and die. So much for those strawberries.

Yea it would be a problem lore wise. Again... it would be a few npcs that had a history in knowing how to fight and such.

Or maybe depending on where your altars are at you can have them gain resources within the safety of your altar or something. Bigger range means more options, more resource gains, idk...
Blue Hasia Nov 21, 2024 @ 4:58pm 
Please calm down OP, they added NPC villagers per player request, and they barely can walk around in a natural way. now you want them to path find around our base and village to gather and bring back to storage! that's a tall order.
Rhouna Nov 21, 2024 @ 6:03pm 
Originally posted by PakaNoHida:
My mind is seeing these people who have been rescued being told to go back into that world, not as a Flameborne. They come across nearly any bipedal mob, and die. So much for those strawberries.


Aww, that's right, the resurrected aren't Flameborne at all.

If they are to survive, our character must provide them with protection. Hunting/harvesting in the wild is not possible because the risk is too high. NPCs might be able to wander around their home flame altar while their inventory magically fills up - and still fall victim to enemies, fall off cliffs, or end up in the shroud that may be there in patches.

Once again, I come to the conclusion that I'd rather keep the rescued safe and do the tasks myself, and I'd welcome an option for players who want to use NPCs for more than decoration.



Thanks to everyone in this thread for the interesting and, above all, friendly exchange of ideas!

As always, have fun.
Last edited by Rhouna; Nov 21, 2024 @ 6:04pm
Wedge Nov 21, 2024 @ 8:03pm 
I see no issue with some of them being able to venture out especially if they're pure souls the flameborne can resurrect. They just have to stay away from shrouded brothels and the elixir.
Airhead [BE] Nov 23, 2024 @ 12:42am 
I would like the option for these npcs to automate a few mundane tasks if possible. With new stuff i don't mind going out and collecting things for crafting and building. However some smaller task like collecting water, planting/collecting plants etc would be more helpfull.
Ofcourse this is more for me as i like playing the game and exploring stuff but also not spend a ton of time in it . Specially for the food buffs. The farm is good to make my own fruits and vegatables but i need to spend time to create seedlings, plant , collect. Some i need to get out there and find a good spot to grind for meat. I don't mind bringing in the base ingredients but having it automated to be able to craft the food i want/need would be usefull.
Something like in a wow expansion ,having a garrison or like a postboard to "send" some npcs on a time based "quest" to get stuff with a chest next to it to have those items. They don't really need to go out physically or walking out in the real world and suddenly meet em somewhere random.
Same for animal foods now, need to go out and "farm" the parts for it. Yes they are easy to collect and farm again but i like to put less time in this or wait until my nettles have grown for the poor cat thats hungry.
Don't have gold to give em coins tough. We got copper and silver now sooooo, gold for future updates ??
Golden armour pieces like the zodiac knights and special power action??
DeMasked Nov 23, 2024 @ 1:23am 
Thinking about this further I think my problem is just playing Hard Mode in multiplayer. While it would be neat to have them collect resources, if I play a new game I'll just do custom difficulty to increase the resource yield.

Enshrouded isn't a game that focuses on npcs doing stuff under your control like a city builder or Sims. More about exploration, lore, fighting, progression, etc...
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Nov 21, 2024 @ 11:29am
Posts: 29