Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So you don't want the farmer to farm? its odd that the Farmer is basically a cook right now,
Otherwise, at least for me, I would be absolutely against NPCs playing the game for me, as these procurement activities and stockpiling etc. are just as valuable and fun for me as exploration, combat and puzzles.
Tastes differ, which is why optional features are so ingenious.
And as always, have fun.
Well, that was a very convincing argument and I was on the verge of being convinced.
Thanks for the nudge. At least the head is round so thoughts can change direction.
(I'm still in favour of an optional solution ;-) )
And as always, have fun!
This would also be an option of course.
I also agree that it should be an option, the crafters also only actually make things for you when you go to them and "ask them" to.
The way I would implement it is having for example someone who is good at mining or foraging and you tell them which kind of material the community needs and should be collected by them. With a non-game-breaking time to amount ratio that makes sense ofc.
Also being able to tell someone to feed and collect ressources from farm animals or harvest and replant crops on the community farm while you're exploring would be a feature I'd appreciate a lot.
Have fun too :)
Yea it would be a problem lore wise. Again... it would be a few npcs that had a history in knowing how to fight and such.
Or maybe depending on where your altars are at you can have them gain resources within the safety of your altar or something. Bigger range means more options, more resource gains, idk...
Aww, that's right, the resurrected aren't Flameborne at all.
If they are to survive, our character must provide them with protection. Hunting/harvesting in the wild is not possible because the risk is too high. NPCs might be able to wander around their home flame altar while their inventory magically fills up - and still fall victim to enemies, fall off cliffs, or end up in the shroud that may be there in patches.
Once again, I come to the conclusion that I'd rather keep the rescued safe and do the tasks myself, and I'd welcome an option for players who want to use NPCs for more than decoration.
Thanks to everyone in this thread for the interesting and, above all, friendly exchange of ideas!
As always, have fun.
Ofcourse this is more for me as i like playing the game and exploring stuff but also not spend a ton of time in it . Specially for the food buffs. The farm is good to make my own fruits and vegatables but i need to spend time to create seedlings, plant , collect. Some i need to get out there and find a good spot to grind for meat. I don't mind bringing in the base ingredients but having it automated to be able to craft the food i want/need would be usefull.
Something like in a wow expansion ,having a garrison or like a postboard to "send" some npcs on a time based "quest" to get stuff with a chest next to it to have those items. They don't really need to go out physically or walking out in the real world and suddenly meet em somewhere random.
Same for animal foods now, need to go out and "farm" the parts for it. Yes they are easy to collect and farm again but i like to put less time in this or wait until my nettles have grown for the poor cat thats hungry.
Don't have gold to give em coins tough. We got copper and silver now sooooo, gold for future updates ??
Golden armour pieces like the zodiac knights and special power action??
Enshrouded isn't a game that focuses on npcs doing stuff under your control like a city builder or Sims. More about exploration, lore, fighting, progression, etc...