Enshrouded

Enshrouded

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xitooner Nov 7, 2024 @ 12:27pm
NPCs disappearing?
I've had all my companions attached to beds, etc for a day or two.... and my first new assistant as well. All was fine... so I kept playing (with regular logoffs, etc) and reached the point where I needed to strengthen my altar to the next level... which needs a minimum of 10 followers.

It told me I had 6/10 companions. I knew I had 8. Then I looked in my (short) quest list and realized it had grown...I had a quest to get a companion from the hollows... and a quest to give the new assistant a bed.

My companion from the hollows was nowhere to be seen but his bed was marked as his. I summoned him (again) and his quest completed (bed was still assigned to him). The farmers assistant was still assigned to his bed, but nowhere around (I looked) so I summoned him... and the quest for me to give him a bed completed with me doing nothing else.

Now my altar told me I had 8/10 followers for expanding...and I left the game. I hope when I get back on later I still have 8 assigned.... just saying.... (sigh)

Anyone else seeing this?
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Showing 1-7 of 7 comments
Silent Warrior Nov 7, 2024 @ 1:07pm 
Yes, some NPCs dissappear every now and then. ( Or get stuck somewhere)
But you can always resummon them. I'm sure with future updates the devs will improve the NPC's behavior.
In my game I have set the walking distance of important craftsmen to zero.
xitooner Nov 7, 2024 @ 1:20pm 
Originally posted by Silent Warrior:
Yes, some NPCs disappear every now and then. ( Or get stuck somewhere)
In my game I have set the walking distance of important craftsmen to zero.
I'm sure with future updates the devs will improve the NPC's behavior.

I have mine set as low as I can set them in regards to walking. This is more than a "getting stuck somewhere" or a behavior issue; the game actually considers them not present for increasing altar strength, and brought quests back for no reason. Not cool.

Originally posted by Silent Warrior:
But you can always resummon them.
While I certainly will use that workaround as I did above... lets hope we dont have to do this kind of stuff every time we log on.
Galadhlinn Nov 7, 2024 @ 1:44pm 
I've had two disappear a couple of times. Easy enough to resummon them, when you need them. They also get stuck now and then. My blacksmith always gets stuck behind the Vukah altar. It might be that they need to add this item to the collision set for the followers to avoid. Frankly, I'm surprised at how well they do for a first go at this. Two of my followers had their own house with a bed upstairs before the update, and both added the bed themselves. I never had to do a thing with them.
Last edited by Galadhlinn; Nov 7, 2024 @ 1:47pm
Wisp Cat Nov 20, 2024 @ 5:58pm 
I have had my npcs disappearing (such that I had to resummon them) frequently.

I suspect this was because I had placed beds side-by-side and some of them wanted to get out of bed on the side which I had "blocked" with another bed. (But I am just guessing and maybe something else was going on...)
Silent Warrior Nov 20, 2024 @ 6:08pm 
Right now I found one of my long missed NPCs.
https://steamcommunity.com/sharedfiles/filedetails/?id=3369373849
Kyozaru Jan 21 @ 3:03am 
Light Necro:

I assigned my NPCs to a main base in the "starting" area (slightly East of Longkeep), gave each a small hut with a bed, and assigned them a roaming range of 10m. Originally I had the roaming set for longer but the blacksmith kept barging into my house to sit on a chair upstairs overlooking the to-be-city and I got sick of it.

Every few fast-travel trips I do, an npc disappears just like everyone's used to. They're not counted in the area in regards to flame upgrades but strangely their beds remain assigned. I am able to resummon them using the staff but it doesn't take long for them to go missing again.

I've also noticed the NPC that vanishes tends to be the last one I selected/summoned on the staff. Could be a coincidence, could be something related there.

Anyway, the map has an NPC tracking feature under "Feats of the Flame", it lets you determine the position of NPCs you have placed in the world. I tried using it on my vanished NPC...and it pinged him in the valley crack near Braelyn Bridge (the beginner's enshrouded zone). Went over there and sure enough, he was stuck in a ditch surrounded by bugs. Second time he went missing, I pinged him again and the location had him wandering the wilderness near Lush Pasture (Southeast of the Revelwood Spire)

Basically in my case, something's taking the last NPC I've summoned and yeeting them out to the wilderness whenever I...do something...probably fast travel. Along with the obvious inconvenience of them not being physically around when you need them for crafting, they aren't counted as happy residents once they leave the bounds of the areas they're assigned.

I'm disabling their roaming (0m), which should put a stop to the nonsense. Sucks that I can't let them go about their days but it beats having to find and whip out the summoning staff every single time one teleports to flame-knows-where.
Last edited by Kyozaru; Jan 21 @ 3:05am
Caprica Jan 25 @ 2:06pm 
One day i went to the shroud which was nearby and i just saw one of my followers just hanging out standing there doing absolutely nothing. Surprised me at first.
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