Enshrouded

Enshrouded

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Grimaldus Aug 26, 2024 @ 9:06am
What is a battlemage to you ?.
I've played countless rpgs in my life and to me, a battlemage is a mage who uses
spells to empower their defenses, offenses and weapons . Either dualwielding
or 2handed weapon, enchanted and empowered by spells to deal more damage,
both physical and elemental .
And at the same time, the battlemage can conjure forcefields for protection,
but in all of these cases , each empowering spell reduces the manapool by a %
of total mana. Lets say the battlemage activates a spell which gives the weapons
firedamage, but it reduces the manapool by 15% , then another spell which gives
the weapons electrical damage for another 15% .. etc etc.

If you've ever played a bloodmage in Dragon Age Origins, THAT's a battlemage for me.
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It's just shorthand for a character with both front line melee capability and arcane magic casting capability. The term itself probably comes from Elder Scrolls, where it referred to a mostly magical class with some melee and heavy armor skills.
Nuttycide Aug 26, 2024 @ 10:37am 
Battlemages comes in two flavors for me. One is a swift mage that focus on melee and uses magic in a protection and/or weakening fashion to defeat and stay alive in a fight. While the other one is more of a heavy armor juggernaught of A.O.E. spells. My idea comes straight from playing too many ARPG's like Diablo 2 or Grim Dawn along with playing DnD a lot when i was younger.
SevernFyre Aug 26, 2024 @ 11:39am 
Totally agree with ya Grimaldus. Most builds I see posted for "best Battlemage" are using almost all Wizard or Half Wizard and Half Tank. So, I ask, what is the point to having Battlemage, and why is it so hard to balance it when I don't see a lot of other constant changes in the other classes, first nerfing, then adding a little back but with a nerf . Devs should realize that any exploits would happen early on, and if they are unintentional, then solve it some other way or leave it alone. In the case of multiplayer, where you are not on a public server, who cares. I wish they would just release the games in the best state possible, throw down a few hotfixes to mend any tragic gameplay like losing everything, or getting stuck and just leave the glitches alone. We can either use them or not, but it was an enjoyable part of the game if you came upon them on your own in another play through.
Grimaldus Aug 26, 2024 @ 11:47am 
I would really like to see the class tree's more defined. I don't see a battlemage
as a wizard just using the wand ... at all. What i see it a wizard with sword/shield or dual swords and tons of magical buffs for defense and offense.
The Big Brzezinski Aug 26, 2024 @ 12:41pm 
Unfortunately, the vast majority of spell effects in the game are direct attack and a little healing. Strange, considering how handy a light burst or consumable summon can be to a melee fighter.
Grimaldus Aug 26, 2024 @ 12:45pm 
Healers can be very strong in a group in this game. But when i see a tree called "battlemage" , what i see infront of me is NOT a wizard swinging his wand around, i see a wizard running around with sword/shield or dualwield swords while using spells to empower himself.
That's why i was SO disappointed when i saw what a battlemage was in Enshrouded... a wizard running around with a WAND..
Old Man Gibb Aug 26, 2024 @ 3:09pm 
The short answer is: 1. Tank with magical abilities. 2. Mage with Tank abilities. Normally 50 /50 mix of Mage and Tank. I play a Trifecta, Tank for up close, splitting Archer and Mage for Long range. I soften the mobs up with Fire balls or Exploding arrows then the survivors I clean up with Sword & Shield. If with a group I will carry the Eternal Healing spell and fill the role as healer. This game is not designed for typical Classes. More like a Jack of all, Master of none. I wear a Gloom armour set to enhance survivability. Cary a few Mana potions and your pretty good to go. The skill tree is a Joke really. If it bothers you, grab a CH code or WeMod, and give yourself all the tree, Not that it maters much. The only real skills on the tree that matter IMO are double jump, Updraft, and Blink. the rest are kinda just utility and small buffs. If they want to do a real skill tree, that really works, the Devs should take a good long look at The Path of the Exile for example on how to do a skill tree. But hey Enshrouded is just a real chill game so going to in depth is not really a thing.
Skip the wand. Go sword & board & staff. Snap, Soul Leech, and Quick Charge are you foundational skills. They turn your mana bar into a meter you charge up with melee kills and expend for burst DPS.
Eightball Aug 26, 2024 @ 4:16pm 
I would agree the Battlemage tree does not really scream battle or mage to me. Perhaps it should be renamed the 'Conductor' tree since it seems focused on swinging a wand/baton around.

To me battlemage is more a general category. Both Shadowknights and Paladins fall into it; armor wearing, melee proficient and having some skills in certain, albeit limited, classes of magic.

Self buffs, some AoE and some single target spells; a small selection, but ones that support their 'calling' be it holy light damage or a dark life tap.

The concept being a battlemage has sacrificed the ability to 'go deep' into magic instead choosing to also have some martial skill prowess (and wear armor).
Noodle Aug 26, 2024 @ 4:24pm 
Battlemage, to me, has always meant a mage wearing armor while slinging spells and wielding sword and shield.

I think it would be better if the class names were removed from the skills page. All they achieve is giving people justification to focus on "builds", which is my number 1 pet peeve when it comes to any rpg. Just play the game and pick skills that are fun FOR YOU - who cares about the rest
Last edited by Noodle; Aug 26, 2024 @ 4:27pm
Eightball Aug 26, 2024 @ 4:31pm 
@Noodle Actually a good idea. Remove the Archetype names and instead maybe label them with what they improve; a wand tree, archery tree, melee tree, armor tree, etc.
ShandoKhan Sep 7, 2024 @ 11:56am 
Hearing Battlemage always causes the Battlemage introduction of Sacred to pop up in my head. Roughly translated: Battle mages have discovered the warriors arts next to magic, skilled they use swords and staffs, when being forced into close combat. But their most powerfull weapon is the magic of the elements, that is able to to shake the very foundation of the world.
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Date Posted: Aug 26, 2024 @ 9:06am
Posts: 12